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Messages - meishe91
Pages: 1 ... 87 88 [89] 90 91 ... 207
1321
« on: September 11, 2010, 11:37:54 pm »
Um, so I tried typing it all in and it is compiling but it doesn't do anything. I don't know what is wrong. I've gone over the code twice. I'd try to fix it but I don't know enough about Axe. Either there are typos that are making it wrong (there are some) or I'm missing something in my code. I don't know though, sorry I can't get a copy up.
1322
« on: September 11, 2010, 11:13:30 pm »
What is the "{input}" thing? Like what token or what do I type in. I was gonna get a copy up for people.
Nevermind, think I got it.
1323
« on: September 11, 2010, 10:04:14 pm »
Ah ok. Knew there was some reason.
1324
« on: September 11, 2010, 09:14:39 pm »
*Bump* Did people see this? Just thought this might be useful to some people
1325
« on: September 11, 2010, 09:12:37 pm »
* Meishe91 joins in the puking, except pukes in rhythm with Never Gonna Give You Up. How'd you figure that out?
Yeah, how? Did you see her programming something on her calc?
He just asked her. I asked her. Unfortunately, she is taken.
1326
« on: September 11, 2010, 09:07:53 pm »
Oh, so kinda like that one thing you were telling me about when you enter the first elevator/lever room?
1327
« on: September 11, 2010, 09:06:12 pm »
That looks really cool. Would be cool to see a moving screenshot. Great work.
1328
« on: September 11, 2010, 09:04:43 pm »
Ya, the only reason that top row takes the longest is because it is all Text Sprites. Other than that it skips all spaces and the ASCII tokens display really fast. I also think I will be having it set to be adjustable depending where you are. So like a mart will be fifteen tiles wide while a outside map will be thirty-one tiles long. Then it adjusts the display routine to the size. I'm tired so that probably sounds repetitive or off or something As for Rick Astley, could be a bit hard to fit that into a 3*5 sprite However, I've been thinking about having pictures for the main character and some other people...Hmmm
1329
« on: September 11, 2010, 09:00:09 pm »
I definetaly should! Ok i will go do that soon. After i fix another bug i found...
What was the bug?
1330
« on: September 11, 2010, 08:59:18 pm »
Well if you gotta move to an app you gotta move to it whether you think it's necessary or not. Better that than risk a RAM clear, I think anyways.
As for the limit, I thought there was actually a reason why it was 8811 bytes or whatever. Like they just didn't pull it out of their butts but it made sense to some extent. I don't remember though.
1331
« on: September 11, 2010, 02:42:20 pm »
So basically everything has to have some sort of mathematical equation?
1332
« on: September 11, 2010, 02:28:10 pm »
No, your source can be above 8000 bytes but the executable code can't be more than 8000. If I understand correctly. So say you have 2000 bytes of data and 8000 bytes of executable then the program would be 10 000 bytes but would run fine. But I'm not 100% sure so wait for someone else to answer too.
1333
« on: September 11, 2010, 04:49:25 am »
Ah, well then it's a good thing I never tried to find out then. Thanks.
1334
« on: September 11, 2010, 04:48:34 am »
Nah, I like the idea of them jousting with link cables but going for each other's eyes
1335
« on: September 11, 2010, 04:15:32 am »
Woo, people agree with me Ya, that might be an idea to think about (to compile to an app). By the way, what happens if you do have more than 8KB of executable code? I never tried it
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