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TI Z80 / Re: Imagination Quest 2: Reality
« on: September 19, 2010, 07:12:33 pm »
Ah ok. I wasn't sure if it was Wabbit or the file. What do you mean though by the version number?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1081
TI Z80 / Re: Imagination Quest 2: Reality« on: September 19, 2010, 07:12:33 pm »
Ah ok. I wasn't sure if it was Wabbit or the file. What do you mean though by the version number?
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TI Z80 / Re: Imagination Quest 2: Reality« on: September 19, 2010, 06:40:04 pm »
I took the string out of the title screen program and put it in that new program called DEFAULT. Then just put prgmDEFAULT in place of the string. I don't know why it worked but it did. Seems like a bug we should get reported to Buckeye though. Does it work properly on the calculator?
Also, technically I do nothing. But in the menu/window where you change the frame rate there should be a check box for "Double size" and you just check that. 1083
TI Z80 / Re: TFE - Resurrection (TI-File Editor)« on: September 19, 2010, 05:54:40 pm »
Well I found a bug. When a program is being opened that has the expr( it displays it as "Exch(" as individual tokens.
Also, I don't think this is a bug in the program but for what ever reason this won't just start up from the executable. I have to run it from the executable inside the .zip file Just thought I'd mention that since it involves it. 1084
Portal X / Re: Portal X« on: September 19, 2010, 05:50:28 pm »
You only have one level? Are the others just planned out then?
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TI Z80 / Re: Imagination Quest 2: Reality« on: September 19, 2010, 05:46:52 pm »
Ya, I couldn't either. But I got it to finally. It has something to do with the string. I don't know what though. I also found a bug I need to report to Cooliojazz
Anywho, here it is. 1086
Portal X / Re: Portal X« on: September 19, 2010, 05:31:28 pm »
Ah ok. So basically each set of tilemap data is compressed level by level then, for example, separated by something so you can find the correct level, decompress the correct level, then add the non-tilemap stuff?
Like what? Or is it all a secret? 1087
TI Z80 / Re: Imagination Quest 2: Reality« on: September 19, 2010, 05:23:30 pm »
If you post it or send me a copy I will try to get a screenshot, if you want.
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TI Z80 / Re: Space Dash rerelease, help with v1.2« on: September 19, 2010, 05:13:42 pm »
I never thought those stars would ever get to my eyes but they start making it hard to see what's happening
The game is great. I think the levels may be space out a little to far, because it took me a bit to just get to the second level. 1089
Portal X / Re: Portal X« on: September 19, 2010, 05:02:23 pm »
Ah ok. Do you compress level by level or the whole thing as a whole?
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Axe / Re: frame rate/speed« on: September 19, 2010, 05:01:44 pm »
So what exactly is the status on finding an solution? Go with interrupts?
Ah, I found it! I feel like thats bad...someone should fix that 1091
TI Z80 / Re: Imagination Quest 2: Reality« on: September 19, 2010, 04:54:42 pm »That's not what I had in mind, but that would be cool. Ah ok. Well thats cool. As for Wabbit, that suck You could always try retyping it on Wabbit/SourceCoder or something. 1092
TI Z80 / Re: Axe Debug« on: September 19, 2010, 04:51:41 pm »
This sounds like a really cool project. Good luck on it
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Other Calc-Related Projects and Ideas / Re: Game ideas that never came to fruition« on: September 19, 2010, 04:42:21 pm »
DigiPet Idea
Some of you may remember me starting a topic about this. Never really got anywhere with it. No code was made. One, because I think it was/is beyond my skills and, two, the guy I was trying to get info from about the virtual pets wasn't really replying and such. 1094
TI Z80 / Re: Imagination Quest 2: Reality« on: September 19, 2010, 04:14:30 pm »
That looks really cool
So basically you can change between an overhead to platformer to overhead anytime in a room, as long as that room allows it? 1095
Portal X / Re: Portal X« on: September 19, 2010, 04:09:49 pm »
What kind of compression are you ending up using?
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