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Messages - matthias1992

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106
Humour and Jokes / lolwut? nethams45 takes over
« on: October 19, 2010, 03:56:40 pm »
I just did a 'netstat' as I needed to change some router settings, amongst the established connections was:

netham45 : http

maybe your name, netham, came from that? If so I didn't know, if not then well, this is a cool little funny fact about my connections :)

107
TI Z80 / Re: Dwell - Radical different game idea
« on: October 19, 2010, 02:50:22 pm »
Dj, you are a genius. By storing and recalling it as a pic I save alot of processing power which I need if I am to make the NPC's as smart as I intend and do all the checks I need to do, thanks!

I already had a 'DJ' tile but I am now making it the second rarest and toughest to get item in this game, the hardest to get is of course the formula of life which is what the whole story is about...

sorry for the false 'alarm' about the demo, seeing how things are now I'll have to postpone it to (for me) tommorow. You'll see a update here once I have it done :)

108
TI Z80 / Re: Dwell - Radical different game idea
« on: October 19, 2010, 11:35:20 am »
So I got this problem with masked sprites, it took me the entire knight to fix it. Turns out you have to draw the tilemap and immediately after it the sprites meaning the entire tilemap will be updated every time the player moves around...
maybe I am still overlooking something but this is what I got and it works, if it turns out to be too slow I'll try something else but for now it runs flickerless on 15MHZ mode.

I plan on releasing a small demo today.

edit: I decided to add in enemies. I am just gonna tell that they are there, not where and when... *evil smurk*

109
TI Z80 / Re: Dwell - Radical different game idea
« on: October 18, 2010, 06:31:10 pm »
Thanks for the encouragements! I'll be working on a tilemap-system with collision detection and masked sprites. If I ahve time I might be able to get some NPC's in there but I'll be happy enough with getting a small demo done at first.

110
TI Z80 / Re: Light
« on: October 18, 2010, 05:29:12 pm »
Looks great! Keep us posted!

111
TI Z80 / Re: Dwell - Radical different game idea
« on: October 18, 2010, 03:38:57 pm »
http://www.mapeditor.org/

edit: this is a general purpose tilemapper, not for the calc! I will eventually write my own software for converting PNGs produced by this program to matrices...yep, I switched to Xlib, if it isn't fast enough or too big I might do it in axe eventually but I am too unexperienced for that atm.

112
TI Z80 / Re: Dwell - Radical different game idea
« on: October 18, 2010, 03:28:00 pm »
O.O

Looks great! Nice map layout. Only thing though, when resizing images use "nearest" as filter instead of "bicubic/linear/default" so the pixels won't become blurry when scaling them up.

How big are character sprites gonna be btw? The buildings doors makes me think something like 4x4
Hmm I made this in a program called 'Tiled' and there are no export options really so sorry for the bluriness but there isn't much I can do about it (plus I like it better when it is slightly blurred)

I didn't really think about the character size I had one at 8x8 but that is indeed to big, Ill rework my doors and make him 6x6.
Glad you liked it!

113
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: October 18, 2010, 11:34:51 am »
Amazing!

114
TI Z80 / Re: Dwell - Radical different game idea
« on: October 18, 2010, 10:11:54 am »
So here is a first mockup of the first level, The gate. It was designed using the (wip) tileset that is attached...
it's not a definite design and I left some secrets out :)

Feel free to criticise but keep in mind this is just a test area (an area = 4x3 rooms (a room is 10x8 tiles))



115
Other Calculators / Re: Battery in my calc exploded
« on: October 17, 2010, 04:23:11 pm »
Just wondering, is it a bad thing if you get a low battery warning immediately after putting in new batteries? That happened when I put in those batteries, and I ignored it because they were fresh
From now on we know it is. I'd say, sue that brand of batteries, it was obviously the batteries 'fault'. You shouldn't have this problem with rechargable batteries because they are nearly immune to exploding...
I myself use duracel batteries, not specifically because of that brand but just because you know there is something going wrong when 'custom' supermarket batteries are like $5 dollars cheaper....the signs are everywhere

edit: I am not supersticious! I just want to know where my shotgun is!

116
TI Z80 / Re: Dwell - Radical different game idea
« on: October 17, 2010, 04:09:41 pm »
Spoiler For Secrets:
Dwell has a lot of secrets, most of which are references. A example could be 'Ockhams Razor' which has inscribed on it "I left the inscription out". This refers to the philospohical method called ockham's razor (because it was invented by ockham) that says you have to eliminate everything that isn't strictly necessary for the point you are trying to make. "I left the inscription out" also refers to Rene Magritte's painting of a pipe which has written under it "Ceci n'est pas un pipe" (this is no pipe). With that Rene Magritte showed that his painting wasn't a pipe but a painting of a pipe which is just a copy of the real thing (or if we were to believe plato a copy of a copy making it ever more imperfect).

This gives you a sense of how deep some secrets go, I hop you enjoy finding them and tinkering over them!
Normally, what you do is write awesome spoilers and put a rickroll in the spoiler.

j/k

I like the ideas so far. One thing, though: if you add philosophical stuff, try to not make the game incredibly hard to dechiper either. I mean puzzles that are close to unsolvable and the like, kinda like Donut Quest for the 83+. Else the audience will be rather small.
Don't worry, there wont be many puzzles it is just the things that you find are a little cryptic, not all of them of course (iwas thinking about hiding a Axe somewhere :P)
I really like the concept :D what should we expect in terms of gameplay?
Well, most of the gameplay is puzzling and wandering around. I don't think I'll add in any enemies but I return for that you will get rather clever NPC's...i can't say too much about it atm because part of the gameplay is in the ambience and expectation so if I unveil too much it will backfire on the game...

Did I just say, the game?

never mind, I lost.

117
KnightOS / Re: Flash Writing
« on: October 17, 2010, 01:51:01 pm »
Thanks.  Now I need to erase sectors and make the filesystem KFS compliant and the kernel will be done :)
Nice to see the 'Kernelstage' near completion! I hope you will release some info about the kernel once it is done?

118
TI Z80 / Re: Dwell - Radical different game idea
« on: October 17, 2010, 08:16:51 am »
Update

Story
You find yourselfs in a destroyed high-tech city. At first you seem to be it's only remaining inhabitant but in your search for food and tools to break out of the city you meet some (awkward) nomads who, like you, dwell amongst the ruins of this destroyed metropol. Most of these nomads have made it their sole purpose to find usefull tools and are willing to trade these for food. Slowly it becomes clwar that there is a secret hidden within this city, a powerful formula of life that will give the owner complete control and understanding over himself and others. It will reveal to you what you will need to do in order to forfill your deepest (un)conscious wish...maybe there is a way out?

Warning
This game contains highly philisophical content, some may like it some may not. Don't think answers will be given straigth up, you'll have to understand the questions before you will understand the answers...

Spoiler For Secrets:
Dwell has a lot of secrets, most of which are references. A example could be 'Ockhams Razor' which has inscribed on it "I left the inscription out". This refers to the philospohical method called ockham's razor (because it was invented by ockham) that says you have to eliminate everything that isn't strictly necessary for the point you are trying to make. "I left the inscription out" also refers to Rene Magritte's painting of a pipe which has written under it "Ceci n'est pas un pipe" (this is no pipe). With that Rene Magritte showed that his painting wasn't a pipe but a painting of a pipe which is just a copy of the real thing (or if we were to believe plato a copy of a copy making it ever more imperfect).

This gives you a sense of how deep some secrets go, I hop you enjoy finding them and tinkering over them!

119
TI Z80 / Re: Bomberman
« on: October 16, 2010, 06:09:23 pm »
THERE IS SMILIES IN THE SOURCE :D

Looks great yunhua!

120
TI Z80 / Re: Physics Sandbox
« on: October 16, 2010, 05:45:48 pm »
Hmmm snap to objects i can see, but what would snap to cursor do? And yeah, snap to objects would be really complicated x.x i might just do snap to boundaries, but that might get annoying, i usually turn snap off in all the applications i have.
Not 'snap to cursor' but let the cursor move a fixed amount of pixels, so every time I press right the cursor moves 4pxls to the right. Now it is very hard to make two identical boxes without copying because the cursor is very sensitive...
Just like the cursor in SAD, or like any cursor in basic just make the cursor capable of moving by a fixed constant every keypress. Also it seems you can only have one static object? Or did i do something wrong cuz whenever I selected a bunch of boxes and make em static only the first one I selected becomes truly static in the simulation...

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