Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - meishe91

Pages: 1 ... 104 105 [106] 107 108 ... 207
1576
TI Z80 / Re: Plans
« on: September 01, 2010, 05:45:08 am »
Well I don't quite remember what ARMY is (besides one of your projects) but I'm glad you're picking it back up :) I remember looking forward to it!

* Meishe91  scurries off to try to remember what ARMY is completely
>.>

1577
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 04:04:18 am »
Update:
So this is finally updated with a few new things. Well not really but the new features is just working with pre-existing ones correctly now :P The only new feature is that it now supports any sprite size! I finally got the rotating to work correctly with them which is what was holding it back. Everything should work but if there are any bugs please, PLEASE, let me know.

The only thing really is that you must have a sprite with a width lower than fifty-six or sixty-three (depending which one you're using) but that shouldn't really be that big of a deal I don't think.

1578
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 03:34:07 am »
Ah ok. Ya, that's what I figured. Well I got all the programs working now ;D I'll upload them but I won't be able to get screenshots updated until tomorrow because I'm lazy like that :P

1579
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 03:27:10 am »
Well this one is just the sprite to hexadecimal program ;) But thanks. I've just tried some editors before and thought that they were all missing things that would be handy. I've also seen people complain about features not being in programs and such. So I'm just trying to do my best :)

I was replying to a message DJ said but I guess he said it in the wrong place or something because it's gone now. So if someone could please delete this post it'd be appreciated :)

1580
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 03:17:26 am »
Ya. I've got everything working, to my knowledge (I don't know if there are any bugs I haven't come across), and now just trying to tweak the output routine.

1581
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 02:21:00 am »
Ya. So say you are working on a 5*7 sprite and decide you want to rotate it. It will turn it into a 7*5 sprite.

1582
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 02:01:23 am »
Ya, and now I'm working on getting this thing to support any size sprite (sorta) :)

1583
TI Z80 / Re: Text Sprite Maker
« on: September 01, 2010, 01:37:54 am »
Oh ok. I thought you were saying there was a certain combination of columns, besides that single one, that wouldn't work, which just sounded odd :P

1584
TI Z80 / Re: Text Sprite Maker
« on: September 01, 2010, 01:22:27 am »
Thanks. I just fixed my flipping bug so I'll upload the new version in a bit. I will also get a screenshot up too, soon.

And ya, TI really needs to get on that. I mean what else do people use calculators for? Math? Pshh :P

This looks really nice :) Text sprites are my favorite and they are so useful ^^ Its nice to have an editor that is able to generate the combinations for you.  I still wish there was a character that could be used for the missing column tho :( Silly TI

And i believe there is exactly 1 impossible combination of pixels :(

What do you mean?

1585
TI Z80 / Re: Text Sprite Maker
« on: September 01, 2010, 01:15:33 am »
Ya, horizontal flipping was really hard to figure out while making my original Sprite Maker :P As for combinations, no. I put a note on which one isn't allowed.

1586
TI Z80 / Text Sprite Maker
« on: September 01, 2010, 12:52:04 am »
So I said I was thinking about making a text sprite maker so I did. It virtually holds all the same features as my Sprite Maker but the rotation has been taken out. This will give let you create any X*5 text sprite and will output the correct characters. I could have included an option for X*6 sprites but it would have just increased the size and there aren't a whole lot of tokens that use the sixth row anyways so I figured it would be pointless. If any of you can think of any features that you would like implemented please let me know and I'll see what I can do.

Features for this program include:
-Gray cursor.
-Cursor wrap around.
-Invert the sprite.
-Clear the sprite.
-Flip the sprite horizontally or vertically.
-Single row or column filling or deleting.
-Single row or column inverting.
-Supports sprites from one pixel in size to a size of fifty-six pixels.
-Sprites of any length. (Well from one to ninety-five pixels.)
-Gives you the outputs for size (mine are all one byte tokens except when it has to be a two byte token) and the classic combination (the list TI|BD gives here).

Arrows - Move the cursor around.
[2ND] - Turns the current pixel on or off.
[X,T,?,n] - Flips the sprite horizontally.
[STAT] - Flips the sprite vertically.
[ALPHA] - Inverts the sprite.
[MATH] - Inverts the current column.
[X-1] - Inverts the current row.
[APPS] - Turns the whole row on.
[SIN] - Turns the whole row off.
[PRGM] - Turns the whole column on.
[COS] - Turns the whole column off.

Note:
WARNING! If any sprite contains the following column IT WILL NOT EXIST.

Code: (Column That Does Not Exist) [Select]
_1
1
2?
3
4?
5?

Unfortunately no token contains this as it's left side so no sprite with it will be created until TI creates one.

1587
TI Z80 / Re: Sprite Maker
« on: September 01, 2010, 12:38:39 am »
Update:
Nothing really that big. Just shaved off four bytes.

1588
Computer Projects and Ideas / Re: Piworld Sprites Poll
« on: August 31, 2010, 08:11:58 pm »
That looks really cool. The stiff arms just look a little odd to me. But I don't know if the swinging that was happening before would fix it. But it does look good :)

1589
Introduce Yourself! / Re: Hi? :O
« on: August 31, 2010, 05:27:37 pm »
Welcome here and I hope you enjoy your stay at Omnimaga :)

1590
Axe / Re: Accessing AppVar
« on: August 31, 2010, 05:15:57 pm »
I thought it just returned zero if it didn't exist? I'm not an expert though, just thought I remember seeing that somewhere. Quigibo would probably know how to answer this.

Pages: 1 ... 104 105 [106] 107 108 ... 207