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Messages - meishe91

Pages: 1 ... 13 14 [15] 16 17 ... 207
211
Miscellaneous / Re: Valentine's Day
« on: February 14, 2011, 05:12:37 pm »
Gonna be honest, in the same boat as Raylin and Sir.

212
News / Re: Correlation Not Far From Testing Stage
« on: February 14, 2011, 04:21:20 pm »
Nah, I was just asking because just in case, for some weird reason, someone ran out of one byte tokens to use and had to resort to using two-byte :P

213
News / Re: Correlation Not Far From Testing Stage
« on: February 14, 2011, 12:05:26 am »
So abs( will NOT work with strings with two-byte tokens or a mix of one and two? Just to make that clear. Will it possibly be implemented later or not so much?

214
News / Re: Correlation Not Far From Testing Stage
« on: February 13, 2011, 05:25:48 pm »
I edited my last post to have my list but just in case you miss it I'll do it here too. I put 9,4, then the other seven in any order.

Can't wait to test it out :D

215
News / Re: Correlation Not Far From Testing Stage
« on: February 13, 2011, 01:21:44 pm »
I would still love to test this. And I would very much like the only homescreen used condition since I was gonna convert my Battle Ship game I made a while ago to use this :)

Edit:
I don't think I'm cut out to do a lot of testing so that's why I just would like to do number 9. But depending on how animated work I can also try 4. So for me, 9,4, other seven in any order.

216
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 11, 2011, 11:47:09 pm »
Z's right. For us here in Mountain time we are one hour behind Central.

217
TI-BASIC / Re: [TI-Basic] Divide Numbers and Rest of Division
« on: February 11, 2011, 04:49:32 pm »
To do Builder's version of the code it would looks something like this.

Code: [Select]
Prompt N,A
If not(fPart(N/A
Then
Disp "DIVISIBLE
Else
Disp "NOT DIVISIBLE
End

Or...

Code: [Select]
Prompt N,A
not(fPart(N/A
Disp sub("NOT DIVISIBLE",1+4Ans,13-4Ans

(Only saves five bytes but every byte counts in TI-BASIC ;))

218
I have tried redownloading it. Multiple times. The only other thing I can think of really is if something in the newer Java updates messed something up but I don't know.

219
I'll try. I've reformatted my computer, again, since then but I'll see if it's still happening.

Edit:
Ya, it's still happening so I'll get the screenshots up in a minute.





That's basically what happens. But everything is always jumping and jittering around, not just stationary.

I mean it still works and everything but it's just looking weird. You have to use the tiny example to see what you're making.

220
Ya, this is a great program. However I've been having trouble with it lately :( Every time I try to run it the selection boxes where you click will get filled with random words and not be correct and such. Any thoughts?

Also, good luck on the updating it part.

221
Bomberman / Re: Bomberman 2
« on: January 29, 2011, 03:20:20 pm »
That looks cool. The only thing I think you should change is that the character looks really Pokemon like and think it should look different. But that's just me, good luck on it :) Looks cool.

222
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 29, 2011, 03:17:52 pm »
It's like the one that I lost a while ago for my RPGish type game. But this one is better I think. I believe it's slower but not that bad.

223
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 29, 2011, 03:05:55 am »
Well i still don't know if I will get an entry in for sure or not but I did get a basic version of my mapping engine done. Just a lot more to go :P

224
TI-BASIC / Re: Choice Endurance Help
« on: January 27, 2011, 08:02:01 pm »
Oh, ok. What was the problem?

225
Miscellaneous / Re: Meishe's Catch Up Day and Status
« on: January 26, 2011, 10:19:19 pm »
Not unless they just got switched since the day this was posted or if there are threads in both. What ever it says they are from is where I read it.

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