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Messages - meishe91

Pages: 1 ... 87 88 [89] 90 91 ... 207
1321
Axe / Re: Grayscale title screen editor
« on: September 11, 2010, 11:37:54 pm »
Um, so I tried typing it all in and it is compiling but it doesn't do anything. I don't know what is wrong. I've gone over the code twice. I'd try to fix it but I don't know enough about Axe. Either there are typos that are making it wrong (there are some) or I'm missing something in my code. I don't know though, sorry I can't get a copy up.

1322
Axe / Re: Grayscale title screen editor
« on: September 11, 2010, 11:13:30 pm »
What is the "{input}" thing? Like what token or what do I type in. I was gonna get a copy up for people.

Nevermind, think I got it.

1323
TI Z80 / Re: Axe Minesweeper
« on: September 11, 2010, 10:04:14 pm »
Ah ok. Knew there was some reason.

1324
TI-BASIC / Re: Word Encoding/Decoding
« on: September 11, 2010, 09:14:39 pm »
*Bump*

Did people see this? Just thought this might be useful to some people :)

1325
Miscellaneous / Re: Why, God, why?
« on: September 11, 2010, 09:12:37 pm »
* Meishe91 joins in the puking, except pukes in rhythm with Never Gonna Give You Up.

How'd you figure that out?
Yeah, how? Did you see her programming something on her calc?

He just asked her.

I asked her. Unfortunately, she is taken.

1326
Serenity / Re: Serenity
« on: September 11, 2010, 09:07:53 pm »
Oh, so kinda like that one thing you were telling me about when you enter the first elevator/lever room?

1327
TI-Nspire / Re: RPG Style Health Bars for the TI-nspire!!!
« on: September 11, 2010, 09:06:12 pm »
That looks really cool. Would be cool to see a moving screenshot. Great work.

1328
TI Z80 / Re: Unnamed RPGish Game
« on: September 11, 2010, 09:04:43 pm »
Ya, the only reason that top row takes the longest is because it is all Text Sprites. Other than that it skips all spaces and the ASCII tokens display really fast. I also think I will be having it set to be adjustable depending where you are. So like a mart will be fifteen tiles wide while a outside map will be thirty-one tiles long. Then it adjusts the display routine to the size. I'm tired so that probably sounds repetitive or off or something :P

As for Rick Astley, could be a bit hard to fit that into a 3*5 sprite ;) However, I've been thinking about having pictures for the main character and some other people...Hmmm :P

1329
Serenity / Re: Serenity
« on: September 11, 2010, 09:00:09 pm »
I definetaly should!  :D Ok i will go do that soon.  After i fix another bug i found... x.x

What was the bug?

1330
TI Z80 / Re: Axe Minesweeper
« on: September 11, 2010, 08:59:18 pm »
Well if you gotta move to an app you gotta move to it whether you think it's necessary or not. Better that than risk a RAM clear, I think anyways.

As for the limit, I thought there was actually a reason why it was 8811 bytes or whatever. Like they just didn't pull it out of their butts but it made sense to some extent. I don't remember though.

1331
TI-Nspire / Re: RPG Style Health Bars for the TI-nspire!!!
« on: September 11, 2010, 02:42:20 pm »
So basically everything has to have some sort of mathematical equation?

1332
TI Z80 / Re: Axe Minesweeper
« on: September 11, 2010, 02:28:10 pm »
No, your source can be above 8000 bytes but the executable code can't be more than 8000. If I understand correctly. So say you have 2000 bytes of data and 8000 bytes of executable then the program would be 10 000 bytes but would run fine. But I'm not 100% sure so wait for someone else to answer too.

1333
TI Z80 / Re: Axe Minesweeper
« on: September 11, 2010, 04:49:25 am »
Ah, well then it's a good thing I never tried to find out then. Thanks.

1334
Miscellaneous / Re: Why, God, why?
« on: September 11, 2010, 04:48:34 am »
Nah, I like the idea of them jousting with link cables but going for each other's eyes :P

1335
TI Z80 / Re: Axe Minesweeper
« on: September 11, 2010, 04:15:32 am »
Woo, people agree with me :P

Ya, that might be an idea to think about (to compile to an app).

By the way, what happens if you do have more than 8KB of executable code? I never tried it :P

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