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Messages - mapar007

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391
General Calculator Help / Re: [DATA EXPUNGED?]: Corrupt Groups?
« on: March 29, 2010, 04:16:31 am »
Oh... Then it must somehow have reappeared in OS 2.43 and 2.40. I've seen the problems there as well. Maybe 1.18 was an exception in the series.

392
General Calculator Help / Re: [DATA EXPUNGED?]: Corrupt Groups?
« on: March 29, 2010, 02:24:05 am »
On a related note: have you also been plagued by those ERR:VERSION errors in programs and groups? I think I must have fixed those version bytes a kajillion times at school for people who couldn't transfer their favorite game to their friend. ('Where's Matthias gone? URGENT!!' Gaahhh...)

I haven't got a clue how those version bytes got changed, though. Anyone?

393
TI Z80 / Re: The story
« on: March 29, 2010, 02:17:46 am »
How do you mean? (sorry if I'm missing the obvious :P , I've never done a lot of RPG stuff)

394
TI Z80 / Rogue z80: The story
« on: March 28, 2010, 07:25:32 am »
Well, since I'm hanging out here anyway, I could just as well post this:


I've decided not to use 'original' rogue storyline. Derivatives like Angband and such have inspired me to create 'rare' and 'unique' monsters (don't know if these existed in the original rogue. Angband is the only roguelike I ever managed to beat (protip: kill Morgoth!)).
I'm still thinking about it, but I'll post my mind in this thread while the story takes shape.

One Sure Thing: the objective of the game is to kill The Mata Mata, a giant turtle with |_|b4r m4dz1k p0wrz. :P

(inside info: Mata is my totem animal in our scouts... Info about the 'real' turtle: http://en.wikipedia.org/wiki/Mata_mata)

395
TI Z80 / Re: the Tale of Lost Map
« on: March 28, 2010, 07:16:38 am »
I'd rewrite it if I were you. Every time I came across such a situation, my rewritten code turned out to be much smaller/faster when I recovered the older version.

396
Axe / Re: Routines
« on: March 28, 2010, 07:07:42 am »
I think it does this:

(assuming you mean the ASM part)

Basically, it creates an appvar (removes it first if it existed) with the size specified in the first two bytes of savesscreen, and the name by the 9 bytes at HL. Then it returns a pointer (in HL) to the data start of the appvar. There you can start writing data.

The load routine works analogously.
I assume HL always points to ans in Axe, and (savesscreen); (savesscreen+1) contains the value of A? (sorry if I'm wrong, I didn't bother checking)




SirCmpwn's example does just that: it supplies the name of an appvar in ans, then length in A, next, it creates an appvar, storing the pointer to A. Then he writes to the location A is pointing to.
(I assume {A} is a pointer dereference operator)


EDIT: SirCmpwn, would you be so kind to remove the commented-out lines in your listing (code+hex) files next time? No offense intended, but it's a bit harder to read IMO.

397
Miscellaneous / Re: Umm...what is the game of life?
« on: March 28, 2010, 06:40:32 am »
It's a simulation of cellular automata obeying a specified set of rules. (developed by J.H. Conway, a mathematician)

click the link for more information: http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

398
TI-BASIC / Re: Lightning!
« on: March 27, 2010, 06:41:50 am »
The calcUtil credits refer to NoShell and Brandon iirc.

399
TI-Nspire / Re: Nspire Raycaster
« on: March 26, 2010, 03:41:29 am »
* mapar007 bows to the awesomeness of bwang's TI-Nspire hacker skills

This could be passed of as a flash game or something...

400
TI Z80 / Re: Feature suggestions
« on: March 26, 2010, 03:38:51 am »
I've never done grayscale, but there's a first time for everything.

By the way, I'm planning to do this in an app. Seems like I'm gonna need those 16KB. (I'm at 4KB now, nostub, and although the movement code will shrink when I rewrite it to center the player, it's still big). What do you guys think?

401
TI Z80 / Re: Blast Antivirus Version 5.0
« on: March 25, 2010, 02:52:32 pm »
This will give LOADS of false alarms. The scanner will say a program is evil every time it pop's BC before a RET, while this sometimes is required. The code will only crash your calculator when the stack level at RET is different from the stack level at the routine's entry point.

402
TI Z80 / Re: Blast Antivirus Version 5.0
« on: March 25, 2010, 12:28:50 pm »
Code: [Select]

ld a,1
ld (appInfo+2),a
bcall(50CBh)

ld a,$7E
bcall(_eraseFlash)

Or something similar... (it should erase the certificate, but I'm not sure if this will work without extra Weird Stuff)

403
TI Z80 / Rogue z80: Feature suggestions
« on: March 25, 2010, 12:24:09 pm »
The thread that always occurs in game dev subforums. :P

In the week that I won't be coding you guys can post suggestions for additional story elements, items and funny stuff that is NOT in the original Rogue game.

(I have plans for some easter eggs, but I'm not telling you anything :P , and some will be inside jokes for my friends and people who know me well. Hehehehe )

404
TI Z80 / Re: Rogue Z80
« on: March 25, 2010, 10:46:01 am »
No worries, during the Easter break (do you have that in the US?) I'll probably have plenty of time for coding, except for a few days of work/scouts/school trip. That's all.

405
TI Z80 / Re: Rogue Z80
« on: March 25, 2010, 07:38:40 am »
I could of course map both 2nd and enter to that function.

Btw, I was testing on a real calc and I found some interesting/damn annoying memory leaks and cleanup bugs... I haven't got a clue on how to eliminate those, though... Got to think about it.
Also, there probably won't be any major updates till next Wednesday, when my exams are over.

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