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Messages - meishe91

Pages: 1 ... 68 69 [70] 71 72 ... 207
1036
TI Z80 / Re: Meishe91's Tunnel
« on: September 22, 2010, 08:18:52 pm »
Thanks :)

1037
XDE / Re: XDE
« on: September 22, 2010, 08:05:01 pm »
Well when I meant editor I meant the token vs. typing thing. Like making that an option.

But cool. Good luck.

1038
Art / Re: Sprites, Please?
« on: September 22, 2010, 07:51:49 pm »
My spriter also exports the image you make into hexadecimal. But what is this picture to line thing you're talking about? Like what is done in Contra and such?

1039
Axe / Re: Questions
« on: September 22, 2010, 03:14:21 pm »
Well about the code, I can tell you that it isn't storing them to the half-bytes. It for some reason is just storing them to the full byte I think, that's why only one thing is showing. Or it is storing to the half-byte but then overwriting the first one or something.

If you reverse the storing lines you will end up with the first five instead.

1040
Axe / Re: Questions
« on: September 22, 2010, 03:09:39 pm »
Ya, I know. I'm looking, though I doubt I'll be the person to figure it out. Just helps to have it all there because someone would've mentioned it.

1041
Axe / Re: Questions
« on: September 22, 2010, 03:05:17 pm »
Just so you know you forgot a ►Dec after the {L1+A}^16.

1042
Art / Re: Sprites, Please?
« on: September 22, 2010, 02:58:16 pm »
Wait, what are these for exactly? What are you trying to do with them? I thought this was gonna be a pure TI-BASIC game.

1043
Introduce Yourself! / Re: New... I guess?
« on: September 22, 2010, 02:55:53 pm »
Not again...

* Meishe91 pulls out a taser and shoots qazz right in the chest and watches him go down.

Have you not learned your lesson? :P

1044
The Axe Parser Project / Re: Features Wishlist
« on: September 22, 2010, 02:41:02 am »
Ya, I like Builder's idea. Just have it detect the "[" or what ever in the first line after the title (with or without the description). The only other idea I had was to have it on the next line with a ".[" signifying it.

1045
TI-BASIC / Re: Tunnel Troubles
« on: September 21, 2010, 11:21:42 pm »
Ya :) I just hope no more arise now :P

1046
TI-BASIC / Re: Tunnel Troubles
« on: September 21, 2010, 11:10:37 pm »
Good new though, fixed it :D Now should be completely bug free ;D

1047
TI-BASIC / Re: Tunnel Troubles
« on: September 21, 2010, 11:05:14 pm »
Ya, me too. I don't even remember how I thought of it :P Thing that sucks now is that there is a new bug that got produced from me fixing the other one. Which I can't think of how to fix it :(

1048
Official Contest / Re: [BULLETIN] Cage Matches
« on: September 21, 2010, 10:59:40 pm »
This sounds like fun!

I think I'll try.

(I'm probably not going to win anything, but what better way to improve?)

By the way, I'm right there with you, Michael_Lee. Especially if going up against a few of these people :P

I've got a question though, in the PMs we get to compete what is going to be in those? Just a request to compete or will it have like your current opponent, language, and/or theme?

1049
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 21, 2010, 10:57:59 pm »
thanks! although I don't think it's going to use very much 3d math, but will most likely just imitate 3d.

Ya, I know. I was just saying that his was Mode 7 3D (I believe?) but that some of the concepts of it still being a racing game would still apply.

1050
XDE / Re: XDE
« on: September 21, 2010, 10:32:48 pm »
Would making the editor an option of the user be reasonable? That way people like Builder can do it the way they like to and others can do it the other way.

Also, good luck on this. It sounds really cool :)

Pages: 1 ... 68 69 [70] 71 72 ... 207