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Messages - meishe91

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1786
TI Z80 / Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« on: August 05, 2010, 11:20:56 pm »
That is really cool! I know absolutely nothing about programming with xLib or Celtic so I would be completely useless if someone wanted help with that :P But very nice job, Finale. It shows that you put a lot of work into it.

1787
Miscellaneous / Re: RLDE - Real-life Development Environment
« on: August 05, 2010, 11:07:55 pm »


How do you customize the size? I can't remember what the BBCode is for it ???

1788
Introduce Yourself! / Re: Hello!
« on: August 05, 2010, 12:35:22 am »
Welcome, I hope you enjoy it here at Omnimaga :) Can't wait to see what you come up with :D

1789
Other Calculators / Re: TI-84 Plus OS
« on: August 04, 2010, 07:28:33 pm »
Not really, I don't think. But I'm pretty sure all the issues with 2.53 that we know about have been fixed in one way or another.

1790
Computer Projects and Ideas / Re: Piworld Sprites Poll
« on: August 04, 2010, 05:42:38 pm »
Actually, now that I look at them I kinda like the hair and skin on C2 and the shirts on D2 and D3.

1791
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 11:19:56 am »
Ooooohhhhh, ok. I get it now. I see what's happening now. Thanks, nemo :)

Ok, now lets get back on topic :P

1792
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 11:16:12 am »
So I just was messing with u and got some interesting results (was trying to see if maybe could use it to shorten Battle Ship anymore :P)

So I stored "sub(Str1,1,1" to u with "12345" in Str1. When I did u+u I of course got 11 displayed on the left side, signifying it is a string, which made sense. But when I did expr(u+u it displayed 11 on the right side like a integer...but 1+1 isn't 11...any clue what's happening?

Sorry for getting this a bit off-topic, just curious now.

1793
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 11:06:20 am »
Hmmm, interesting. Thanks.

1794
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 11:04:23 am »
So basically it's like using a string without using expr( to get the answer?

1795
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 10:57:24 am »
Just tested, you can.

You can, but it doesn't set it to zero. It deletes any integer that is inside it looks like because if you try to use it then it will pull an ERR:UNDEFINED.

You can also store large strings or programming sequences in the sequence variables, u, v, and w.

What do you mean?

1796
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 10:49:50 am »
Because, if I remember this correctly, it is part of the OS's routine for graphing or something and can easily be overwritten by the OS. Or something along those lines.

Edit:
Double ninja'd.

Sorry, but the Finance variables to me seem like too much of a hassle for me to use regularly... :(

Ya, I know. I don't like using them either. I was just saying in case you run out of normal variables then you always have those as back up.

1797
Computer Projects and Ideas / Re: Piworld Sprites Poll
« on: August 04, 2010, 10:32:08 am »
I like D3 the best, the only thing is I just think the skin is a little to bright.

1798
General Calculator Help / Re: Raylin's Rules for Making RPG's
« on: August 04, 2010, 10:29:45 am »
Also, in regards to Rule 16, if you run out of variables you always have the Finance variables to use, though they are two byte tokens (I believe).

1799
General Calculator Help / Re: Omnimaga's rules for making platformers
« on: August 03, 2010, 10:58:49 pm »
Added this to the tutorial thread.

1800
maybe ti spys will look at this and realize we are the good guys :)

What if they stumble upon one of our "TI Sucks" threads? :P

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