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Messages - mdjenkins86

Pages: 1 ... 8 9 [10] 11 12 ... 16
136
Art / Not Going Overboard...
« on: June 26, 2005, 08:23:00 am »
Yeah, I know thats why I just try to keep it simple...
Our mappers are similar in a way.  Mine scans in a matrix size 1x40 and draws each line at incredible speeds.

137
Art / Not Going Overboard...
« on: June 26, 2005, 08:02:00 am »
I agree, TSOD looks very tiled.  I am very impressed with the way you put things together... Your mapper must be BOSS

138
Art / Not Going Overboard...
« on: June 26, 2005, 07:51:00 am »
TSOD doesn't use that many tiles at all, only around 350 at most.  I instead use bigger sprites when needed.  Because the mapper can draw invisible sprites, this isn't a problem...so I may actually have 1 sprite on the whole screen.  Because collision detection is a binary system...that is a 0 or a 1...I can create beautiful maps with only 10 sprites on the screen and not have  to conpensate.  My mapper is intellegent :)smile.gif   My collion detection is a cheating bastard that looks smart but really isn't. :)smile.gif

Wow 1000 sprites.  I could construct an entire universe with 1000 sprites.  


Another reason why you guys have so many sprites is probably because you use 8x8 or 16x16 sprites.

I use 20x20 sprites...but the resoultion on the 89 looks much finner so the sprites are much sharper. :)smile.gif

139
TI 68K / The Sword of Darkness
« on: June 26, 2005, 07:37:00 am »
Added Time Functions
Clock
The game also keeps track of how many days hours minutes and seconds you play the game.
If you play the game more than once, the total time will be displayed.
Unfortunately I don't think these fuction will be avaliable with VTI or 1.0 hardware, so I edited to conpensate.
More to come.

140
Other Calculators / Basic Elite
« on: June 25, 2005, 05:42:00 pm »
Cool
Will do.

141
TI 68K / The Sword of Darkness
« on: June 25, 2005, 09:59:00 am »
Sure and since its a Friday, I won't have any trouble getting them online by about 3 or 4 oclock.

I made the character blend in easier to forest backrounds.
I also made the menu system interceptable.  In other words, they are functions that can be executed at any  point during the application.  

142
TI 68K / The Sword of Darkness
« on: June 25, 2005, 09:22:00 am »
Sorry For not updating is such a long time... but I have indeed been workning on TSOD...unfortunately I won't be able to post new pictures until the first of July.  Anyway, I addad a function that controls the esc menu stuff... and also added some asthetic things that are really hard to put into words.

I haven't had a chance to work on the tutorial yet...

143
News / Ti-83+ Collector Edition Leaked
« on: June 25, 2005, 09:16:00 am »
Had this been real...
Kevin... Your Freaking rock! Wow   :bow:worship.gif:bow:worship.gif:bow:worship.gif:bow:worship.gif

144
TI 68K / 89 Basic Tutorial
« on: June 20, 2005, 04:58:00 am »
Will Post by Tomarrow evening...Full Time Student + Full Time Job =  :paf:tripaf.gif:dang:banghead.gif:paf:tripaf.gif

145
TI 68K / 89 Basic Tutorial
« on: June 19, 2005, 09:32:00 am »
Well... :?confused.gif

146
TI 68K / 89 Basic Tutorial
« on: June 19, 2005, 07:17:00 am »
Too True.

147
TI 68K / 89 Basic Tutorial
« on: June 19, 2005, 07:11:00 am »
Thats why I love FrontPage.

148
TI 68K / 89 Basic Tutorial
« on: June 19, 2005, 07:04:00 am »
QuoteBegin-Kevin+June 19, 2005, 10:41-->
QUOTE (Kevin @ June 19, 2005, 10:41)
Will there be an off-line version? If so I might include it in the archives here once finished, if not I am thinking about creating a topic will all chapters in the Community articles section or a pinned topic in the help and support section :)smile.gif

 The tutorial is offline.  I just copied and pasted it to the post.  That's why I always say  'Without Formatting', because all the effects and tables and formatting used aren't translated when I post.  When I finish the tutorial I will let you have the offline formatted version.

149
TI 68K / 89 Basic Tutorial
« on: June 18, 2005, 07:44:00 pm »
Sure

150
TI 68K / 89 Basic Tutorial
« on: June 18, 2005, 07:32:00 am »
Any Thoughts, Questions, Input?

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