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Gaming Discussion / Re: ForumWarz
« on: March 17, 2010, 10:35:17 am »
Joined as Mapar007. This rules
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
Gaming Discussion / Re: ForumWarz« on: March 17, 2010, 10:35:17 am »
Joined as Mapar007. This rules
422
General Discussion / I'm going to sing an opera!!!« on: March 17, 2010, 10:20:03 am »
Hey guys,
'Bout a month ago I auditioned for L'Orfeo (Claudio Monteverdi; the piece is widely regarded as the first real opera, it was written around 1600), in Antwerp. Finally got the feedback: I MADE IT!! Jabadabadoo! I'll be one of the ensemble singers: tenor for me. By the way, the theater house organizing the production is actually one of the more 'famous' ones (in Belgium): check transparant.be 423
TI Z80 / Re: Rogue Z80« on: March 12, 2010, 10:25:27 am »
At last! Some progress has been made!
(I hate homework... Grrrr) Today I took up my old code, and I managed to fix the monster attack engine. Monsters can now hit you, but they can't move yet. I also implemented a message system, but I still need to fix some stuff in there. (this is like in rogue: "The emu misses you", e.g.) 424
Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?« on: March 11, 2010, 10:43:10 am »Quote [MirageOS] is [...] bug-free Sadly enough, it is not completely bug-free I've seen it crash a couple o' times, but indeed, not very often. There are a few things that annoy me about DCS as well, but there are not many, and most of them have been pointed out to Kerm, who is fixing them. I do think that DCS was intended to show all programs in order to be able to edit nostub BASIC (no, wait, that doesn't exist... but you get what I mean), and such, the problems are actually resolvable using the folder system. 425
TI-BASIC / Re: Encoding and Decoding Text« on: March 11, 2010, 10:35:54 am »
I think it, sort of, compresses data by taking advantage of the amount of data a REAL variable can contain. (the significand is 6 bytes, I think, which would explain the 6 letters/element ratio)
I'm sorry if this is completely wrong, but I didn't have the time to study your code. 426
News / Re: Axe: a new TI-BASIC-like language for the TI-83+ and 84+« on: March 11, 2010, 10:33:35 am »
Do I see a CGOL program there?
A w e s o m e. Absolutely. Great! 427
News / Re: Nspire OS 2.0, incompatible with Ndless, new handleds and link software update« on: March 10, 2010, 12:38:32 pm »
Sweet POC! Nicely done!
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Gaming Discussion / Re: Halo3« on: March 10, 2010, 12:36:36 pm »
I hate Windows AND M$. There, I said it. Linux ftw.
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General Calculator Help / Re: another problem caused by the new OS?« on: March 07, 2010, 01:56:19 pm »
They didn't change it, it just ended up somewhere else (moved by, say, 100 bytes) due to other changes.
Imagine this to be the structure of OS 1, where CCCCC is gc code. IIIIIIIIIIIIIIIICCCCCCCIIIII TI now changes some stuff: IIIIIIIIMMMMMIIICCCCCCCIIIII The GC code is now 'pushed' forward in memory. 430
General Calculator Help / Re: another problem caused by the new OS?« on: March 07, 2010, 12:03:35 pm »
Yes and no. This is a consequence of the stuff I explained above. I'll elaborate: When the OS wants you to do a GC, you get the message prompt, and you select yes or no. Then, the OS calls _PutS (the equivalent of BASIC Output() ), to display 'Garbage Collecting...', and subsequently calls the routine I mentioned in my previous post. So, again, I could write a prog that does this for you on OS 2.43, but it won't work on any other version. Theoretically you could change the message using some clever flash wizardry (using the extra RAM to backup entire sectors of flash, modifying them, erasing the original, and then copying them back), but all my experiments have failed so far, mainly due to emulators not letting me see ALL physical memory at once, which isn't great for debugging... (asm 1337 and hardware gurus, please correct me if the theory is flawed) Or, you might just be able to hook the bcall, but I doubt it. Lemme check that if I've got the time. Maybe Brandon or Ben knows. I hope this is clear enough. Like you, I'm not an English native, so, well... 431
General Calculator Help / Re: another problem caused by the new OS?« on: March 07, 2010, 04:39:12 am »
The prog he talks about simply shows the screen with 'Garbage collecting...'. It doesn't actually do anything, if I understand it correctly.
To force a GC (that means: no yes/no prompt), you need to call an OS-dependent address in memory. I've got them for some versions, but as I don't have the binaries for all of them, I can't work them out for every existing OS. There is no BCALL for immediate Garbage Collections. 432
Introduce Yourself! / Re: Well...I'm New« on: March 05, 2010, 12:20:23 pm »
Welcome!
I pretty much got into this the same way as rthprog. 433
News / Re: Game Boy Color emulator for the TI-Nspire released« on: February 28, 2010, 07:11:19 am »
Heh, I actually still read the forums, but the homework stacks are always growing... Meh.
I wanted to do some OS analysis too, but I couldn't find a decent ARM course in my first 5 googling minutes, and I don't even own an NSpire, so I backed out. 434
News / Re: Game Boy Color emulator for the TI-Nspire released« on: February 28, 2010, 06:01:10 am »
This. Is. Awesome.
Eternal respect for calc84maniac, ExtendeD, geogeo, Goplat, and all the others involved in the Nspire hacking process. 435
News / Re: Omnimaga goes dark« on: February 18, 2010, 10:17:08 am »
I really like it! Good job!
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