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Messages - mdjenkins86
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196
« on: June 04, 2005, 02:54:00 pm »
Then we have a deal B) Actually I visited tifreak8x's site and was rather impressed.
197
« on: June 03, 2005, 12:03:00 pm »
Don't worry. As always I look to make my apps ultra user friendly. The system must be designed to simplify what is happening the CPU. I want the system to be easy to learn, but challenging to overcome without some strategy. Depending on how the card implementation is reieved by the public, I may remove it in the sequel...oh no, I've said to much...
198
« on: June 03, 2005, 11:17:00 am »
Now its time to get down and dirty. I am going to explain the battle system and ask for much needed help.
In this game there are two different types of battle types: Battles and Boss Battles.
The Regular battle type MUST support: Up to three on three battle Monster Magic and Attack cards on a two sided board Ability to use weapons. Each character on your team, including Darcondia, the main character, must be able to be controlled by the program. This way you can sit back and let the computer fight the CPU for you.
The object of the battle is to kill all enemies on the opposite side of the board. In order to attack an opponent: You?re opponent must not have any monsters defending him
and likewise, if you don't have any monsters defending you, you can receive direct damage.
You can't use your weapon while you have monsters on your side of the board.
Each monster has OP (Offensive points) and DP (Defensive points.) The monsters firepower is the average of their op and dp. IF a monster has op of 800 and dp of 1000 then it has a normal fire power of 900 damage while in offense mode. When a monster is in defense mode the normal firepower is equal to the dp or 1000 in the case of this monster.
When a monster takes damage in offensive mode, 75 percent of the damage comes off of op and 25 percent comes off of dp For example, if the monster takes 400 damage, the monster's op is reduced by 300 and the monsters dp is reduced by 100. The monster new stats are 500 op / 700 dp. The new normal damage while in op mode is 600 (500 + 700 divided by 2, the average). However the monster normal damage while in dp mode is 700 (dp is 700). So you can do more damage if you are in dp mode. But:
When a monster takes damage in defense mode, 100 percent of the damage comes off of the dp. If the example monster revieves another 500 damage, his op remains 500 while is dp take a full reduction to 200. While in defense this monster can only do 200 damage now. It is more profitable to switch this monster back to offense mode so it can do the average of the op and dp (500+200 divides by 2 is 350 damage.)
When a monster's dp reaches 0 the monster automatically goes in offensive mode.
When a monster's op reaches 0 the monster is dead, regardless of whether or not the monster has dp.
So in order to play effectively, a fair amount of strategy most go into the mode you monster cards are in. This doesn't take into account magic at all. I will cover that in a later post. If you have any questions about the system just described, please feel free to ask.
199
« on: June 03, 2005, 10:21:00 am »
You and Kevin can post TSOD in your archives when it is complete. When I release a demo, I will post it on my web and here instead of TICalc so you can be the first to evaluate it.
200
« on: June 03, 2005, 06:22:00 am »
MOre to come very soon. Probably by Monday.
201
« on: June 02, 2005, 02:53:00 pm »
B) Just something I worked out in my spare time. You have now idea how good that sound coming from someone like yourself. (tear). But seriously, I wanted to trump every BASIC RPG every made for the 89. Especially FF7.
202
« on: June 02, 2005, 02:41:00 pm »
So then it works for both of us. I get plublicity, and you, already being famous deliver to top notch content. B) Cool
203
« on: June 02, 2005, 02:25:00 pm »
B) COOL B) that means I was post 96 or something!
204
« on: June 02, 2005, 02:13:00 pm »
if only....I have to say zelda is one of my all time favs. BTW I am shocked that this news item got so many views, does this always happen when you post new games?
205
« on: June 02, 2005, 02:09:00 pm »
I agree
206
« on: June 02, 2005, 02:07:00 pm »
207
« on: June 02, 2005, 10:12:00 am »
Oh that was 68k...okay that does make sense. for a moment there I thought...well you know what I thought.
208
« on: June 02, 2005, 09:59:00 am »
How was the programmer able to have so much going on in realtime on the 83. :bow: That battle system is just pure genius. Does the real chrono cross share a similar battle system?
209
« on: June 02, 2005, 09:55:00 am »
lol, Don't mind me sometimes I just get caught up in my allgoery. All I meant to say was that sometimes I get lost in my own philosophy. THats all..lol
210
« on: June 02, 2005, 07:38:00 am »
In TSOD Darkness is seen as the beginning and the end. Everything is concieved in darkness, including people, stars and the planets. Everything that comes to an end becomes one with darkness. Being that darkness is the omnipresent throughout the universe, it is the key to true immortality and unity.
My brain bubbles as it boils.
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