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Messages - meishe91
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1456
« on: September 06, 2010, 12:15:21 pm »
I am very sorry to hear that there is stuff going on that is causing this, though I understand it greatly. I wish you all the luck in the world and hope things get better and clear up. We will all miss you.
1457
« on: September 06, 2010, 12:13:08 pm »
Ya, I think so to some extent. I believe he plans to hopefully stay around the forum but I think he will just be a regular member.
Is that right, DJ? Or did I get that wrong?
1458
« on: September 06, 2010, 02:47:13 am »
I'm sorry to hear about Mapar007 I wish you luck!
1459
« on: September 06, 2010, 12:56:19 am »
Happy Birthday Iambian!
1460
« on: September 06, 2010, 12:36:03 am »
Those are looking incredible Shmibs. Great work on those.
1461
« on: September 05, 2010, 11:35:39 pm »
Ya, I know. But that doesn't guarantee it was them. But anyways, we shall see what happens of Rick Astley.
1462
« on: September 05, 2010, 11:18:46 pm »
That's actually a pretty decent song I didn't know he was back until just now So, Rick Astley just came out with a new single (well, not just came out- it came out in June). Apparently it's his first single in 17 years(!!!). Go watch it and pay tribute to the king . Oh, and in case you were wondering his career got started up again because of Rickroll, so we have a certain imageboard to thank for this...
No body actually knows for sure if 4chan was the origin of Rick Rolling. Just a good guess. But I think it's him that owes a big thanks to them (What Rick should have done is have that been the first minute or so and then flip to a Rick Roll )
1463
« on: September 05, 2010, 10:35:14 pm »
Well if he uses Line( and Pxl-On(/Pt-On( commands it shouldn't be that much of an issue, I don't think anyways.
1464
« on: September 05, 2010, 10:31:18 pm »
Ya, I believe they are stills. It's because though he is using them battles, so he just wants it to look nice. Unless you mean Vertical Text Sprites (hmmm...idea for a new spriter...).
1465
« on: September 05, 2010, 02:05:29 pm »
Hmmm, ok. Thanks. I need to figure out what all I'm using and such. If I can fit it in that section then I will use it.
1466
« on: September 05, 2010, 03:35:32 am »
Ya, that will be open the all the time so you always can check your health and such without having to go through a couple menus or something like that. I was debating whether to have a fill-gauge for both health and magic but I don't know. If people would like them as well I will implement them though, if I can. As for the key pressing I will have a separate sup-program that handles the menu. Like when you push one of those buttons then it will go to that sub-program. One question I had though is would people like it to be like it is where you just press a number on the key pad to open the appropriate menu or would you guys rather have an arrow pointing to one you want open? Also, another question, should I use the whole menu area for sub-menus or should I just use that little "quarter" screen area (where the options are)?
1467
« on: September 05, 2010, 03:17:16 am »
So this is sort of a update but not really since no work has really been made program wise. I just made a mock-up of what the main screen will look like and just would like you're guy's opinions on it. Things to change, suggestions, questions, etc. Would like to know. Thanks.
1468
« on: September 05, 2010, 12:44:05 am »
Well in the end it's your choice of what you do. Just looked a little funny to me. I'd be happy with it just staying at that level once you hit something, instead of continuing up afterwards. But also not just drop down immediately.
1469
« on: September 05, 2010, 12:31:38 am »
That looks really cool! Good luck on getting the demo done One question, why is it that when you hit your head on that platform that you continue to go up after you get out from under it?
1470
« on: September 04, 2010, 10:57:48 pm »
Well isn't that essentially what Miotatsu is doing with BasiC++?
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