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TI Z80 / Re: Homescreen Game Pack
« on: September 04, 2010, 06:56:27 pm »I really should sit down and write a game or two for this pack ^^
Knowing you, you could probably whip out about six in a day
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1486
TI Z80 / Re: Homescreen Game Pack« on: September 04, 2010, 06:56:27 pm »I really should sit down and write a game or two for this pack ^^ Knowing you, you could probably whip out about six in a day 1487
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: September 04, 2010, 06:55:04 pm »
Wow that is awesome! Great work. I'll try to test it out if I can. What made you want to make it as an app? Size or just because it seemed appropriate?
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CaDan SHMUP / Re: CaDanITE« on: September 04, 2010, 01:46:00 am »
This sounds really cool Good luck!
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TI Z80 / Re: Project Feedback - Imagination Quest« on: September 04, 2010, 12:48:48 am »
I actually like how it right now.
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TI Z80 / Re: Unnamed RPGish Game« on: September 04, 2010, 12:47:19 am »
So today, or yesterday depending where you are I guess, I said I was making a new tilemapper for this because I got inspired by Sir's Edge. So I came up with a rather poor version of a tilemapper for this that I like the look of better. That's all I really have right now, mainly because I don't feel like converting the whole map right now (well technically I need to make a new one now...). So I thought I would just share a screenshot of what it will kind of look like with a test area.
The main issue I have with this method is that each tile is three bytes. Which sucks. So I need to figure out a good way to either compress maps, make a better tilemapper that requires less bytes per tile, or something. 1492
TI-BASIC / Re: Circle Graphs« on: September 03, 2010, 09:35:13 pm »
Ah yes, Criss Angel's favorite saying
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Miscellaneous / Re: Pet Peeves-Post Here« on: September 03, 2010, 08:57:42 pm »
Well not completely immune. Just immune to that specific strain the the virus that you had.
Edit: Ninja'd. 1494
TI-BASIC / Re: Circle Graphs« on: September 03, 2010, 08:45:41 pm »Why does it do it faster? i never even heard of the imaginary i being used this way before. Like I said, I don't think anyone knows really. 1495
TI-BASIC / Re: Circle Graphs« on: September 03, 2010, 08:42:47 pm »A BASIC For( loop doesn't change the variable and if i didn't change it it would either give a dim error or just skip the loop altogether Ya, I know. But that's weird that it was giving you an error. You don't really need it, unless my calculator is just bomb like that
Oh ya, nice! I keep forgetting to do stuff like that
I don't think anyone really does. It's just an undocumented trick that when you draw a circle using that command if you have an imaginary list as the fourth argument then it draws them faster. 1496
TI-BASIC / Re: Circle Graphs« on: September 03, 2010, 08:37:21 pm »
I don't think it really matters. You can though. All you really need are those two if you were gonna add any.
I have a question about your original one. Why were you storing one to A if you were using A for the loop? Or just a "oops" moment? 1497
TI-BASIC / Re: Circle Graphs« on: September 03, 2010, 08:09:35 pm »Nice! The original program is 130. Does yours save the percentages to L2? Ya, no form of BBCode works inside [code][/code]. Oh yeah, you could divide the entire list L1 by a number! What's WYSIWIG? Edit: Code: (Optimized) [Select] Degree It is now 86 bytes with a one letter name 1498
TI-BASIC / Re: Circle Graphs« on: September 03, 2010, 07:39:55 pm »
I CALL THE BIGGEST PIECE!
* Meishe91 grabs the biggest piece lightning fast and scurries off to eat it in private making sure he isn't followed >.>
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Art / Re: Which Looks More Water Like?« on: September 03, 2010, 07:37:37 pm »
Thank ya
Edit: Voting is now locked. 1500
TI Z80 / Re: BASIC Shell« on: September 03, 2010, 07:27:13 pm »
Sweet! What is the completion percentage you think? Just a little curious.
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