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Messages - mapar007

Pages: 1 ... 15 16 [17] 18 19 ... 38
241
Portal X / Re: Portal X
« on: May 06, 2010, 12:22:36 pm »
You can make some stuff use only relative jumps, copy it to some system ram area, and execute there.

242
TI Z80 / Re: SIr's 3d program
« on: May 06, 2010, 11:23:33 am »
Idk, but they are theoretically capable and his parents 'read' the IRC logs according to him.

243
TI Z80 / Re: SIr's 3d program
« on: May 06, 2010, 12:17:27 am »
Good work!

@_player: wasn't it a bit dangerous to post that? His parents can still read the forums.

244
News / Re: #omnimaga hits users online record of 41
« on: May 05, 2010, 09:10:26 am »
Wow, omnimaga's getting good at this record crushing...

245
Other Calculators / Re: Sprite Sizes
« on: May 05, 2010, 12:43:02 am »
lol

246
Miscellaneous / Re: Rubik's Cube
« on: May 04, 2010, 02:37:11 pm »
YAY FIRST SUB 1 MIN! lol :P

I average around 1m20 now. (using only the LBL beginner method)

247
Other Calculators / Re: Sprite Sizes
« on: May 04, 2010, 11:57:08 am »
I've used 8x8 and 16x16, but for some really big stuff I occasionally use 32x32.

248
Miscellaneous / Re: English language reform
« on: May 04, 2010, 11:56:11 am »
But likewise, English phonology doesn't make sense anymore since the Great Vowel Shift. I don't know for sure, but maybe a similar change occurred in French?

249
Miscellaneous / Re: English language reform
« on: May 03, 2010, 02:41:22 pm »
And the french 'nasal' vowels. (-on, -en, -an etc.)

250
Very long? nononono, it's just a few microseconds (or milliseconds for that matter). You don't notice, normally.

251
Humour and Jokes / Re: lol
« on: May 02, 2010, 01:59:59 pm »
Funny! I fell for it, actually :s

252
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 01:58:56 pm »
[half-offtopic] In belgium, AZERTY is standard too, but actually QWERTY is better for Dutch.

253
This is quite good! Like the style, but sometimes the chord order isn't very logical. (although you might attribute that to taste :P )

254
This is awesome. Really. o.0

255
Use the regular putspritexor routine (from the asmin28 tutorial) for the displaying of the O, and increment the y-coordinate of the sprite every time you want it to move down.
(sorry, no time for thinking up examples)

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