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Messages - matthias1992
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241
« on: August 23, 2010, 05:24:45 am »
Im curious as to what happens if you have a second page with only data and no actual code?
You could probably theortically access this data, but if so it's a lot more complicated than meets the eye. If you try to access it simply by using code from your first page, you could crash your calculator. It's much easier to load it with your own code on the data page.
that's: ouch. So basically you can't have a game engine on page 0 and game data on page 1. That sucks, leads to alot of duplicate code i guess...or am I misunderstanding?
242
« on: August 23, 2010, 05:12:38 am »
sorry for the bump but:
While True If InStr(TempContents, vbCrLf) Then TempContents = Mid(TempContents, 1, InStr(TempContents, vbCrLf) - 1) + "{vbCrLf}" + Mid(TempContents, InStr(TempContents, vbCrLf) + 2, TempContents.Length - InStr(TempContents, vbCrLf)) Else Exit While End If End While
The above section, couldn't that be:
While InStr(TempContents, vbCrLf) TempContents = Mid(TempContents, 1, InStr(TempContents, vbCrLf) - 1) + "{vbCrLf}" + Mid(TempContents, InStr(TempContents, vbCrLf) + 2, TempContents.Length - InStr(TempContents, vbCrLf)) End While
Maybe I have drawn it out of context but i think it is a fair ,albeit small, optimization.
243
« on: August 21, 2010, 11:45:16 am »
Sorry for the double post, I waited  . Altough you can consider me a complete idiot when it comes to rams, flash's and roms I think I ahve found a very suitable Flash candidate: http://www.numonyx.com/Documents/Datasheets/306666_P30_Discrete_DS.pdfit is the Numonyx StrataFlash. 16MB (which is the max adressing 'rate' of the eZ80), relatively fast read/write cycles and it can be run at 52mhz max (as far as I comprehend the link I just gave you). So to me it seems to fit our needs. I Haven't looked at it's price yet... the reason I came to this ram flash module is because it is used on my nexys 2 fpga board so I guess it's pretty reliable. Also it has a minimum of 100,000 erases which I think is pretty durable. Your opinions?
244
« on: August 21, 2010, 09:52:53 am »
Hmm I think 3D grpahing is quite intresting for say....derivatives. i think calculus support is quite a good idea. I think we should provide functions for users to solve the problems but no "solvers" that you just throw in a couple of variables and then..whoosh, there is your answer. We need them to program these for themselfs  right?
245
« on: August 20, 2010, 03:44:35 pm »
I am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent... It's because I am terrible at clipping, so the program has bugs whenever the shadow is off-screen. Buckeye is doing the clipping part, but it's not like it's a walk-in-the-park.
I can understand itÅ› far from easy... it wasn't criticism of any sort but rather just curiosity and perhaps a slight detachment from the word "impossible". Good work so far Hot_Dog, my respects. I wish I could say the same of myself but I am quite busy atm with [offtopic]developing a RISC softcore processor for a FPGA[/offtopic]
246
« on: August 20, 2010, 03:26:13 pm »
Here's the menu allowing you to buy ships in groups, although it doesn't do anything yet. The hotkeys for this menu are the soft keys. This menu will NOT display if you are buying a Scouter.
The dollar sign allows you to buy a single ship. The plus sign allows you to add a ship to your group. So if I was currently using 2 Degrusers, pressing + would allow me to use 3. The minus sign button takes away a ship from the group. The dollar sign / arrow allows you to buy the maximum amount of the type of ship possible. The check mark is the "done" button.
Difficulties have arisen that make it impossible for me to include shadows in S.A.D. Alpha 3. To make up for this, I will add money-making capability to S.A.D. One can make money, lose money, buy refineries, upgrade refineries, etc.
I am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent... I like the sound Idea you mentioned somewhere else. It sure is do-able, I think benryves made a 4 or even 8 channel sound program, I forgot what it was called though but anyways you could handwrite some music in a on-computer editor and then let it convert to a format that the on-calc player recognises. If you want the sound be sure to contac him, he's at maxcoderz.
247
« on: August 19, 2010, 04:11:52 pm »
No the file Client32.ini Without that file a certain piece of monitoring software will fail to run, allowing me to visit the net freely instead of getting those annoying webblocks (which you can't surpass with proxies)
248
« on: August 19, 2010, 03:59:39 pm »
I am trying to make a bootloader that deletes a file at startup. Any moderator or admin, feel free to delte this topic if I am breaking some rule by posting this because my intentions with the bootloader might not fit within the rules (< I don't think my school will like it, hint ^^) I take full responsibilty though. This is what I got so far:
model small org 7c00h .data Name db 'C:\program files\netsupport manager\client32.ini' .code lea dx, Name mov ax,0x7141 int 0x21 times 0x0200-2-($-$$) db 0 dw 0xAA55
Would this work, theaoretically I mean. I don't want to risk messing up my system because of this. Is their a way I could implent a safety measure? Note that I know very little about x86 asm and that this is just what I managed to come up with after some reading on bootloaders and deleting files in asm.
249
« on: August 19, 2010, 09:06:02 am »
@alberhrocks: I think that design for the battery light would be fine. I'm unsure about placement, but that can be worked out later of course (if it gets included). Sound isn't really necessary IMHO either.
Agreed. I was thinking about a red/green LED that can change colors, Those exists. You are looking for RGB LED's. Here: http://img.en.china.cn/0/0,0,288,745,360,360,8b4a3d3d.jpg
250
« on: August 19, 2010, 08:54:02 am »
I could imagine this on the ARM version but not on the cheap-alternative OTez80 version. Definite 'no' for me. I might want to see it on the ARM version though...
251
« on: August 18, 2010, 09:44:40 am »
A game with that would really rule o.o
Indeed. Awesome job Builderboy!
252
« on: August 17, 2010, 02:02:44 pm »
I'll hope all well get back up soon juju. About the image uploader, personally I use flickr, It's quite fast so maybe (if more people use it) the flickr uploader should/could be supported as well?
254
« on: August 15, 2010, 08:25:00 am »
Okay so we need flood protection. As for your question tribal, I'd say we do wrapping. That just my two cents.
255
« on: August 15, 2010, 08:08:23 am »
Hmm, is this just me or won't the demo (a few pages up) run on wabbitemu? I can't get it to work. I ran it trhough mirage but I got a blank screen, anyone else having this problem? it runs fine on my 'real' calc though.
edit: If I may make one point of criticism: please don't invert the up and down keys! I think some may like it but some don't. Perhapse this could be a option? It is just a personal preference...I guess some share that preference. (< not to be rude or anything, just saying)
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