Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - matthias1992

Pages: 1 ... 23 24 [25] 26 27 ... 29
361
--------------------
Time is the future
Time is the now
can this Mayhem
Escape it somehow?
--------------------

362
Computer Usage and Setup Help / Re: New Laptop for College
« on: July 15, 2010, 05:44:52 pm »
Well having 20 tabs open + doing compter science requires a powerfull CPU. Alienware has extremely good laptops. Take the MX11 and configure some. Core 2 Duo should be enough (dus pricing it at $749) but faster  = better so you can go with the i5 from $...(i forgot). If you configure the MX11 with i5 proccesor + making the default 2GB ram into 4 that adds on to exactly $999.

Of course alienware are really high-end computers. But once again for the requirements you propose take a good proccessor and as much RAM as you can get! Don't mind about video cards really altough there are some pretty mediocre required to run W7 smooth.

Second recommendation is the Dell Inspiron 17R (mind the R :P): http://www.dell.com/content/topics/segtopic.aspx/deals/large-screen-laptops?c=us&cs=19&l=en&s=dhs&redirect=1
it comes with an i3 Processor which is pretty good and 4GB which should be enough. It is far cheaper saling at $709.99. Included is a 320GB hard drive which can be made a 0.5TB hardrive for about $50 extra. If you have the money go for the alienware, else go for this one.

Code: [Select]
ElseIf
figure it out yourself, somehow ;)

363
Just some more spriting. It is bigger then it will be in game but I have yet to convert it to a smaller size (which I currently am too lazy for because making this took hours x.x)
Ooh yes and from now on Rhymes wil be your guide on updates and so :P
----------------------
This pie loving loner
This tart stealing thief
Running and floating
Run you mischief!
----------------------
He's not yet finished, I can't get his arm(s) right...

364
General Calculator Help / Re: Downgrade 2.53MP to v2.43?
« on: July 15, 2010, 02:24:28 pm »
THANK GOD!
I really needed this. I truly HATED the new Os except for the highlighting feature. But damn was it slow! TYVM

365
The Axe Parser Project / Re: Bug Reports
« on: July 15, 2010, 02:20:49 pm »
Mine is stable too on 2.53

I do of course get the defragmenting message but no ram clears fortunately. I have no problems with axe. I have revision L (incompatible with Ti-BoySe) so actually my faulty hardware (as defined in the Ti-BoySE Readme) is great :p

366
KnightOS / Re: Feature Requests
« on: July 15, 2010, 02:13:09 pm »
well i know you have tons of requests so lets rather make this a suggestion. customizable GUI! maybe that is not even possible but personally I don't like having a  castle at the bottom left corner. Not trying to offend in any way but it is just a personal preference, abstract and slick are more my ways of a GUI.

Second suggestion would be to NOT make it a mouse interface. I really hated DoorCS because of that, it's completely inpractical, just stick with the Ti-os way of doing it, it makes going from Ti-os to k-os easier.

third: Command line interface? (I seem to recall that is already planned so my apologies if I bumped it)

It is a really really cool project and quite a challenge! I never installed OS 2 from BrandonW because it did not work for me...I don't think compatability is a issue really but just make sure it easily installs.

hang on to this! as well as tiDE! and your Axe guide :P

You have, just like me, lots of projects in parallel only that your projects are thrice as complicated. Just keep going at your own pace and keep us posted about (significant) progress!

Good luck!

367
Axe / Re: Total noob question
« on: July 15, 2010, 12:08:00 pm »
ok thanks. I actually figured that doing walkcycle can not be done through pointers, it needs indexing so I will give that a try...

368
Axe / Re: Total noob question
« on: July 15, 2010, 08:56:39 am »
My second noob question is this: how do I use pointers to make animated sprites? Say I have this sprite [FFFFFFFFFFFFFFFF] and this one [3C7EFFFFFFFF7E3C] and both are stored into Pic0 thus making: [FFFFFFFFFFFFFFFF3C7EFFFFFFFF7E3C]. Now everytime I hit the <right> or <left>  key I want to alter between them, thus creating the illusion of animation. I am pretty usre this can be done through pointers but I seem unable to figure it out. I do not request a entire example (albeit that would be useful) but some guidance would be very much appreciated!

And thanks so far already for the great and fast help.

369
News / Re: Nspire 2.1 out, don't install it!
« on: July 15, 2010, 08:15:46 am »
Uh-oh this means something far more annoying. Any new Ti-Nspires most likely will have this pre-installed...
I hope there will be a OS signature crack coming soon or a new ndless.
I have never understood why TI is blocking their "own" community that much...why why why? Instead of fullfilling our wishes and making their machines twice as fast and trhice as cool they chose to go the microsoft way...eventually the'll be trhowing up so many barricades that the machine will slow down and even more, become unpractical. By blocking us they are eventually blocking themselfs!

370
Humour and Jokes / Re: the answer to life the universe...
« on: July 15, 2010, 07:03:47 am »
that is genius...go yankees!

371
Axe / Re: Total noob question
« on: July 15, 2010, 06:57:17 am »
but doesn't that eventually cause memory fatigue?

372
Axe / Re: Total noob question
« on: July 15, 2010, 06:22:03 am »
Code: [Select]
.SPRITE                   . header
DiagnosticOff             . turn off indicator/done
10->X->Y                  . initialize sprite position
[3C7EFFFFFFFF7E3C->Pic0   . squares are for squares. therefore, a black circle is stored to pic0.
Repeat getKey(15)         . repeat until clear is pressed
X+getkey(3)-getkey(2)->X  . movement
Y+getkey(1)-getkey(4)->Y  . code
Pt-Change(X,Y,Pic0        . draw sprite to buffer
DispGraph                 . display what's on the buffer
Pt-Change(X,Y,Pic0        . draw same sprite to buffer. since it's pt-change, the sprite is erased on the buffer, leaving no
End                       . residue from movement.
ClrHome                   . clear the screen, move cursor to upper left corner of the screen.
ClrDraw                   . clear the buffer.

you can use a subroutine for pt-change() if those 10 bytes you save are really important to you.

Thanks! but how comes it doesn't flicker? because every time Clear is not pressed it redraws the sprite...

373
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: July 15, 2010, 06:17:19 am »
cool!! me wants! As for the Xaos..i haven't worked on it really but i will so soon :P

374
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: July 14, 2010, 10:57:54 am »
The odds are with me today, I was JUST looking for it. Fairly hard to track it down. Omnimaga made my day...again.

375
Axe / Re: Total noob question
« on: July 14, 2010, 10:55:06 am »
Ooh Yea i made some mistakes indeed so it should be:
Code: [Select]
.SPRITE
DiagnosticOff
10->X->Y
[FFFFFFFFFFFFFFFF->Pic0
[0000000000000000->Pic1
Repeat getKey(15)
If getKey(2)
X-1->X
sub(DR)
End
If getKey(3)
X+1->X
sub(DR)
End
End
Lbl DR
Pt-On(X-(getKey(3))+(getKey(2)),Y,Pic1) .I have not included Y movement yet for simplicity's sake.
Pt-On(X,Y,Pic0)
DispGraph .no return needed

I always try to avoid ClrDraw, maybe a bad habit in Axe but a good one on BASIC. I don't know with what logic the sprites are drawn so I am not sure if the Pic1 sprite will do what I want it to do, erase the previous position of Pic0...
I have no calc at hand so i am jsut doing this from memory and the commentary you made...
it should work now...

@magic banana
in your example code you dispGraph and then Clrdraw, shouldn't it be the other way around?

Pages: 1 ... 23 24 [25] 26 27 ... 29