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Messages - meishe91

Pages: 1 ... 7 8 [9] 10 11 ... 207
121
TI-BASIC / Re: Improvements
« on: March 22, 2011, 12:00:15 am »
Okay, well I haven't done a whole lot of looking over your code yet. So these are just basic things so far.

First I might suggest to put it all into one program. It's easier to deal with when giving it to other people and groups can get wonky sometimes. Just a suggestion.

prgmNAME could be changed too

Code: [Select]
a+bi
Full
ClrHome
Disp "MY","NAME","IS","FRIDAY
rand(15
ClrHome
Disp "THE","SERIAL","TIME","KILLER.
rand(15
ClrHome

I don't know if the Disp changes affect the size any but ya. But I'm not sure why you had the If dim(rand(15)) lines. If it was just a pause effect then all you need is the rand(15). The If statement is unnecessary because the dimension of the list created will always not zero since your declaring the size to be fifteen elements.

As for prgmDELVAR I would suggest only make it the variables you use or just get rid of it all together. I just mean to run it at the beginning seems kind of redundant if you're going to be replacing all those values with the starting values and all. As it is nice to clean the program up with that type of thing it isn't necessary so it will be your call. I'll look over the rest of the code of the main program when I get a chance.

122
TI Z80 / Re: Homescreen Game Pack
« on: March 21, 2011, 05:33:28 pm »
Hmmm, okay, that's odd. Is .2 even being used as a check for something?

123
TI-BASIC / Re: Improvements
« on: March 21, 2011, 04:55:51 pm »
Are you asking for help with TI-BASIC for optimizations, how to do something, etc. or are you more asking improvements for the game like functionality wise and such? If it's the second I think this should probably be moved into the projects sections.

124
TI Z80 / Re: Homescreen Game Pack
« on: March 21, 2011, 04:34:51 pm »
Where is it happening? I could possibly shed some light on it or help fix it. Which game is it in again? Jumper or Falldown?

125
TI Z80 / Re: Homescreen Game Pack
« on: March 20, 2011, 09:26:33 pm »
For Jump? I don't remember but I think I learned it from looking at one of your games you gave me when I was writing my tutorial for basic jumping. Then when I was making the game I just remembered something and did a little research behind both those commands because I couldn't remember which one it was. I'm so far out of good practice right now though that I can't even remember what I did :P

126
General Calculator Help / Re: Have calc? Will program! [HCWP]
« on: March 20, 2011, 01:19:44 am »
At the risk of a five month old necropost...is this still going?

127
Miscellaneous / Re: {AP} userbar generator bug
« on: March 18, 2011, 05:12:43 pm »
It also could just take a little bit to fully update the final image, but I don't know. You'd have to wait until {AP} replies.

128
Humour and Jokes / Re: I FOUND IT AGAIN! THE ORIGINAL! THE PEANUT BAG!
« on: March 15, 2011, 05:08:55 am »
Holy crap! Finally! I've been curious about where that came from!

129
ROM Hacking and Console Homebrew / Re: Pokemon Brown
« on: March 14, 2011, 12:49:56 am »
Which game is it a hack of? And what's the link to it?

130
I've heard it as both.

131
TI-BASIC / Re: Undo
« on: March 11, 2011, 04:43:40 pm »
What do you mean does it look sweet? And it guarantees it because each command only takes up one element and since each list has 999 elements that's how many undos you have. The only reason you'd have less than 999 is if you had low memory and the list won't fit.

132
TI-BASIC / Re: Undo
« on: March 10, 2011, 11:45:56 pm »
Well it seems to be relatively fast from the test I did, though I haven't done a list with a lot of stuff so I don't know how long it would take to redraw a list with a hundred elements. But this method also guarantees full use of the 999 list elements (assuming there is enough room in the memory for it).

133
TI-BASIC / Re: Undo
« on: March 09, 2011, 04:34:42 pm »
Bump.

134
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: March 06, 2011, 10:20:54 am »
Added.

135
TI-BASIC / Re: Undo
« on: March 04, 2011, 04:22:57 pm »
Did that help, Freyaday?

Edit:
Can be optimized a little from just scanning over it.

Code: [Select]
ZStandard
104→Xmax
72→Ymax
ZInteger
ClrDraw
For(A,0,31
Horizontal A
End
{100621062,301030,10059.1,20359.1,30759.1,110027.1,120327.1,130727.1,201059.1,201027.1,56.2,156.2,107252.3→L1
For(A,1,dim(L1
L1(A→D
iPart(E2fPart(D/E2→Z
iPart(E2fPart(D/E4→X
fPart(D→C
If .1=Ans
Then
iPart(10fPart(D/E5→B
iPart(D/E5
If not(Ans
Pt-On(X,Z,B
If 1=Ans
Pt-Off(X,Z,B
If 2=Ans
Pt-Change(X,Z
End
If .2=C
Then
If X
Horizontal Z
If not(X
Vertical Z
End
If .3=C
Circle(X,Z,iPart(E2fPart(D/E6)),{i
If not(C
Line(iPart(E2fPart(D/E8)),iPart(E2fPart(D/E6)),X,Z,iPart(D/E8
End

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