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Messages - meishe91
Pages: 1 ... 86 87 [88] 89 90 ... 207
1306
« on: September 12, 2010, 05:10:01 am »
I think it has to do with like taking the the buffer and using GetCalc( to store it to Pic#. I don't remember though, someone else asked not to long ago though I think.
1307
« on: September 12, 2010, 05:04:50 am »
I KNEW WE HAD NORMAL PEANUTS SOMEWHERE! >.>
1308
« on: September 12, 2010, 05:02:22 am »
Thank ya
1309
« on: September 12, 2010, 05:01:50 am »
Wait, we really have that feature O.o I never knew that
1310
« on: September 12, 2010, 03:15:28 am »
Ya, I don't plan to use complex numbers or anything. I will probably use a system similar to my string conversion where the coordinates are stored like that. But I'm not sure yet.
1311
« on: September 12, 2010, 03:13:22 am »
Welcome to Omnimaga. Your peanuts should be arriving shortly. Hope you enjoy it here.
1312
« on: September 12, 2010, 02:42:40 am »
Ya, I think it'll come in handy. I mean it's a pretty simple routine and method (I think at least).
1313
« on: September 12, 2010, 02:41:21 am »
Ya, I thought one of the Final Fantasy games had something like that, but wasn't completely sure. I think Knights of the Old Republic has it too a little. Maybe. I'm not sure. But what I'm thinking is that I have a set box, make the sprites and then store the coordinates with list compression. Then I'll probably have one for mart people, hospital/healing place people, yourself in the stats menu, and if I decide to make this a true RPG then important characters. I have no idea how feasible this is though. It's just a thought right now.
1314
« on: September 12, 2010, 12:30:38 am »
Nice, looks cool.
1315
« on: September 12, 2010, 12:11:00 am »
Ya, that's what I assumed.
1316
« on: September 12, 2010, 12:04:53 am »
Oh...how did I not realize that And what about the places where you start with a ( and end with a }? Edit: I still can't seem to get it to work
1317
« on: September 12, 2010, 12:03:24 am »
Ya. This also isn't limited by to a certain number of tokens that can be used. As long as the strings match you can put what ever you want. Also, the string is basically what decides how big the routine is
1318
« on: September 12, 2010, 12:00:24 am »
Nah, I just mean like a little box in the text box that shows up. I don't know if that makes sense. I'm trying to think of a game that does it...
1319
« on: September 11, 2010, 11:58:03 pm »
Well technically this can be used to store any string to a list. It stores every seven tokens (or less) to a element and then goes on to the next element if needed. Then it stores how many elements were used to the first element. I just thought I would provide this since it has no limit on size, besides the list restriction of 999 elements. But in short, yes, this converts a characters name to a list
1320
« on: September 11, 2010, 11:54:30 pm »
Ya, I don't know. I mean there are typos in the code (no offence, nemo) like that one and I thought I caught them all. The only one that I see that I'm not sure about is "DispGraphrr" but I'm assuming it's supposed to be DispGraphr. {input} I figured out, it's just another command that wasn't in the version I had on my calculator, which I fixed. What seems to be happening though is that it isn't repeating or something.
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