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Messages - meishe91

Pages: 1 ... 111 112 [113] 114 115 ... 207
1681
Portal X / Re: Portal X
« on: August 20, 2010, 07:43:46 pm »
Huh...I'm not sure I quite get it really but I'm also not an expert on compression and such so that doesn't help. But is there no algorithm that can be used to do the compression? Because even if it is done by hand wouldn't you use basically the same process for each tile?

Thanks for explaining by the way.

1682
General Discussion / Re: This song is absolutely amazing :D
« on: August 20, 2010, 07:38:14 pm »
Oh ya, I've seen that before. It's really cool :)

1683
Portal X / Re: Portal X
« on: August 20, 2010, 06:59:11 pm »
That's pretty cool. But why use two layers like that if you're just deleting parts of the map anyways or going over the same part? I'm a bit confused on that part I guess. Also, why does it have to be compressed by hand?

Either way though, it looks really cool and glad you found another way to cut bytes off :)

1684
Pokémon Purple / Re: [PP] Progress '10
« on: August 20, 2010, 06:12:01 pm »
When a Pokemon that was in your party gets poisoned it continues to get hurt even outside of battle. So the screen would "glitch" (like shake kinda or something) to signify when it got hurt each time. Eventually, if you didn't take the poison away, you Pokemon would faint.

I was saying that inverting the screen fast twice would just make it seem like something happened that signified that. Another option would have a program (most likely assembly), if possible, that would shift the whole screen a few pixels really fast in both directions or something. You could do it in TI-BASIC but it'd probably be really slow and look weird.

1685
TI Z80 / Re: Look at what Axe has made...
« on: August 20, 2010, 02:44:13 pm »
That looks pretty cool. I gotta say though, Tickles looks more like a Mini Scottish Schnauzer to me :P

1686
Ya, I agree with Z on this.

1687
TI-BASIC / Re: Weird BASIC Glitch or error or something like that
« on: August 18, 2010, 10:00:17 pm »
Very nice, Penguin. Glad you could shed some light on what was going on. Not that I completely understand it :P But cool :)

1688
TI Z80 / Re: Sprite Maker
« on: August 18, 2010, 04:51:32 pm »
Ok, will do. I'll work on it then. Thanks.

Edit:
Ok, so I'm just going to release two versions. One that just pads the width and one that pads both height and width. It was a simple change so ya.

Edit x2:
As I said, I am going to release two versions. One that pads just the width and one that pads both the width and height. I have also added in a few new features too. They affect row/column only and could be useful. One other thing, the limit of sprite size has been decreased and increased, depending how you look at it. Technically it's been decreased though. You can now do sprites from one pixel up to fifty-six pixels. I will be updating the original post with this version because as of right now this is the final version. Hope you all will enjoy it.

1689
TI Z80 / Re: Sprite Maker
« on: August 18, 2010, 04:45:23 pm »
Ok, I'll work on making it eight then. So now the question is should I pad both sides?

1690
TI Z80 / Re: Sprite Maker
« on: August 18, 2010, 03:51:04 pm »
Ya, would it be easier on people to pad it on both sides? And do people want multiples of eight or four?

1691
TI-BASIC / Re: Weird BASIC Glitch or error or something like that
« on: August 18, 2010, 03:25:56 pm »
Weird...I just did this again and the glitch happened to me this time ???

1692
TI Z80 / Re: Sprite Maker
« on: August 18, 2010, 03:21:07 pm »
Padding, ya, that's a better word for it :P Ya, I do it in a multiple of four, though I could change it to eight if people wanted.

1693
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: August 18, 2010, 03:17:59 pm »
No problem. I also added Hot_Dog's new lesson 15 to the list too.

1694
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: August 18, 2010, 02:52:52 pm »
Oh ya, I forgot that was a tutorial type thing. Ya, I'll add that. Thanks :)

1695
News / Re: Jsj795 no longer staff
« on: August 18, 2010, 02:51:25 pm »
Ya, I agree. Hope to see you around :)

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