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Messages - meishe91

Pages: 1 ... 139 140 [141] 142 143 ... 207
2101
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 16, 2010, 04:56:02 pm »
Ya, I asked the same question. I'm curious too.

Just curious, if there isn't that much of an issue as of right now why are we still looking for solutions? :P

@DJ
Congrats on 10 000 posts!
Just in case there are issues again soon :P

In fact, he was supposed to have Omni, Cemetech and IRC unblocked early June, then suddently one day he stopped showing up on IRC altogether then about two days later, he told me Omni was blocked again. (which is when I got pissed and posted that topic). The day after, Cemetech got blocked and Omni unblocked. Now both are unblocked, but for how long?

Gotcha.

2102
TI Z80 / Re: Multitab 83+ & Chemitab 83+
« on: June 16, 2010, 04:54:41 pm »
I think Multitab is to quickly view all possible results of basic multiplications at once, to not have to calculate them manually one by one. Maybe I am wrong, though.
No, you've got it exactly right, DJ.

*points to gender symbol to the left of the post* I'm a girl, by the way, calcdude.

I've got the basic framework of the program worked out for Multitab, currently the biggest challenge with the code itself that I am facing is the table output.

I think it was your name that made him think you're a guy (Holmes and McCoy both being guys).

As for your programs I think they sound neat. I can only think of a couple issues with Multitab 83+ (at least with the idea of how I would do it): Once you get into bigger numbers (really anything more than a couple tokens wide) you will have to figure out a way to increase the width of the boxes.

With Chemitab 83+ I honestly think the hardest part will be getting a good system for calling the elements and such. Drawing the table and and selection shouldn't be that hard to accomplish.

2103
Axe / Re: Sprite Direction
« on: June 16, 2010, 04:41:53 pm »
If I knew more about the cos( and sin( functions in Axe I would help. Unfortunately I haven't much. Maybe later.

2104
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 16, 2010, 02:58:34 pm »
Just curious, if there isn't that much of an issue as of right now why are we still looking for solutions? :P

@DJ
Congrats on 10 000 posts!

2105
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 16, 2010, 03:14:56 am »
They could also potentially threaten his possessions again to gain the passwords.

2106
Miscellaneous / Re: SirCmpwn not(C parents blocked Omnimaga again
« on: June 16, 2010, 12:40:00 am »
Ya, it has all seemed really dumb and I am very sorry about this SirCmpwn. Why exactly do they restrict the Omnimaga/Cemetech/etc. activity? If you don't mind answering. I mean the only reason I could even think of is if like it was affecting grades and such like that (which I would understand at that point but I don't see that being an issue).

By the way, if Omnimaga is unblocked by his parents couldn't they still check what we are saying here? If so, I would watch what is said about them because then they might feel "a bit" inclined to block it again. Just a thought.

2107
Introduce Yourself! / Re: New Person Here.
« on: June 16, 2010, 12:18:36 am »
Two things:

1. Welcome here. I hope you enjoy your stay here at Club Omnimaga ;D

2. I lost the game.
* meishe91 glares at calcdude84se :P

2108
News / Re: ZTrumpet Releases Exodus 0.90 Beta
« on: June 16, 2010, 12:11:00 am »
You put both of mine in? Thanks ;D. I still can't do level 11 (I think it's that one :P).

2109
Gaming Discussion / Re: Nintendo 3DS
« on: June 16, 2010, 12:07:30 am »
So far, not to downgrade the awesomeness of this (because it is), it looks kinda of like a N64 remake with better graphics :P (And obviously handheld.)

It seems though that the 3D part of this is just introducing better graphics and such instead of systems like head tracking and such. I could be completely wrong though, I haven't done any research on this. That is just what I've kinda seen from the images and such.

For the power button I'm assuming its going to be a "hold" type of system where you have to hold the button for a few seconds before it shuts down. Would at least make more sense if it is.

2110
Art / Re: What could I be planning?
« on: June 15, 2010, 11:55:48 pm »
That sprite sheet looks amazing! Can't wait to see what comes out.

Nobody here plays Super Smash Bros Brawl? :O I recognized that was Lucas right away :P

I haven't played it...for some weird reason. I want to. I played the original and thought this was Nes at first.

16x24 seems good to me. Just make sure to make building doors around the same size so it won't look like characters won't fit in buildings, like I saw before in a RPG

Aw, but that is what makes RPGs so much fun (the size unrealisms :P).

2111
tiDE / Re: tiDE
« on: June 14, 2010, 06:35:44 pm »
Wow! that's intense! way better then my ADE C++ attempt x.x plus you actually know what you are doing :P
Lol, thanks.  I'm trying to mimic the look and feel of Visual Studio.

Well I don't entirely remember what this is (assembly program creator type thing?) but glad to see some progress being made :)
tiDE

Well I don't exactly know what an IDE is so...(Guess I'll look it up later.)

2112
Miscellaneous / Re: Post your desktop
« on: June 14, 2010, 06:34:32 pm »
What size screen is that Netham45?

2113
Well that sucks. Hope he either figures something out or they stop restricting him. (Which I really don't even understand why they are to begin with.)

2114
Axe / Re: The Complete Guide to Effective Axe
« on: June 14, 2010, 06:23:48 pm »
Sorry, I haven't had a chance to really look at it yet. Been very tired and busy. I will soon though. Something though occurred to me. Will you be updating this as things change throughout the newer versions and such?
The one posted in this forum is not even a version.  It's just to get a review for style.

I think he's asking if you'll keep updating the final version as Axe evolves.

Ya, this is what I meant. I'm aware this is just a "sneak-peak." Glad to hear that it will get updated though until the final version :)

2115
Axe / Re: Enlarging sprites?
« on: June 14, 2010, 01:34:02 am »
@Raylin
Any of this stuff help?

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