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Messages - meishe91
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1546
« on: September 02, 2010, 06:34:19 pm »
Also, you are increasing health by 6 each time but checking that it's equal to the max health. If the current health is 999 and you add 6, that's 1005 which is not equal to 1000 and the health would continue to increase.
Oh, ya, I know. It was just a quick example. Not perfect or anything like that. Just to see if my thought was correct
1547
« on: September 02, 2010, 06:27:47 pm »
Well I have no idea what the whole setup process you described is but that looks really cool This looks like such a cool shell, I can't wait Keep up the work
1548
« on: September 02, 2010, 06:20:51 pm »
People have tried but it's incredibly hard to do. I mean it's sorta like what Quigibo is doing with Axe except you have to take each command and match it up in assembly and ya. Well I think anyways. In short...its hard
1549
« on: September 02, 2010, 06:17:17 pm »
Well I think one of the big reasons TI-BASIC is so slow is because it parses as it runs. So if there was a good way to parse it first then execute or something it would not be as big of an issue.
1550
« on: September 02, 2010, 05:57:29 pm »
Oh Nah, just normal
1551
« on: September 02, 2010, 05:46:05 pm »
I'm going to guess that's because it's a computer language
1552
« on: September 02, 2010, 05:40:51 pm »
Ya, only blank squares expand. Numbers just open the square you clicked So like Michael_Lee said there were numbers on both sides of it that weren't clicked while a bomb was diagonal to it.
1553
« on: September 02, 2010, 05:37:52 pm »
Hmm interesting. I've noticed that too but I've always thought it would be cool if nothing was highlighted. Just doesn't bother me enough to care But anything works When I first saw the title of this topic, I thought you were requesting an alcoholic drinks shop...
That would be quite interesting if we could pull that off I can see the New York Times headline now..."Omnimaga: The First Internet Forum to have a Drinking Bar!"
1554
« on: September 02, 2010, 05:31:26 pm »
That looks really cool Where can you learn and such? I'll add it to my tutorial thread
1555
« on: September 02, 2010, 02:23:01 am »
OH! That's right. My bad. Show's how much I use Axe
1556
« on: September 02, 2010, 02:17:42 am »
Oh ok. I thought it was a sub-routine, misread that And for the sake of this we'll pretend the characters health is OVER 9000!
1557
« on: September 02, 2010, 02:07:27 am »
Oh, ok. That makes sense, I think. So just a quick situation for this. Say your game character has lost health and you want to increase his health by six every few seconds until it is full again. Would you then set the interrupt but then turn it off right away and then when your characters health is lower than full you use FnOn to turn the interrupt on and the when it gets full again run FnOff to stop the interrupts?
FnInt(HLT,6 FnOff Some type of loop If CurrentHealth<MaxHealth FnOn End If CurrentHealth=MaxHealth FnOff End Other code End sub(HLT CurrentHealth+6 Return Obviously that's not a good example, but ya. Just curious if that's kinda what ya mean.
1558
« on: September 02, 2010, 01:51:26 am »
Holy crap, when I looked at that first screenshot I thought you posted a TI-BASIC program on accident or something I know it's still faster than TI-BASIC but it still looked like it
1559
« on: September 02, 2010, 01:36:51 am »
What are interrupts exactly?
1560
« on: September 02, 2010, 12:23:29 am »
Happy Birthday Omnimaga! That is a great video.
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