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Messages - mapar007
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346
« on: April 04, 2010, 04:31:27 am »
Yeah, I knew I had to fix that, but I always forget to do it before I build the project, and by the time I tested it, I found another bug and I forget about it. Thanks for reminding me.
347
« on: April 04, 2010, 04:29:20 am »
2) Don't know how to address this, I guess you could in theory lock down your calculator pretty good, and make it so this can't be reset anyway.
I have a tutorial to do that somewhere on ticalc. It's practically unbreakable, but I didn't look into silent linking. (and also it assumes that you don't screw open the thing)
348
« on: April 04, 2010, 01:37:30 am »
Hey, mapar007. Could I throw together a title screen for you?
I had a really cool idea that I wanted to implement.
Sure, go ahead!
349
« on: April 04, 2010, 01:34:08 am »
Let's try not to go too offtopic, guys ;-)
350
« on: April 03, 2010, 06:39:55 am »
My desktop:
351
« on: April 03, 2010, 06:37:39 am »
Demonstration of splash screen(s):
352
« on: April 03, 2010, 04:46:33 am »
It's not really hard because groups are not compressed. You can rescue most of the data, but it's a major nuisance to do so.
353
« on: April 03, 2010, 04:36:59 am »
Wait, which law did they refer to? DMCA has no power in France!
EDIT: nvm, I read the letter. Apparently French copyright law covers this...
354
« on: April 03, 2010, 04:04:11 am »
(feel free to post your comments)
Demonstration of 'Look':
355
« on: April 03, 2010, 01:57:58 am »
Provided I port it well I'll do my best. (and Omnimaga is in the splash screen )
356
« on: April 03, 2010, 01:53:27 am »
Ha! The hero of 68k programming signs up! Welcome!
357
« on: April 03, 2010, 01:52:02 am »
Ticalc news is equivalent with feature, and feature requires awesomeness. I don't think I can do that, but let's give it a try.
358
« on: April 03, 2010, 01:23:38 am »
OK, update, people: Last night I modified my code so that it could be used in an app, I really needed the space. Next, having plenty of room , I made a splash screen. (it kinda sucks, but yeah...), and I started working on the 'look' routine. I don't think the original rogue had 'look', but I've seen it in several roguelike games, so I decided to implement it. The command allows you to look at visible objects on the screen, without having to waste a turn, some hitpoints, etc. etc. I'll post a screenie as soon as I finish the looking routine.
359
« on: April 03, 2010, 01:16:33 am »
lolwut? This is funny... Looks like times are changing. Nobody ever seen those around on the fora?
360
« on: April 02, 2010, 11:48:51 am »
Thanks, all of you!
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