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Messages - meishe91
Pages: 1 ... 113 114 [115] 116 117 ... 207
1711
« on: August 16, 2010, 07:47:21 pm »
Very nice! This is really nice. What exactly are all the tokens that are disappearing when you go on them? How did you decide to store the characters for the maps? Also, what are you doing for collision? pxl-Test(?
As for the key I like the left one too. Also, just a possibility, since you are on the graphscreen you can always just put a Pxl-Off( after you display a key to take away a pixel to make it more key-ish.
1712
« on: August 16, 2010, 02:25:45 pm »
Oh ok, I thought that was just the small text that had the buffer row.
1713
« on: August 16, 2010, 01:42:32 pm »
Thanks. Won't that only clear seven rows though? I thought tokens were 5*7. But I don't think that'll work if I support different sprite sizes.
1714
« on: August 15, 2010, 06:14:04 pm »
Oh ya, I could use that. I was just thinking about using Photobucket.
1715
« on: August 15, 2010, 01:55:08 am »
Welcome to Omni! Hope you enjoy your stay and peanuts!
1716
« on: August 14, 2010, 02:26:38 am »
I honestly think it should remain staff only, with a few exceptions here and there.
1717
« on: August 13, 2010, 08:47:34 pm »
Ya, I was gonna suggest that since the further you get into a string the slower it goes. If you wanted to make the make drawing as even as possible you could flip the strings around (so one starts with room one and then the other ends with room one). I don't know if that would actually work but in theory it does Just a thought.
1718
« on: August 13, 2010, 03:31:22 pm »
Ya, I would agree with Penguin on that one. Just have them lined up in an order that makes sense for when you go room to room then just display the whole thing at once. Though are you doing this on the homescreen or graphscreen? You said Dual Layers so I'm assuming graphscreen which means you can't display the whole map at once (unless I'm mistaken).
1719
« on: August 12, 2010, 07:38:49 pm »
The axes are just always off on my calculator so I didn't think about turning it off.
That's exactly the opposite of my calculator mine are almost always off.
Isn't that what I said I about mine? Or did you mean on?
1720
« on: August 12, 2010, 07:35:06 pm »
What about grayscale? Is it written in axe or basic? I can't tell
It's pure 100% TI-BASIC. Look at the sub-forum If you are going to support 62*94 sprites, you need a different calculator . However, if you meant 94*62 sprites, you will probably want to turn off the axis.
Psh...details, details And ya I know. The axes are just always off on my calculator so I didn't think about turning it off. I'm thinking I will make a plan with features tonight or something and then rewrite it all or something. I just would like to know what all I'm implementing before I do that. So, I would like to invite you all still to make suggestions Features as of now: -Rotation in both directions. -Flip horizontally and vertically. -Invert the sprite. -Clear the sprite. Possible features: -Multiple sprite support.
1721
« on: August 12, 2010, 07:20:23 pm »
Wow, looks great!
Thanks If you are starved for features, how about 16x16 and vertical flipping?
Ya, I've thought about doing 16*16. I haven't decided though for sure yet but I might just make it so you can make any size sprite you want from 4*1 to 62*94 sprites (if you really needed). I don't know how possible that is but I could probably figure something similar out. I can add vertical flipping it just will add that much more code when you can make the sprite any direction between the flipping and rotating in it right now. But I can if people want it. Thanks.
1722
« on: August 12, 2010, 06:05:29 pm »
Ok, here is the next release of my sprite maker. If anyone thinks of more features I will add them, or at least try to. [2ND] - Turns a pixel on or off. [ALPHA] - Inverts the sprite. [MODE] - Rotates the sprite 90º (or π/2 radians )to the left. [X,T,Θ, n] - Flips the sprite horizontally. [CLEAR] - Clears the sprite. [ENTER] - The "finish" button to get the hexadecimal code. P.S. The only feature I can think of right now is making it so you can create multiple sprites in one go.
1723
« on: August 11, 2010, 10:07:08 pm »
Ok, I added in rotation and flipping horizontally. Any other features before I release the next version?
1724
« on: August 11, 2010, 06:35:56 pm »
That is really epic! Looks great. Someone should get to work on a killer dolphin/lobster sprite for him to put in!
1725
« on: August 11, 2010, 01:51:48 am »
Ya, my suggestion would be kind of what Builder said. Check the tiles you move and then when the screen fills in then check up there or something. I haven't tested the new version you released but I will soon
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