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Messages - meishe91

Pages: 1 ... 140 141 [142] 143 144 ... 207
2116
tiDE / Re: tiDE
« on: June 14, 2010, 12:13:41 am »
Well I don't entirely remember what this is (assembly program creator type thing?) but glad to see some progress being made :)

2117
Axe / Re: The Complete Guide to Effective Axe
« on: June 13, 2010, 11:23:22 pm »
Sorry, I haven't had a chance to really look at it yet. Been very tired and busy. I will soon though. Something though occurred to me. Will you be updating this as things change throughout the newer versions and such?

2118
Axe / Re: The Complete Guide to Effective Axe
« on: June 12, 2010, 08:25:25 pm »
This sounds really cool. I'll check out the document. Would you like error reports and such if any are found?

2119
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 11, 2010, 09:34:29 am »
Well actually, if I'm reading this right (I'm using the timer commands) Text( is actually a little bit faster. I could be wrong though and be reading the results wrong.

2120
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 11, 2010, 05:08:44 am »
Oh ok, that's what I thought but I haven't had time to use this so wasn't sure.

2121
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 11:50:59 pm »
Oh ok.

2122
Art / Re: Sprite help for Axe game
« on: June 10, 2010, 11:44:07 pm »
An eagle is also pretty majestic too, but I believe you're looking for more of a feline or canine.

2123
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 11:41:04 pm »
Well I just mean it is really flickery when you use Output( as opposed to Text when it seems almost flickerless.

By the way, what was your old test to see which is faster?

@ztrumpet
What test did you do?

2124
Art / Re: Sprite help for Axe game
« on: June 10, 2010, 10:56:36 pm »
Oh. Well nevermind then. Wouldn't it still transfer to the calculator correctly though?

2125
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 10:55:04 pm »
If you swap the Text(s with Output(s it doesn't work. Or are you talking about a different thing?

2126
Gaming Discussion / Re: Nintendo 3DS
« on: June 10, 2010, 10:49:39 pm »
The one in the video?

^agreed. i feel like it might make games difficult to play... imagining having to navigate a 3d map with arrow keys makes my head hurt

that video is epic: i've never seen it in motion before, and lol at the electric cello in the back

That actually could be an electric bass. It's hard to tell without getting a close up :P

2127
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 10:43:56 pm »
Oh, I could have sworn that you said Text( was faster, but I guess I remember it wrong or misread. Why does my little test program work on the graphscreen and not the homescreen then?

2128
TI-BASIC / Re: Extra/Hidden Characters
« on: June 10, 2010, 10:39:45 pm »
Well that is rather lame of TI (among other reasons :P).

2129
Art / Re: Sprite help for Axe game
« on: June 10, 2010, 10:38:36 pm »
Ya, the two dots are a bit random. I do like it though, just wish it didn't look quite so 2D (no idea if that makes sense to anyone else besides me :P).

Sorry, but can you put that in .bmp format?  I can't read .8xi files.

Ya you can. .8xi is the picture format for calculators. So either pull up an emulator or put it on your calculator and just recall Pic6.

2130
TI-BASIC / Re: Extra tokens and token picker (with grayscale)
« on: June 10, 2010, 06:52:51 pm »
Oh ya. I forgot that. Oh well, doesn't make much of a difference :P I think nemo is right though (I just got in the habit from seeing Weregoose's code :P).

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