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Messages - mapar007

Pages: 1 ... 29 30 [31] 32 33 ... 38
451
General Calculator Help / Re: PRGM buttton
« on: February 04, 2010, 12:20:47 pm »
Lolz... Reverse AI: instead of contributing to its knowledge, it slowly decays into nothingness...

452
Gaming Discussion / Re: Let's Play Torchlight!
« on: February 04, 2010, 12:13:30 pm »
Yeah, that's why I said "in my perception". (and it was not my intention to offend Nyaar)

453
General Calculator Help / Re: PRGM button
« on: February 04, 2010, 12:10:55 pm »
It's omnicalc. If you go into the quick apps screen, you get the "homescreen" menu when pressing prgm.

454
Gaming Discussion / Re: Let's Play Torchlight!
« on: February 03, 2010, 08:07:16 am »
This is nice...

LPing calc games would be cool!

I've got one suggestion, though: you tend to talk slowly in my perception. (might be because I talk too fast :) )

455
Other Calculators / Re: ROL4
« on: February 03, 2010, 07:43:41 am »
What the... I probably couldn't be as efficient even in asm. Great!

456
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: February 03, 2010, 07:40:50 am »
Very nice work. I like how your group project goes on so sweetly 0.0
respect++ for you.

457
Web Programming and Design / Re: HTML Games with JavaScript
« on: January 31, 2010, 02:51:31 pm »
@DJ: no worries 'cause:

An influential Belgian computer scientist, who was involved in the founding of the Internet, stated: "JavaScript definitely is the worst programming language ever." (this is not literally quoted, fyi)


Galandros, couldn't you avoid cheating by having the "important" part of the code run on that webserver?

458
TI Z80 / Re: Elmgon
« on: January 31, 2010, 02:49:14 pm »
Makes sense to me. One thing: it's NPC, not NCP (short for non-player character iirc)

459
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 30, 2010, 02:49:25 pm »
Maybe add a period to some sentence...

Guess I can learn a few "low-level data management" lessons here :)

460
TI Z80 / Re: Hunt z80 port
« on: January 29, 2010, 11:06:25 am »
(about calc84's post yesterday):
shouldn't that be:
Code: [Select]
ld b,6
call irandom
inc a

(I didn't know irandom could take an upper bound, which explains my 'strange' way of working)

461
TI Z80 / Re: Hunt z80 port
« on: January 28, 2010, 03:05:26 pm »
Ignore my post. I simplified xD. It should have been an integer from 1-7 I suppose. (use a mod 6\ inc a; with initial a random)

462
TI Z80 / Re: Elmgon Enemies
« on: January 28, 2010, 02:55:37 pm »
Check out some older UNIX RPG's. They always have funny easer-egg-like monsters, and they can be a great source of inspiration.

463
TI Z80 / Re: Hunt z80 port
« on: January 28, 2010, 02:53:16 pm »
Close ;D but it could be easier. (correct me if I'm wrong/I misinterpret)

it would be like
     call irandom
     and 7 ;(that is, a mod 8, row indexes are 0-7 in asm)



464
TI Z80 / Re: Rogue Z80
« on: January 28, 2010, 02:48:11 pm »
Progress!

Random monster placement works (only rarity/uniqueness support still to be done. This didn't exist in Rogue, I got that from Angband). The bug was idiotic: I forgot to initialize the byte defining the dungeon level.

I also switched to the large charset, as DJ suggested.

N: novice
v: lesser vortex
r: rat
b: bat

Mini-demo included. (nostub asm)

EDIT: please tell me whether there are too many/too few monsters. The routine currently attempts to place 16 monsters, but monsters placed on walls/etc are deleted.

465
Miscellaneous / Re: Cleverbot!
« on: January 27, 2010, 03:32:13 pm »
It certainly is. I don't think it's "cycling users", actually. Some people just write stupid stuff that is reused by the bot, apparently.

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