Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - meishe91

Pages: 1 ... 75 76 [77] 78 79 ... 207
1141
News / Re: Serenity Demo release!
« on: September 17, 2010, 11:26:23 pm »
Oh ok. I gotcha. Thanks.

1142
News / Re: Serenity Demo release!
« on: September 17, 2010, 11:07:29 pm »
So is it either or either not solid? Or do you have checks that maybe trigger other things?

1143
TI Z80 / Re: TFE - Resurrection (TI-File Editor)
« on: September 17, 2010, 10:22:14 pm »
Ah ok. Gotcha.

1144
TI Z80 / Re: TFE - Resurrection (TI-File Editor)
« on: September 17, 2010, 08:31:52 pm »
Ah ok. Well what's up with the cosh-1? :P

1145
TI Z80 / Re: TFE - Resurrection (TI-File Editor)
« on: September 17, 2010, 05:51:21 pm »
99% of tokens are added, only a couple of the "BBxx" tokens and the bold N, since it's not in their font set and I'll need to fix that... Anyways, what I'm saying is they are added...

Hmmm, odd. I tried just loading a program that has the Omnimaga logo (lowercase Sigma, "m," Pi, imaginary number i, "m," Alpha, "g," Alpha) and it doesn't show correctly.

1146
Other / Re: New iPod nano: Another iPhone!
« on: September 17, 2010, 05:31:45 pm »
It really does just look like a new iPod Shuffle instead of a Nano.

1147
TI-BASIC / Re: Checking/Accessing Eight Points Around One Point
« on: September 17, 2010, 02:52:31 pm »
I haven't completely gone over the code for these but thanks :) If I saw them right those were basically what my ideas were too :P Thanks though :D

Edit:
After going over them more, those essentially are what I had come up with. Thanks guys :)

1148
TI-BASIC / Re: Checking/Accessing Eight Points Around One Point
« on: September 17, 2010, 04:28:45 am »
I honestly haven't decided since I'm still planning things out. I'm just trying to get a idea for how I want to do everything. Ya, I thought about hard coding. It more just depends how big the program gets and how fast/slow it is. I can, in theory, make both the hard coding and For( loops possible. Is there any way you can think of that would adapt? Or anyone?

I actually thought of one way just now, might be a little tricky though.

1149
Portal X / Re: Portal X
« on: September 17, 2010, 04:23:42 am »
Ah ok. I gotcha. Thanks.

So you are almost done with the levels then?

Also what about executable code? I've never understood how some people can tell when there code is reaching that 8000 byte limit.

1150
TI-BASIC / Re: Checking/Accessing Eight Points Around One Point
« on: September 17, 2010, 04:20:37 am »
Hmmm, let me see if I can explain a little better.

Well first the diagrams. Those are the points that I'm talking about. I'm fairly sure that those (with the exception of rotating and such) are the only combinations that you can have where the solid block is the point that was chosen and the spaces around it are what I want to be able to change or something. The ones that are of five and three points are when you are either in a corner or on a wall/barrier type thing so it limits what is there. That explain those any better?

As for the general question, I'm wondering what is a good way to be able to find/change/etc. those points like after its chosen. The current way that I thought of includes a couple For( loops but I can't help but think there is a better way of doing it.

1151
TI Z80 / Re: TFE - Resurrection (TI-File Editor)
« on: September 17, 2010, 04:14:12 am »
Do you plan on adding the Greek letters into this? I just noticed that it doesn't show them correctly and such so I figured they weren't added.

1152
Portal X / Re: Portal X
« on: September 17, 2010, 04:07:19 am »
Cool, glad to hear about some progress :) Good luck on more!

How many levels do you plan to have in total now? I think I remember you saying a number before but forgot it and just wondering if it's changed.

Also, side question, how do you know how much code is executable and how much is data?

Edit:
Is there a disadvantage or something to using Appvars?

1153
TI-BASIC / Checking/Accessing Eight Points Around One Point
« on: September 17, 2010, 04:03:28 am »
I'm not to sure if the title really says what I mean. But what I'm looking for is a good way to access or check or just be able to do something to the spots surrounding a single spot. But also, now that I think about the situation, I just need a way to get access the points surrounding a point. Whether eight, five, or three (I think those are all the options...).

Code: [Select]
123
4█5
678

█1
12

12
█3
45

Those are the points I mean. I have one method that in theory would work, haven't tested it yet, but it only works for checking all eight points. Which might work for the situation but if someone knows a better way I'd like to hear it :)

Thanks for any help.

1154
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 17, 2010, 12:31:26 am »
BasicBuilder on does one page apps I believe, so that won't do a whole lot in terms of helping with memory. You might have to use XCOPY or something.

1155
Official Contest / Re: [BULLETIN] Cage Matches
« on: September 16, 2010, 05:29:25 pm »
Well I meant say that I only put TI-BASIC down for my languages but then later become proficient in Axe and want to start competing in that.

Or are we sending you PMs each time a contest comes around? Because it sounded like we send you one and then we are set for all contests, and its just a matter of getting chosen.

Pages: 1 ... 75 76 [77] 78 79 ... 207