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Messages - meishe91
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1681
« on: August 20, 2010, 07:43:46 pm »
Huh...I'm not sure I quite get it really but I'm also not an expert on compression and such so that doesn't help. But is there no algorithm that can be used to do the compression? Because even if it is done by hand wouldn't you use basically the same process for each tile?
Thanks for explaining by the way.
1682
« on: August 20, 2010, 07:38:14 pm »
Oh ya, I've seen that before. It's really cool
1683
« on: August 20, 2010, 06:59:11 pm »
That's pretty cool. But why use two layers like that if you're just deleting parts of the map anyways or going over the same part? I'm a bit confused on that part I guess. Also, why does it have to be compressed by hand? Either way though, it looks really cool and glad you found another way to cut bytes off
1684
« on: August 20, 2010, 06:12:01 pm »
When a Pokemon that was in your party gets poisoned it continues to get hurt even outside of battle. So the screen would "glitch" (like shake kinda or something) to signify when it got hurt each time. Eventually, if you didn't take the poison away, you Pokemon would faint.
I was saying that inverting the screen fast twice would just make it seem like something happened that signified that. Another option would have a program (most likely assembly), if possible, that would shift the whole screen a few pixels really fast in both directions or something. You could do it in TI-BASIC but it'd probably be really slow and look weird.
1685
« on: August 20, 2010, 02:44:13 pm »
That looks pretty cool. I gotta say though, Tickles looks more like a Mini Scottish Schnauzer to me
1686
« on: August 18, 2010, 10:23:23 pm »
Ya, I agree with Z on this.
1687
« on: August 18, 2010, 10:00:17 pm »
Very nice, Penguin. Glad you could shed some light on what was going on. Not that I completely understand it But cool
1688
« on: August 18, 2010, 04:51:32 pm »
Ok, will do. I'll work on it then. Thanks.
Edit: Ok, so I'm just going to release two versions. One that just pads the width and one that pads both height and width. It was a simple change so ya.
Edit x2: As I said, I am going to release two versions. One that pads just the width and one that pads both the width and height. I have also added in a few new features too. They affect row/column only and could be useful. One other thing, the limit of sprite size has been decreased and increased, depending how you look at it. Technically it's been decreased though. You can now do sprites from one pixel up to fifty-six pixels. I will be updating the original post with this version because as of right now this is the final version. Hope you all will enjoy it.
1689
« on: August 18, 2010, 04:45:23 pm »
Ok, I'll work on making it eight then. So now the question is should I pad both sides?
1690
« on: August 18, 2010, 03:51:04 pm »
Ya, would it be easier on people to pad it on both sides? And do people want multiples of eight or four?
1691
« on: August 18, 2010, 03:25:56 pm »
Weird...I just did this again and the glitch happened to me this time
1692
« on: August 18, 2010, 03:21:07 pm »
Padding, ya, that's a better word for it Ya, I do it in a multiple of four, though I could change it to eight if people wanted.
1693
« on: August 18, 2010, 03:17:59 pm »
No problem. I also added Hot_Dog's new lesson 15 to the list too.
1694
« on: August 18, 2010, 02:52:52 pm »
Oh ya, I forgot that was a tutorial type thing. Ya, I'll add that. Thanks
1695
« on: August 18, 2010, 02:51:25 pm »
Ya, I agree. Hope to see you around
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