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Messages - meishe91

Pages: 1 ... 98 99 [100] 101 102 ... 207
1486
TI Z80 / Re: Homescreen Game Pack
« on: September 04, 2010, 06:56:27 pm »
I really should sit down and write a game or two for this pack ^^

Knowing you, you could probably whip out about six in a day ;)

1487
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 04, 2010, 06:55:04 pm »
Wow that is awesome! :) Great work. I'll try to test it out if I can. What made you want to make it as an app? Size or just because it seemed appropriate?

1488
CaDan SHMUP / Re: CaDanITE
« on: September 04, 2010, 01:46:00 am »
This sounds really cool :) Good luck!

1489
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 04, 2010, 12:48:48 am »
I actually like how it right now.

1490
TI Z80 / Re: Unnamed RPGish Game
« on: September 04, 2010, 12:47:19 am »
So today, or yesterday depending where you are I guess, I said I was making a new tilemapper for this because I got inspired by Sir's Edge. So I came up with a rather poor version of a tilemapper for this that I like the look of better. That's all I really have right now, mainly because I don't feel like converting the whole map right now (well technically I need to make a new one now...). So I thought I would just share a screenshot of what it will kind of look like with a test area.




The main issue I have with this method is that each tile is three bytes. Which sucks. So I need to figure out a good way to either compress maps, make a better tilemapper that requires less bytes per tile, or something.

1491
TI Z80 / Re: BASIC Shell
« on: September 03, 2010, 11:54:24 pm »
Looking nice :)

1492
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 09:35:13 pm »
Ah yes, Criss Angel's favorite saying :P

1493
Miscellaneous / Re: Pet Peeves-Post Here
« on: September 03, 2010, 08:57:42 pm »
Well not completely immune. Just immune to that specific strain the the virus that you had.

Edit:
Ninja'd.

1494
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 08:45:41 pm »
Why does it do it faster? i never even heard of the imaginary i being used this way before.

Like I said, I don't think anyone knows really.

1495
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 08:42:47 pm »
A BASIC For( loop doesn't change the variable and if i didn't change it it would either give a dim error or just skip the loop altogether

Ya, I know. But that's weird that it was giving you an error. You don't really need it, unless my calculator is just bomb like that :P

Code: ( more optimized) [Select]
Degree
AxesOff
ZStandard
ZInteger:0
Circle(0,0,30,{i    .i know, more memory consuming but like 8 times faster. i think the 3 bytes are worth it.
For(Z,1,dim(L1
Ans+360L1(Z)/sum(L1
Line(0,0,30sin(Ans),30cos(Ans
End

no need to use external variables if you arent storing to L2 for percentages of the circle.
edit: 71 bytes with a 1 letter name.

Oh ya, nice! I keep forgetting to do stuff like that :P

Code: ( more optimized) [Select]
Degree
AxesOff
ZStandard
ZInteger:0
Circle(0,0,30,{i    .i know, more memory consuming but like 8 times faster. i think the 3 bytes are worth it.
For(Z,1,dim(L1
Ans+360L1(Z)/sum(L1
Line(0,0,30sin(Ans),30cos(Ans
End

no need to use external variables if you arent storing to L2 for percentages of the circle.
edit: 71 bytes with a 1 letter name.

Nice, but i don't understand the "{i"

I don't think anyone really does. It's just an undocumented trick that when you draw a circle using that command if you have an imaginary list as the fourth argument then it draws them faster.

1496
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 08:37:21 pm »
I don't think it really matters. You can though. All you really need are those two if you were gonna add any.

I have a question about your original one. Why were you storing one to A if you were using A for the loop? Or just a "oops" moment?

1497
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 08:09:35 pm »
Nice! The original program is 130. Does yours save the percentages to L2?

Yes here is code

Code: [Select]
:Degree
:AxesOff
:ZInteger
:L1/(sum(L1))->L2
:Circle(0,0,31
:1->A
:0->D
:For(A,1,dim(L2
:360*L2(A)->B
:Line(0,0,31*sin(B+D),31*cos(B+D))
:D+B->D
:End

Edit Subscript dosen't seem to work in code

Ya, no form of BBCode works inside [code][/code].

Oh yeah, you could divide the entire list L1 by a number!

Great job. Now try optimizing the exploded version...

EDIT: No, code is WYSIWIG. You can use [ tt ] [ /tt ] instead.

What's WYSIWIG?

Edit:
Code: (Optimized) [Select]
Degree
AxesOff
ZStandard (You need to have this...)
ZInteger
L1/sum(L1→L1
Circle(0,0,31
DelVarDFor(A,1,dim(L1
360L1(A→B
Line(0,0,31sin(B+D),31cos(B+D
D+B→D
End

It is now 86 bytes with a one letter name :)

1498
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 07:39:55 pm »
I CALL THE BIGGEST PIECE!

* Meishe91 grabs the biggest piece lightning fast and scurries off to eat it in private making sure he isn't followed
>.>

1499
Art / Re: Which Looks More Water Like?
« on: September 03, 2010, 07:37:37 pm »
Thank ya :)

Edit:
Voting is now locked.

1500
TI Z80 / Re: BASIC Shell
« on: September 03, 2010, 07:27:13 pm »
Sweet! What is the completion percentage you think? Just a little curious.

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