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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 497
General Discussion / Re: Kick The Can SMB remix :D« on: January 20, 2010, 03:23:36 pm »
Totally agreed.
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Escheron: Shadow over Ragnoth / Re: LL2.5 Concepts« on: January 19, 2010, 02:36:39 pm »
Looking Great!
(btw, TI seems to have admitted that they cut down the size of physical RAM to 48 Kb) 499
TI Z80 / Re: Elmgon« on: January 19, 2010, 02:31:01 pm »
That looks like a good idea. One thing I'd like to add: when you're hit, stamina should be reduced a little too, in my opinion.
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TI Z80 / Re: Rogue Z80« on: January 19, 2010, 02:23:55 pm »
Well, yeah, the pool even has a slope, and somehow I managed to hit it while swimming upwards 0.0
(for clarity) The pool looks like this: _______ <--------------- I busted my head here \ \_____________ Back on-topic: I've managed to get some minor stuff done, like stat menu's and so on. As of now, I'm writing the monster placement routines, fighting system and maybe start working on the AI. 501
TI Z80 / Re: Rogue Z80« on: January 19, 2010, 08:41:44 am »
'course, the reason why nothing appeared lately, was homework again...
Basically, we had to dive down twice (90°) in the swimming pool. Our school's swimming pool, however, has a deep part and a shallow part. I busted my head on the edge of the two. Epic fail xD 502
TI Z80 / Re: Rogue Z80« on: January 14, 2010, 11:48:41 am »
Lolz...
Well, today was a no-progress day, due to me epically failing today during the swimming class, and having to go to the doctor, who stitched the newly created hole in my head , and told me I had to rest for the rest of the day. 503
Humour and Jokes / Re: ASCII art attack and friends« on: January 14, 2010, 11:43:59 am »
Type this in a terminal:
telnet towel.blinkenlights.nl 23 (I knew the starwars stuff from there) 504
TI Z80 / Re: Rogue Z80« on: January 14, 2010, 01:56:00 am »
Yes; it still is possible to use the arrow keys. I don't know if I will implement diagonal movement using the arrow keys, though... (It's not that hard, but yeah...)
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News / Re: Revsoft forums reaches 30000 posts and a record-high TI forum factivity« on: January 13, 2010, 03:55:03 pm »
We should get 'fake news' like ticalc, although this isn't really fake, just cynic... :'( :'(
It is funny how they didn't rm -rf the whole thing though (EDIT: after backing up the rare zelda screens, of course ) 506
Other Calculators / Re: TI-84+ hardware change info (causing all APPs using extra RAM pages to crash)« on: January 13, 2010, 03:47:49 pm »
Dr. DNar had written a working test too. (maybe brandon uploaded it to his site?)
Anyway, the fact that it is on his site probably indicates the thing works. 507
TI Z80 / Re: Rogue Z80« on: January 13, 2010, 03:39:12 pm »
More progress (not much due to the annual math olympiad today...):
- You can now move diagonally - The keys have been remapped to the number pad (like the real thing ;-) ) - The bottom row will hold text, but I've grayed it out as a placeholder. (Yes, the screenshot quality sucks, but it looks way better on tiLem/hardware): EDIT: by better, I mean faster. 508
TI Z80 / Re: Rogue Z80« on: January 13, 2010, 12:27:02 am »
I first wanted to do it on the homescreen, but having to use OS routines lagged everything, so I picked up my old tilemap scroller and used it here.
About the fog of war: I will (try to) implement a 'line of sight'+lighting system, with your torch lighting the squares in a certain radius up to n squares (depending on the 'power' of the light). There would also be perma-lit squares. You can always see what is on a perma-lit square if it's in your line of sight, regardless of the distance/power of your light source. 509
I've started porting the famous 'old skool' ascii game called 'Rogue'. You probably know it. It'll be in asm.
This is a screenie of my current scrolling tilemap routine. I still have to edit it to leave one row for messages, but that won't be hard. The screenshot was taken with wabbitemu, but running under wine, so it's a bit worse than the actual thing. EDIT: fyi, that map was NOT randomly generated. I'll first finish all the rest before I get to the map generator. 510
Web Programming and Design / Re: [Web] Removed From Game« on: January 10, 2010, 03:41:37 pm »
Baffled. Stupefied. This looks professional... Did you cheat?
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