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Messages - meishe91

Pages: 1 ... 89 90 [91] 92 93 ... 207
1351
TI Z80 / Re: Unnamed RPGish Game
« on: September 10, 2010, 11:14:40 pm »
Ah ok. Well the whole zero column isn't gonna be used for maps because it evens things up on the screen. So that wouldn't be filled. But neither would be the bottom because the sprite to use there is the impossible combination. So filling it in might look weird at that point. As for the door, that could be doable.

1352
TI Z80 / Re: Unnamed RPGish Game
« on: September 10, 2010, 10:57:19 pm »
Well I've decided that all text and menus and such will be handled by that box on the side there. However, what do you mean by the black around the walls thing. As for the door, I'm not sure. I did it like that since it's an odd number of tiles so it is set in the middle. I was gonna have it as two doors but I thought it would look odd.

1353
TI Z80 / Re: Unnamed RPGish Game
« on: September 10, 2010, 10:17:40 pm »
Ya, that's what I was thinking. I just wasn't sure what they should look like.

1354
TI Z80 / Re: Unnamed RPGish Game
« on: September 10, 2010, 09:58:46 pm »
So I did a little mock up of what I think the mart will sort of look like. Tell me what you think.



I personally think the big blank space is just not filled enough but I'm not sure what I should do with it. Suggestions? About anything. Would really like some input. (An idea is to have a counter on both sides but I don't know if I want that.

I also really like TsukasaZX's idea for that experience bar at the bottom. It works out great actually.

1355
Miscellaneous / Re: Why, God, why?
« on: September 10, 2010, 08:56:24 pm »
Ya know, Raylin, you're kinda doomed if that TA just happened to have an interest in calculators :D

Or the door would be wide open :P

1356
Other / Re: Project PPC
« on: September 10, 2010, 02:51:25 pm »
That. Would. Be. Sooooooooooooooooooo. EPIC! :P

1357
TI Z80 / Re: Unnamed RPGish Game
« on: September 10, 2010, 02:49:40 pm »
Oh, huh, that's a good idea too. That could make things a lot easier :P Thanks :) Glad you like it.

1358
Other / Re: Project PPC
« on: September 10, 2010, 02:48:11 pm »
I have just a Mac monitor/computer that I got for free from school. (Decided to just leave the power cables and such though.) I haven't decided what to do yet.

1359
TI Z80 / Re: NetPong v1.0 Showcases CALCnet2.2
« on: September 10, 2010, 04:25:00 am »
That is really freaking cool, Kerm! That looks very sweet and I wish I could try that out! Can't wait to see more updates and what this develops into ;D

A cool thing for the NetPong would be like after a round the paddles and screens shift one calculator to the right or left, that way everyone can play without giving up a calculator :P Just thought it would be cool so I suggested work. Keep up the great work though :D

1360
TI Z80 / Re: Text Sprite Maker
« on: September 10, 2010, 01:22:03 am »
Thanks guys.

1361
TI Z80 / Re: Text Sprite Maker
« on: September 10, 2010, 12:33:03 am »
Update:
I added in the classic combinations to the output. So now my size conscious (all one byte tokens unless it has to be a two byte token) is stored in Str1 and the classic is stored in Str2.

I also added screenshots.

If anyone has anymore features that would be a nice addition to this please tell me :)

1362
TI-BASIC / Re: Jumping - reverse gravity
« on: September 09, 2010, 11:12:30 pm »
I haven't narrowed it down yet, but still working on it, but I found something interesting. If you jump and then change the gravity it seems to work fine.

1363
TI-BASIC / Re: Jumping - reverse gravity
« on: September 09, 2010, 10:43:05 pm »
Well I haven't gone over all your code but that first If can be just If Ans I believe. Also, is that ClrHome supposed to be a ClrDraw?

Edit:
That first thing was wrong. I thought that "A" was an "Ans." In which case it'd be If Ans or A which I believe can be further optimized.

1364
TI Z80 / Re: Unnamed RPGish Game
« on: September 09, 2010, 10:04:38 pm »
Ya, thanks. I think I will probably just try the experience idea though.

1365
TI-BASIC / Re: Which one looks better?
« on: September 09, 2010, 09:48:11 pm »
What I was describing was your second explanation.

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