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Messages - meishe91

Pages: 1 ... 106 107 [108] 109 110 ... 207
1606
News / Re: Serenity Demo release!
« on: August 30, 2010, 10:53:59 pm »
Ok, so I can't figure out how to beat the first Serenity Stone boss ???

1607
News / Re: Serenity Demo release!
« on: August 30, 2010, 10:35:33 pm »
I am currently in the room with four cargo barrels. Only thing I've found that is a bit of a nuisance is the jumping since it's really touchy :P

1608
News / Re: Serenity Demo release!
« on: August 30, 2010, 09:58:28 pm »
Currently playing it and it is amazing! Only thing so far is a typo where you spelled "dont" instead of "don't" while I saw you were apostrophes.

1609
Site Feedback and Questions / Re: Cage Matches
« on: August 30, 2010, 08:20:05 pm »
Ya, I would probably assume anything that is standard in non-TI-BASIC programs is allowed. Not like programs that were pre-made but like things that make the program work and such. Hopefully that makes sense.

1610
News / Re: Serenity Demo release!
« on: August 30, 2010, 08:16:24 pm »
Sweet! I will definitely give this a try soon ;D

1611
That is looking great! Great work on it so far ;D

1612
Site Feedback and Questions / Re: Cage Matches
« on: August 30, 2010, 01:18:06 am »
* Meishe91 puts on a Ash Ketchum hat, turns it backwards letting everyone know shit is about to go down :P

1613
Site Feedback and Questions / Re: Cage Matches
« on: August 30, 2010, 01:11:55 am »
I'm in :)

As for voting you could leave it to the community to vote for which they think is better or something.

* Meishe91 backs away slowly from Builder hoping not to get paired up against him :P

1614
TI Z80 / Re: Project Feedback - Imagination Quest
« on: August 29, 2010, 03:32:10 pm »
I'm not sure what kind of sprite is being asked for.

1615
Art / Re: Sprites in the Contest
« on: August 29, 2010, 02:25:27 am »
Wow, very nice! Those look really good Raylin :) Good job too yunhua98.

1616
Web Programming and Design / Re: Simple Server Needed
« on: August 28, 2010, 10:20:21 pm »
Have you tried contacting {AP} about any of this yet? He might know.

1617
TI Z80 / Re: Project Feedback - Imagination Quest
« on: August 28, 2010, 08:59:31 pm »
It would depend what you do. I mean it does look great either way, just thought I would suggest it or something.

1618
TI Z80 / Re: Project Feedback - Imagination Quest
« on: August 28, 2010, 08:23:29 pm »
Have you tried making the cursor animate to the size of the word? So like with yes is would be:

Code: [Select]
[ YES ]
and no would be:

Code: [Select]
[ NO ]
instead of:

Code: [Select]
[ NO  ]

1619
TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 04:22:07 pm »
@xXepicxXXxfailXx
how do you store the rooms in memory?
My guess is lists? But I don't know. Probably wrong.

Anywho, glad to see this is getting close to done! Can't wait ;D

Edit:
Sorta ninja'd :P

1620
TI Z80 / Re: Clash of Dimensions
« on: August 28, 2010, 02:22:45 am »
That looks really cool :) Good luck on it.

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