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Messages - meishe91

Pages: 1 ... 105 106 [107] 108 109 ... 207
1591
TI Z80 / Re: Axe Minesweeper
« on: August 31, 2010, 02:34:43 am »
No problem :)

1592
TI Z80 / Re: Axe Minesweeper
« on: August 31, 2010, 02:19:18 am »
Nah, that technically doesn't branch out. All that one does is show the eight other squares around the center point where you clicked. If the spot is a number it shows it and if blank it shows blank. If it is a bomb it doesn't reveal. I'll take a screenshot of the Minesweeper and show you what the branching out is, if I get a good example.

Edit:
Here is the picture. See where there is like a "bubble" of numbers? What happens there is that you click on a square that is blank and then it branches out to all the blank ones that is by it until it hits a number creating that "bubble." Make more sense?

1593
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:39:39 am »
I thought so! I always wondered why you had that shifted button on your tile finder program ;) Very cool :D

1594
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:36:13 am »
Ya I understand. What Quigibo said reminded me of a question  I was going to ask :P Are you using straight Dual Layers or shifted Dual Layers?

1595
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:32:14 am »
Oh, that could work. So basically everything is the same but when you are putting the programs on your computer you just choose the difficulty you want?

1596
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:24:42 am »
Ya, that's one of the downsides :(

1597
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:17:42 am »
Ya I know, just wanted to see how hard it actually was. That'd be cool though if you had a hard and easy :)

1598
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:12:32 am »
I kinda really wanna try this original Sector 1 now :P

1599
News / Re: Serenity Demo release!
« on: August 31, 2010, 12:02:32 am »
Ya, the only thing is when you're doing everything you want to do and then getKey decides to screw with you. That's when it really sucks :P

1600
News / Re: Serenity Demo release!
« on: August 30, 2010, 11:56:55 pm »
Oh, you can! :P I didn't even see that even though I thought I tested it. Well then that's good enough for me :)

I liked the puzzles. For me they weren't to challenging but I also tend to be good at those kind of puzzles. The only thing I didn't like about the four cargo barrel one was that if you messed up once you had to start the whole room over but that's fine, not a big deal. As for the jumping thing, I figured as much.

1601
Introduce Yourself! / Re: Yo
« on: August 30, 2010, 11:49:40 pm »
You should be able to put Ndless on your Nspire now if you downgrade your OS (if that's the issue) which is possible no matter what OS you have, I believe. I'm not one of the Nspire experts though.

On another note, welcome to Omnimaga and I hope you enjoy your stay :)

You should be receiving your peanuts shortly :D

1602
News / Re: Serenity Demo release!
« on: August 30, 2010, 11:41:48 pm »
Oh, haha, ya that's what I meant. So it just counts down to zero?

As for the game. Ya, I really liked it. I didn't find any bugs, though I didn't search to extensively. I liked how you could speed past text if you didn't want to sit through it all again. An idea for that though would be to just be able to hit clear or something and then skip the cut scene, though I don't have any idea how feasible that is. Something else that would be cool is to have a auto-save when you enter a boss chamber. This is because it was just getting really annoying to do that four barrel puzzle each time I died to get back in. I know you can save in there but it was just a pain before you told how to slow the boss down. Ya. Other than that though I think the only thing I really had trouble with was the jumping. Sometimes it's too responsive, sometimes not responsive enough. Just can be difficult to control sometimes. Great job on it though :) I can't wait for more demos ;D

1603
TI Z80 / Re: BASIC Shell
« on: August 30, 2010, 11:32:51 pm »
Well I don't know a whole lot about this and haven't read much about it, just looked at the screenshots, but this looks really cool :) Great work so far and can't wait to see more :D

1604
News / Re: Serenity Demo release!
« on: August 30, 2010, 11:28:32 pm »
Ya, I just did :P I'm guessing if you leave that at variable at six you only have to hit it once to beat it?

1605
News / Re: Serenity Demo release!
« on: August 30, 2010, 11:22:32 pm »
I thought that looked wrong but wasn't paying to much attention. And ya, that change makes a big difference :P

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