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Messages - meishe91

Pages: 1 ... 126 127 [128] 129 130 ... 207
1906
Portal X / Re: Portal X
« on: July 24, 2010, 07:14:30 pm »
Nice, that is awesome. Is there a story going along with this Portal?

1907
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 24, 2010, 02:27:30 am »
Hmmm, well I don't know then :P

1908
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 24, 2010, 01:58:00 am »
Ya, I don't even know why that would have happened unless it liked knocked a battery out and back in just right or something. Weird O.o

1909
TI Z80 / Re: Homescreen Game Pack
« on: July 24, 2010, 01:46:58 am »
Thanks. I'm going to try to have a working version by tomorrow sometime (then I'll start going over everything and optimizing as much as possible). I was trying for today but I keep watching TV, getting side tracked, or something. I've only actually spent a couple hours total on it. I'm still debating to write a code-breakdown/game writing tutorial when I'm done with it.

1910
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 24, 2010, 01:37:03 am »
I dropped mine without its case, but it was like a slip off of a chair onto carpet :/ It hit on the edge though so maybe that hade it worse.  Oh well

Ya, the no case might have done some and hitting the edge probably will because the shock is more focused on the edge.

1911
TI Z80 / Re: Homescreen Game Pack
« on: July 24, 2010, 01:34:23 am »
Ya, once I've finished this version of it. I'm probably going to try and make this a bare minimum version to see if I can get it to fit for this.

After I get this one done I've thought about doing a couple things:
1. Making a better version that isn't so "bare."
2. Making a graphical version.
3. Make a version in Axe (the most unlikely).

1912
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 23, 2010, 10:54:31 pm »
It also matters if the case is on it or not.

As for the weight, ya, but I'd rather deal with the weight than take a bullet to the chest or back :P

1913
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 23, 2010, 10:48:04 pm »
Ah ok, gotcha haha. I think I'll stick with Dragon Skin (the bullet resistant vest/pattern/etc., not the mythical creature) :P

1914
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 23, 2010, 10:43:42 pm »
1. I need a cloak of nspires, I hear they are the best  ;D

2. Lets have a moment of scilence for that poor calc

3. I have dropped my TI-84+SE once, it is fine, only a few scratches on the case


Cloak of Nspires? What is that?

1915
Other Calculators / Re: TI-83 Plus Saves Student from Bullet
« on: July 23, 2010, 09:48:02 pm »
Ya, I saw this on ticalc.org a while ago. It's interesting.

About people's calculators damaging when you drop them, was the case on it at all? Or was it just the calculator that dropped?

1916
Miscellaneous / Re: Timer Signature
« on: July 23, 2010, 09:41:48 pm »
Ya, I think Kerm would be your best shot. Eeems might know something too.

1917
The best place I would suggest looking is over at XDA-Developers in their forum. Though I don't know if they will have a topic about your type of phone. You could always ask there though and see if anyone knows anything.

1918
TI Z80 / Re: Homescreen Game Pack
« on: July 23, 2010, 09:10:17 pm »
I'm working on a Battle Ship 2-player game right now, I don't know how big it is but I'll post it somewhere on Omni when it is finished. Right now it is about around 400 bytes I think, haven't optimized though yet. Only have one engine left to create, unfortunetly I think its going to be the biggest and hardest...

Edit:
Ok, so it turns out that this will most likely not be able to fit into your game pack. I'm still not finished but it's getting bigger than I had hoped.

1919
TI Z80 / Re: Homescreen Game Pack
« on: July 22, 2010, 05:56:52 pm »
I vote Dodge Ball because well, one, it looks more like it and, two, I believe Z already has a game called Asteroid/s

1920
Other Calculators / Re: Awesome Omnimaga rickrolling program.
« on: July 22, 2010, 05:11:27 pm »
Here's my version. It's lightning-fast and it's only 291 bytes on-calc.

Spoiler For Coder's Comments:
I so horribly cheated. It's an ASM program being called by a BASIC program. Here's the code for the ASM program:
Code: [Select]
;Test condition
;Rickrollers of tomorrow.
#include "ti83plus.inc"
.org $9D93
.db $BB,$6D
;Character mappings:
;  o   m   n   i   m   a   g   a
; $C7 $6D $C4 $D7 $6D $BB $67 $BB
 ld hl,0
 ld (currow),hl
 ld hl,RightString
 bcall(_PutS)
 ld a,'w'
 bcall(_PutMap)
 ld c,0    ;counter for the scrolling text
MainLoop:
 bcall(_getcsc)
 or a
 jr nz,Exiter
 ld hl,0
 ld (currow),hl
 call ASubroutine
; push bc
;  ld bc,0
;  dec bc
;  ld a,b
;  or c
;  jr nz,$-3
; pop bc
 jr MainLoop
Exiter:
 bcall(_ClrLCDFull)
 ld hl,0
 ld (currow),hl
 ret
ASubroutine:  ;writes the text out onto the screen
;curRow=y curCol=x
 ld b,8  ;loop counter. Drawing down like that.
 ld e,c
SubLoop:
 ld hl,PositionTable
 ld d,0
 add hl,de
 ld a,(hl)
 push af
  or a
  jr z,$+3
  dec a
  ld (curCol),a  ;position from left edge
 pop af
 push de
  ld hl,TheOmnimaga
  ld e,a
  add hl,de
 pop de
 or a
 jr z,$+9  ;skip over leading space write if on left edge
 push af
  ld a,' '
  bcall(_PutC)
 pop af
 push af
  ld a,(hl)
  bcall(_PutC)
  inc hl
  ld a,(hl)
  bcall(_PutC)
 pop af
 cp 6
 jr z,$+7  ;skip over trailing space write if at middle of screen
 ld a,' '
 bcall(_PutC)
 ld hl,curRow
 inc (hl)
 inc e
 djnz SubLoop
 inc c
 ld a,c
 cp 12
 ret nz
 ld c,0
 ret
 
 
 
 
 









RightString:
.db "11      The     "
.db " 22             "
.db "  33    Rick    "
.db "   44   Roller",$27,"s"
.db "    55          "
.db "     66 Of      "
.db "      77        "
.db "     88 Tomorro",0


TheOmnimaga:
.db $C7,$6D,$C4,$D7,$6D,$BB,$67,$BB  ;04
PositionTable: ;13 width, pad 8 more.
.db 0,1,2,3,4,5,6,5,4,3,2,1,0,1,2,3,4,5,6,5,4,3


.end
.end


For a second there I thought I had horribly been outdone :P

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