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Miscellaneous / Re: Time to get it done.
« on: September 18, 2010, 11:22:17 pm »
Good luck on your projects and hope the book turns out how you want
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1111
Miscellaneous / Re: Time to get it done.« on: September 18, 2010, 11:22:17 pm »
Good luck on your projects and hope the book turns out how you want
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TI Z80 / Re: Unnamed RPGish Game« on: September 18, 2010, 11:13:52 pm »
Thanks. I still need to mess with a few other designs too
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General Calculator Help / Re: Exporting/signing apps?« on: September 18, 2010, 11:12:16 pm »
Export apps from what?
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TI Z80 / Re: Axe Minesweeper« on: September 18, 2010, 04:38:23 pm »
Cursor snapping can't be to hard to implement, I imagine. I mean you'd basically have your scrolling code and then when if you go over the barrier it just subtracts that many spots, or at least that's how I would do it in TI-BASIC.
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TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 04:10:23 pm »
Ya, I remember that. I really wish somehow that was like a calculator virus and traveled automatically between calculators, would make this much easier
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TI Z80 / Re: Axe Minesweeper« on: September 18, 2010, 04:09:04 pm »
Well I think I'm just gonna put my two cents in.
I feel like the idea of wrap around is a little taboo in Minesweeper. I just think it will mess with people who go in expecting to play a normal Minesweeper game but then when a number on the edge says four but they can only find two touching ones, it might mess with them and think the game is flawed. Even if you put it in a Readme.txt file there is no guarantee people will read it. Also the wrap around expansion is a little odd too because that would be completely new and odd to some people. Like I know for a fact those would mess with me unless I really focused and remembered those things. As for what you were calling map looping. I like this idea, though not in the context you were saying. I think you should be able to scroll out to the end of the map and then when you go one more over it wraps back to the first row/column. Code: [Select] 1234 1234 That's what I mean. It'll be odd if you do: Code: [Select] 1234 2341 I could be wrong, but that's what it sounded like you were saying. What ever you do though I think it'll be great. This has been an amazing project so far Keep up the good work and can't wait to see progress 1118
TI Z80 / Re: Dwell - Radical different game idea« on: September 18, 2010, 03:50:50 pm »
Sounds like a cool idea I wish you luck on the thinking, planning, and programming if you start.
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TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 03:31:00 pm »
Ya, we need someone who fully understands the glitch to explain it to everyone.
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News / Re: Axe Contest poll and judging starts« on: September 18, 2010, 05:06:17 am »
Just curious but how many different USB ports do you have on your computer? That sometimes happens to me if I plug the cable into a USB port that it doesn't like for what ever reason, so maybe switching the cable around might help that. Just a suggestion. Sorry it's giving you trouble though.
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TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 05:04:27 am »
Ya, I hate that for the most part I can understand most of TIBD but the explanation of that glitch is so odd. If only TI could do something right...
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TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 04:53:41 am »
Just one more quick question. Since the If statement is false (I believe?) is it the both For(s that I need to close the parentheses on or just the second one? Or am I completely misunderstanding that glitch?
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TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 04:48:40 am »
Woo! Thanks, that seemed to have worked
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TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 04:44:33 am »
Wow, I must be tired. I knew something would be wrong with that earlier but couldn't figure it out...Thanks.
So what your saying is once coordinates are decided just put the nine there. Then for inside the loop just have a If [A](Y,Z)≠9 statement? 1125
TI-BASIC / Re: Can't Figure Out Why This Doesn't Work :(« on: September 18, 2010, 04:38:42 am »
Well (X,I) is the coordinate of the center point and (Z,Y) is the double For( loop coordinate. So it's supposed to be the part that skips the center point. I might be going about that the wrong way though, I just have gotten that to work in other programs so thought it would work here too.
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