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Messages - meishe91
Pages: 1 ... 110 111 [112] 113 114 ... 207
1666
« on: August 23, 2010, 02:49:14 pm »
I did a little sprite-plastic-surgery after I posted does this look even better? (see attachment)
also I am thinking about making the arms more like the original () or should I just leave them like they are?
It looks nice. I kinda like the arms how they are now but it would depend on how the animation looks like with the original look.
1667
« on: August 23, 2010, 02:47:10 pm »
Wow, nice job! It's by far the best sprite editor I've seen in Basic.
Here are my three suggestions: 1: Make the cursor wrap around the screen. If you're at (0,0) and press up I'd like it to go to (0,Max_Y). 2: Make the current location gray. This can be done like this:
:Repeat Ans :Pt-Change(X,Y) :getKey->K :Pt-Change(X,Y) 3: Change the end to this:
:ClrHome :RecallGDB 1 :DelVarGDB1sub(Ans,2,length(Ans)-1->Str1 This makes it display a string that you can scroll through and will not display Done. I'm not sure if it works like this on OS 2.53 MP, but it's just as good as what you had before.
Wonderful job!
Thanks As for the changes I will try to get those implemented today. The only reason I didn't put the cursor wrap into it was just to make it as small as possible. But I'll get it in there Edit: Made the changes and put the newest version on the original post. I don't really feel like making new screenshots though unless people want me to update those too.
1668
« on: August 23, 2010, 02:13:16 pm »
Looks really nice. I like it
1669
« on: August 23, 2010, 02:11:42 pm »
Ya, I know that's your goal. I was just saying because I can't think of any fast way to to it in TI-BASIC.
1670
« on: August 22, 2010, 09:17:34 pm »
i love the way it looks the screenie is a little slow, though...
Ya, it runs fine in Firefox. Chrome and IE have the problem of running them slowly like DJ said.
1671
« on: August 22, 2010, 07:51:30 pm »
Ya, that damn speed limitation is a killer but I tried. I'm sure there could be something more done to optimize but I haven't gone over it to much. Thanks though
1672
« on: August 21, 2010, 12:30:53 pm »
You could just make your person shake and invert. It's smaller and faster, since a large scale shake or invert in basic could take a while
That's why I suggested using a assembly routine. That way its fast no matter what.
1673
« on: August 20, 2010, 09:47:44 pm »
Just attached a program that displays the sprites for you so you don't have to type them in manually to see them on the calculator.
1674
« on: August 20, 2010, 09:24:42 pm »
No problem. I'm not much of a spriter so someone else might be able to come up with a little better one.
1675
« on: August 20, 2010, 09:19:55 pm »
What I'm showing you is the display one that would require some pixel modifications, and then that first suggestion one that is just the two tokens.
1676
« on: August 20, 2010, 09:09:26 pm »
Ok, well I'm messing with a few things. I did make a cool looking shotgun-ish shape that could be cool. Maybe a machine gun looking one too. I'll post a couple in a minute.
1677
« on: August 20, 2010, 09:04:54 pm »
Are you stuck on a blaster shape or can it be any gun shape?
1678
« on: August 20, 2010, 08:57:57 pm »
Ya, that's the one I'm leaning towards but still wanna see what more people think. Thanks.
1679
« on: August 20, 2010, 08:39:35 pm »
Hello all,
I need your guy's help to choose a sprite design.
█ ███ █ █ █ █
█ ███ █ █ █ █ █ █
█ ███ █ █ █ ███ █ █
█ ███ █ █ █ █ █ █ █ I just can't decide between those. If you want to contribute a different 5*5 sprite you can and I may put it up.
Also, you can change your vote too and such.
Edit: The attached file will just easily display the sprites for you to see on the calculator.
1680
« on: August 20, 2010, 07:56:47 pm »
Oh, ok. Gotcha. Thanks.
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