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Messages - meishe91
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1336
« on: September 11, 2010, 04:12:15 am »
This girl sounds like a keeper, man! Sounds like she might be interested in you too.
Just don't let her see this, it'd look ultra creeper to her. xD
That, or she'd be flattered in some sort o...wait, no, she'd probably find it creepy And challenger her boyfriend to a challenge of calculator programming (and just happen to leave out that you won an award for it ).
1337
« on: September 11, 2010, 04:10:42 am »
Thanks Ya, I don't know if I will put them separately but I will definitely be using Archive/ Unarchive. It all just depends. I don't know how big everything will be though. If I can I would like to hold off of XCOPY (Plus I still need to read on how it works )
1338
« on: September 11, 2010, 03:53:18 am »
Nah, that's definitely a lurker Did she just tell everyone or did you ask her?
1339
« on: September 11, 2010, 03:11:24 am »
Sweet! Good luck on future progress
1340
« on: September 11, 2010, 03:10:35 am »
How'd you figure that out?
1341
« on: September 11, 2010, 02:10:36 am »
There isn't any grayscale in this game...it will be pure TI-BASIC (with maybe the exception of XCOPY or something). If you are referring to DJ's post here that was just a joke. He just made a screenshot of a game, converted it to grayscale and then pasted it on the map section of my game. Update: So I thought I would show the map display program do the mart, with a little bit of the movement engine too. I will say right now that none of it is perfect yet (as you see in the black and white screenshot). The reason I am able to go into that wall is because I have it set on pixel test right now. Let me know what you guys think
1342
« on: September 11, 2010, 02:07:59 am »
Well if it is possible to include it with other code so it is harder to find I would suggest doing that. That will keep it the safest. Good luck on more progress
1343
« on: September 11, 2010, 01:50:17 am »
Well I'm pretty sure Omnicalc or something grants the feature of copy and pasting, though I don't remember correctly. It's been awhile. But even if someone copy and pastes the whole source that means we can easily identify that it's your game that is being replicated. What I meant though is for someone to just copy the source code for the health bar that would mean that someone would have to search through all the code of the entire program, pinpoint it, then copy and paste it. So if you have a lot of code in that program it will be hard to find, in theory. Remember, I don't have a Nspire so I don't know what is possibly on it and what is not, or how easy some things are. Sorry.
1344
« on: September 11, 2010, 01:44:10 am »
Well locking them means that you can't open the source code. So if that's possible only people who know what they are doing would be able to do it. But another thing about it is that they actually have to be able to find it in all the code.
1345
« on: September 11, 2010, 01:40:22 am »
Ok, I didn't know since I don't own a Nspire. Is it at all possible to lock programs and such like on the 83+/84+ series?
1346
« on: September 11, 2010, 01:33:51 am »
Thanks. So I did a little math 'cause I was bored and was calculating how big maps will be. Full screen (meaning half screen in this case) maps will be a whopping 558 bytes and half screen (meaning quarter screen) will be 270 bytes (Assuming I use strings as my map storage system, which is what it looks like I will be doing right now.)
1347
« on: September 11, 2010, 01:30:29 am »
Honestly, if you're that worried about someone taking it I would just keep it to yourself and just release your game. That way if someone makes one they have to do it themselves. I don't know if you are able to see Nspire source code though or something though.
But if something does happen of course we will try to help prevent it and catch it. Though, also, just because someone has a working one too doesn't necessarily mean they took it from you or something.
I am curious what it looks like though and such, good job on creating one.
1348
« on: September 11, 2010, 12:36:44 am »
I'm not sure. However I would worry about just getting a working version done for the contest and then start working on size optimizations
1349
« on: September 10, 2010, 11:28:44 pm »
Haha ya I know. And oh ok, to hard to tell
1350
« on: September 10, 2010, 11:23:12 pm »
That could be a little hard to accomplish in TI-BASIC What is that a screen from anyways?
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