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Messages - mdjenkins86

Pages: 1 ... 3 4 [5] 6 7 ... 16
61
TI 68K / r/p/s, a port
« on: July 17, 2006, 05:25:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:23 AM-->
QUOTE (xlibman @ Apr 27 2006, 07:23 AM)
I should get one ^^  

 Yeah, I would love to see what you could do on the 89!

62
Other Calc-Related Projects and Ideas / TSOD Episodes
« on: July 17, 2006, 05:23:00 am »
I will take a sub forum if you're offering

63
TI Z80 / Theta Fourteen
« on: July 17, 2006, 05:17:00 am »
i love the ASCII waves!

64
Other Calc-Related Projects and Ideas / TSOD Episodes
« on: July 17, 2006, 05:14:00 am »
You have it!

65
Other Calc-Related Projects and Ideas / TSOD Episodes
« on: July 17, 2006, 04:20:00 am »
Well, I can't really say that this is a new project, but is a project I intend to complete non the less.  A Science Fiction Fantasy:

The Sword of Darkness
1.The Sun Exhales
2.Holy Palmers Kiss
3.Mobile Gear
4.Into Pure Love
5.The Seventh Seal
6.The End

I am looking to have the entire project run 30 hours or so.  Maybe a little less.  Five hours a piece should be good.  The game is written in 89 Basic, with Flib tool (for writing to video mem) and two tools written by me in C.  I wanted to show that this program should be written in basic so I wrote the same tools in Basic and they worked just fine, just not as fast.  Features include,

Full Screen Graphics
Saving of game files from episode to episode, No need to start over.
Semi ATB System.  Pauses to process decisions.
Animated Cutscenes
SubQuest and Plots

So enjoy the rpg...coming soon

66
Pokémon Purple / PP is back!
« on: July 14, 2006, 04:02:00 pm »
very nice, the sprites I mean.

67
News / Status of the TI community
« on: October 24, 2005, 06:16:00 am »
well some aspects.  Especially in some animations.  

68
TI Z80 / Battlemasters (general discussion thread)
« on: October 24, 2005, 06:13:00 am »
QuoteBegin-Spellshaper+24 October 2005, 9:16-->
QUOTE (Spellshaper @ 24 October 2005, 9:16)
QuoteBegin-mdjenkins86+24 October 2005, 1:47-->
QUOTE (mdjenkins86 @ 24 October 2005, 1:47)
I really like the idea of adjustable enimy LVs...I might just use this idea myself.

necessary... I want to keep the battles interesting... and I don

69
News / Status of the TI community
« on: October 23, 2005, 01:11:00 pm »
Yeah...sorry about all the spamming... TSOD 89 will still have a graphical interface...just not grayscale.  Also, I want to take the CARD battle aspect away and make a pure turn-based rpg engine; with summons.  This will make it much easier to program...  I want to the game to be less focused on the battle and more focused on the puzzle of solving the Level itself.  This will make the chapters longer and more interesting.  Good night.

70
TI Z80 / Battlemasters (general discussion thread)
« on: October 23, 2005, 12:47:00 pm »
I really like the idea of adjustable enimy LVs...I might just use this idea myself.

71
TI 68K / 89 Basic Tutorial
« on: October 23, 2005, 12:37:00 pm »
I am 100% willing to add or contribute to ANY tutorial topic.  Please email me at [email protected] with the topic and I will write on it.  This is a true pledge.

72
News / Status of the TI community
« on: October 23, 2005, 12:33:00 pm »
I think maybe I should make a game engine and just release chapters to download.  This way I could make a chapter at a time and still have plenty of time to work on my other titles.

73
News / Status of the TI community
« on: October 23, 2005, 12:31:00 pm »
And come to think about it, I don't think it would be fair to expect people to go out and purchase a psp.  I think I have some thinking to do.

74
News / Status of the TI community
« on: October 23, 2005, 12:29:00 pm »
Wow! I didn't realize it was $350 there.  That is crazy

75
News / Status of the TI community
« on: October 22, 2005, 08:14:00 am »
Hello, My name is Desmond Jenkins and I am the author of The Sword of Darkness.  I want to thank Kevin for inspiring me to complete my project.  I agreeded with his resolve that Basic Games could be just as good as ASM games.  My decision to move on to the LUA BASIC on the PSP is based on the following of factors:
1. The Screen  -  Come on folks, its a vibrant 480x272 HD LCD monolith. 32 million colors...
2. Music - I can play module music files as background music and .wav files as sound effects.
3. Open source code.  The code can be written in Notepad and is exectued as it is written without needing to be compiled.  So the Socre Code is the actual execution code.
4.  Its basic programming with C elements.  This means that it is very easy for any TI programmer to pick up with a learning curve of about 1 day.

Still I think I owe something to the ti community.  After all if it wasn't for 68k BASIC I would know how to program at all today.

This is why I want to ready a demo showcasing, if only to pay tribute, the extent of my 68k BASIC craft.

I will alway keep in touth with the website and plan to contribute ideas.  I would like to continue my tutorial so that it can be used to mentor future programers.

Thank You Kevin
Thanks Everyone

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