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Messages - meishe91

Pages: 1 ... 86 87 [88] 89 90 ... 207
1306
Axe / Re: Save screen on a variable pic calculator
« on: September 12, 2010, 05:10:01 am »
I think it has to do with like taking the the buffer and using GetCalc( to store it to Pic#. I don't remember though, someone else asked not to long ago though I think.

1307
I KNEW WE HAD NORMAL PEANUTS SOMEWHERE! >.> :P

1308
Miscellaneous / Re: Birthday Posts
« on: September 12, 2010, 05:02:22 am »
Thank ya :)

1309
Site Feedback and Questions / Re: An idea
« on: September 12, 2010, 05:01:50 am »
Wait, we really have that feature O.o I never knew that :P

1310
TI Z80 / Re: Unnamed RPGish Game
« on: September 12, 2010, 03:15:28 am »
Ya, I don't plan to use complex numbers or anything. I will probably use a system similar to my string conversion where the coordinates are stored like that. But I'm not sure yet.

1311
Introduce Yourself! / Re: Hi
« on: September 12, 2010, 03:13:22 am »
Welcome to Omnimaga. Your peanuts should be arriving shortly. Hope you enjoy it here.

1312
TI-BASIC / Re: Word Encoding/Decoding
« on: September 12, 2010, 02:42:40 am »
Ya, I think it'll come in handy. I mean it's a pretty simple routine and method (I think at least).

1313
TI Z80 / Re: Unnamed RPGish Game
« on: September 12, 2010, 02:41:21 am »
Ya, I thought one of the Final Fantasy games had something like that, but wasn't completely sure. I think Knights of the Old Republic has it too a little. Maybe. I'm not sure. But what I'm thinking is that I have a set box, make the sprites and then store the coordinates with list compression. Then I'll probably have one for mart people, hospital/healing place people, yourself in the stats menu, and if I decide to make this a true RPG then important characters. I have no idea how feasible this is though. It's just a thought right now.

1314
TI-Nspire / Re: RPG Style Health Bars for the TI-nspire!!!
« on: September 12, 2010, 12:30:38 am »
Nice, looks cool.

1315
Axe / Re: Grayscale title screen editor
« on: September 12, 2010, 12:11:00 am »
Ya, that's what I assumed.

1316
Axe / Re: Grayscale title screen editor
« on: September 12, 2010, 12:04:53 am »
Oh...how did I not realize that ???

And what about the places where you start with a ( and end with a }?

Edit:
I still can't seem to get it to work :(

1317
TI-BASIC / Re: Word Encoding/Decoding
« on: September 12, 2010, 12:03:24 am »
Ya. This also isn't limited by to a certain number of tokens that can be used. As long as the strings match you can put what ever you want. Also, the string is basically what decides how big the routine is :D

1318
TI Z80 / Re: Unnamed RPGish Game
« on: September 12, 2010, 12:00:24 am »
Nah, I just mean like a little box in the text box that shows up. I don't know if that makes sense. I'm trying to think of a game that does it...

1319
TI-BASIC / Re: Word Encoding/Decoding
« on: September 11, 2010, 11:58:03 pm »
Well technically this can be used to store any string to a list. It stores every seven tokens (or less) to a element and then goes on to the next element if needed. Then it stores how many elements were used to the first element. I just thought I would provide this since it has no limit on size, besides the list restriction of 999 elements.

But in short, yes, this converts a characters name to a list :P

1320
Axe / Re: Grayscale title screen editor
« on: September 11, 2010, 11:54:30 pm »
Ya, I don't know. I mean there are typos in the code (no offence, nemo) like that one and I thought I caught them all. The only one that I see that I'm not sure about is "DispGraphrr" but I'm assuming it's supposed to be DispGraphr. {input} I figured out, it's just another command that wasn't in the version I had on my calculator, which I fixed. What seems to be happening though is that it isn't repeating or something.

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