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Messages - meishe91

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2071
Miscellaneous / Re: Where Did Your Name Come From?
« on: June 17, 2010, 04:37:03 am »
So basically you thought of the idea of nx (which basically means that 3x is equal to  xxx; 42=2222=224=216=65 536) by yourself without knowing it existed? Sweet :)

2072
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 04:25:39 am »
That's a very good idea, especially for the obscure ones you normally have to look through the catalog for.  But this is a feature that could be implemented regardless of if I decide to keep the new token names or not.  The only difference would be what is displayed on the menu.  Its a possibility I can have the text on the menu be different than the token itself with the new spellings and when you select it it puts the regular BASIC token there.  But that wouldn't help readability of the source which is the main purpose for the proposed name changes.

EDIT: And yes.  This entire thread is about the spelling of the tokens and nothing else.  The physical bytes of the tokens are identical always and always compatible across the board.  How the spelling affects documentation is one of the main concerns.

Ah ok, well if you implemented that double tap [PRGM] thing you could make it so it just holds all the Axe supported commands in it and while using TI tokens they are just kind of there but when you toggle Axe tokens on they appear in alphabetical order (or if both were alphabetical that would work even better, just not sure how easy that would be or not). I have no idea if this is what you were saying exactly or not. I'm a bit tired :P

Ok, so it is what I thought. If you would like I would be happy to help with documentation stuff. Like, for example, have two versions of the Documentation.pdf. One that is using the TI tokens and the other using the new Axe tokens. I could also help with the editing of the command list so it includes the TI tokens and then in a next column it has the Axe token and then finally the explanation of the use. Speaking for myself I honestly would find that useful since that way you have a nice "conversion table" in the command list, a document file for the people who prefer the TI tokens so they can just keep on keeping track that way, and then for people interested they have the Axe tokens documentation so you can see how it all will flow together and look with the new tokens.

I am hoping at least some of this makes sense due to the fact I am tired, as I stated before :P

2073
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 04:02:44 am »
As best as I can yes.  Its going to be confusing to write documentation through if I have to make extra columns or I would just have to clarify which token naming set the doc is using.  The thing to keep in mind with this option though is that many people are going to be using either the new names or the old ones so as long as you're okay with knowing that you may receive the help in either of the 2 spellings and know how to convert them.

Source code written with one token spelling set is obviously readable with the other don't forget so that part makes no difference.

Ah ok. Well before making an offer that I am thinking I need to get something straight. All the new tokens are doing is just changing the name of the previous token, correct? Like if you write something in Axe the "old" way and then toggle the new tokens on the program will act and work exactly the same but the source just displays the new tokens.

Might be an idea, but make Alpha+Vars a menu instead of a trigger?

You know, like Omnicalc. If you press prgm twice you get a special omnicalc menu with all their tokens.
Maybe you should make such a menu under Alpha+Vars, would defenitely increase the ease on finding those tokens :)

Actually I think that [ALPHA][VARS] should remain the trigger but, like you said, pressing [PRGM] twice (while triggered) will bring up a catalog for the new tokens (instead of reordering the previous one to be alphabetical).

2074
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 03:49:42 am »
I just typed your code into my calculator and I didn't get any lines at the bottom of the screen. Only thing I did differently was leave off the ending parenthesis but I don't think that'd change anything.

Are you using Axe 0.3.0?
And if so, what exactly did you leave away?

Ya, I'm using 0.3.0. I actually tried both and got the same results. The only things I left off though was the ending bracket ("]") and the ending parenthesis to the second and fourth Pt-On( command.

This was done on a TI-84+ running OS 2.43. Which letter on the back is it that you look for again? I can't remember.

2075
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 03:44:06 am »
Then is option three saying the same thing just that you'll take the time to convert the documentation too?

2076
Miscellaneous / Re: Where Did Your Name Come From?
« on: June 17, 2010, 03:42:16 am »
Ya, that was what I was hoping :) Just to have a little fun and get to know some back stories and such :D

Sweet, I am rather fond of mine as well :)

2077
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 03:35:21 am »
Is option number two, "Even though I like the new tokes names, I think you should still be able to switch to the old ones even if they're not documented," suggesting the idea of keeping it kind of how it is where you can toggle them on and off?

2078
Axe / Re: Routines
« on: June 17, 2010, 03:29:08 am »
That is really cool.

2079
The Axe Parser Project / Re: Bug Reports
« on: June 17, 2010, 03:18:18 am »
I just typed your code into my calculator and I didn't get any lines at the bottom of the screen. Only thing I did differently was leave off the ending parenthesis but I don't think that'd change anything.

2080
The Axe Parser Project / Re: Features Wishlist
« on: June 17, 2010, 02:42:59 am »
I like the idea of just being able to toggle them off and on when you want. That way both sides are happy. What you could do on like the command list to show what both names are is just have one column that says "TI Token" and then the other "Axe Token" and then just state in documentation or something which is which. Just a thought :)

2081
Miscellaneous / Where Did Your Name Come From?
« on: June 17, 2010, 02:14:13 am »
Ok, so for a while now I've been curious about peoples names. I'm not talking about your real name, I'm talking about your name on here (like mine is "Meishe91"). No one is forced to share or anything, I just thought it would be cool to see how some people came up with their names, developed them, changed them, or got given them. Who knows. Everyone's may be different. Could be a favorite thing, an interesting story, a "I have no idea how I got this name, actually..." thing, or anything else.

I shall start:
So it all started over 6 years ago or so, I think. I'm not entirely sure how long. But I had just started to get back into RuneScape and I couldn't think of a name. One of my friends had the name of He_is_me0 (I believe there was a "0" at the end anyways, not relevant though :P) so I kind of just reversed it to be Me_is_he (which is still my RuneScape name still, not on as much now though :(). This was my tag for a lot of things for a quite awhile until one day I stumbled upon a site (I don't remember which) that didn't let me use underscores (the "_") so it got shortened to Meishe. Then I got to another site that made me have numbers and letters, for what ever reason, so I just added the 91 since '91 is the year I was born in. So now I have the tag Meishe91. Yup, not that interesting of a story but ya know, it works :P

2082
Axe / Re: Line by line hex to pixel display
« on: June 17, 2010, 01:21:22 am »
Ah ok, gotcha. Well cool.

So I know Quigibo just said there will be a way to do it in the near future but this sort of does the affect you want. I don't know if it is usable in your circumstance at all though. But who knows. Just thought I'd give it a shot.

Code: [Select]
.BLUE
ClrDraw
[FF818181818181FF
0000000000000000→Pic1
For(A,0,8
Pt-On(0,0,Pic1
Pt-Off(0,A,Pic1+8
DispGraph
Pause 100
End

Again, not sure if you can use it (or if you even want to give that there will be a way to do it soon). This probably also isn't a very good way to do it.

2083
Axe / Re: Line by line hex to pixel display
« on: June 17, 2010, 01:05:43 am »
Is it for a teleportation type effect thing by chance?

2084
Axe / Re: Line by line hex to pixel display
« on: June 17, 2010, 12:50:57 am »
What kind of thing do you mean? Like so a sprite shows up one line at a time?

Glad to hear a new feature, Quigibo :)

2085
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 17, 2010, 12:30:37 am »
Well I was referring to the first part of DJ's post. If you're referring to the second part of his, and not mine, then I apologize for that confusion.

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