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Messages - meishe91

Pages: 1 ... 99 100 [101] 102 103 ... 207
1501
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 07:26:28 pm »
Go polygons! :P

1502
Art / Re: Which Looks More Water Like?
« on: September 03, 2010, 07:18:22 pm »
@Deep Thought
Probably number six since it seems to be the favorite :) I'm still not 100% for sure though.

@DJ
Ya. Though I think I'm going to kinda ditch my old tilemapper and create a new one. I recently looked at Edge and kinda got inspired to try and make it look as good as I can. So I've been trying to figure out how I want to do all this. Probably should talk to Sir some.

1503
TI-BASIC / Re: list equal list if statement
« on: September 03, 2010, 07:12:58 pm »
Huh, maybe I'll look into it and try to explain it :) I know I've looked at it briefly but don't remember much. What do people use it for?

1504
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 07:09:27 pm »
Oh ok, gotcha. Polygon charts are also great ;)

1505
TI Z80 / Re: Axe Minesweeper
« on: September 03, 2010, 07:08:09 pm »
Great! Glad to see some progress :) Keep up the good work. Did you do any work with the filling routine? Or is it the same?

1506
Miscellaneous / Re: Pet Peeves-Post Here
« on: September 03, 2010, 07:06:05 pm »
Ya, now I'm sucked into the math thing :P It doesn't really make sense to me either but that's what it sounds like, Builder.

1507
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 06:29:03 pm »
What do you mean exactly?

1508
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 06:19:42 pm »
Ya, that's what I thought. Just thought I'd let ya know.

1509
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 03, 2010, 06:19:11 pm »
Oh, so you only waste a key if you go to down to far on one of the teeth?

1510
TI Z80 / Re: Project Feedback - Imagination Quest
« on: September 03, 2010, 06:14:07 pm »
Well I know but since you only get three keys wouldn't that be wasting one?

1511
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 06:11:16 pm »
Oh, no. I'm not talking about that. I'm talking about how if you have like {38,95,99→L1 it will look like the thirty-eight piece is sticking out further than the others.

1512
TI-BASIC / Re: list equal list if statement
« on: September 03, 2010, 06:07:26 pm »
Yep, and there are still some crazy optimizations that I can never get no matter how long I stare at them :D

Like what?

1513
TI Z80 / Re: Text Sprite Maker
« on: September 03, 2010, 06:06:39 pm »
Not all tokens for text sprites have to be three pixels wide or less. You just have make sure you're covering for it. The ones I currently have this set to are all one-byte tokens except for a couple but I don't remember which. I think I'm going to add the original, more standard, tokens for text sprites and have it store it to Str2. That way you have mine which is as small as possible and the more standard, more well known, ones.

1514
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 06:01:48 pm »
Actually, here's a better one ;D

EDIT: Well, meishe91, you asked for it :D

YES!!!!!!! No timer string though :P

The only thing about your exploded one is that when you get to less than ten elements in the list then the offset of the chart is really noticeable.

1515
TI-BASIC / Re: Circle Graphs
« on: September 03, 2010, 05:46:30 pm »
That's still pretty cool though, regardless the speed :)

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