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TI Z80 / Re: Numb3rs
« on: June 10, 2010, 06:48:30 pm »
Nice, DJ. Any reason for the 1337 speak?
Spoiler For For those who can't read what DJ said:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2131
TI Z80 / Re: Numb3rs« on: June 10, 2010, 06:48:30 pm »
Nice, DJ. Any reason for the 1337 speak?
Spoiler For For those who can't read what DJ said: 2132
TI-BASIC / Re: Extra/Hidden Characters« on: June 10, 2010, 06:30:03 pm »
Ya, that's the black square I've seen by running some Axe programs. Does anyone know why it isn't accessible anymore?
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Gaming Discussion / Re: Nintendo 3DS« on: June 10, 2010, 06:23:41 pm »
Ya, if they plan on doing something that takes up battery life they will do something to correct that most likely (probably a bigger batter I would think).
By the way, for anyone not aware of what head tracking is here is an excellent example. 2134
TI-BASIC / Re: Extra tokens and token picker (with grayscale)« on: June 10, 2010, 06:13:54 pm »
Ya, I was trying to do it on the homescreen at first with Output( but then remembered that the Text( is faster.
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Other / Re: Anyone Else Have a HD2?« on: June 10, 2010, 06:11:11 pm »
Couldn't tell ya without a pic or something
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TI-BASIC / Re: Extra tokens and token picker (with grayscale)« on: June 10, 2010, 06:04:37 pm »
Wait, why am I getting credit?
Also, isn't that second picture by Weregoose a chart of Dual-Layers? This seems cool. I will check this out later when I have a chance. Last thing...I just made a pretty legit looking 4-level grayscale test in TI-BASIC... It isn't anything special and I doubt it would be good in a program but it looks really nice on the graphscreen I think. Code: [Select] ClrDraw I realize similar things have been accomplished before but I just thought I'd share it because it is really practically flickerless (I only see a tiny little flicker thing like every few seconds). I'm on a 84+ by the way. Sorry, just got excited 2137
Pokémon Purple / Re: [PP] Progress '10« on: June 10, 2010, 04:56:33 pm »
I'm also glad to see this progressing. Good luck on the battle system coding. What do you plan on making it like? Fully graphical and all or what?
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Gaming Discussion / Re: Nintendo 3DS« on: June 10, 2010, 04:38:55 pm »
Well that's why stereoscopic is an outdated method now
That's pretty cool if they get that to work. I've seen multiple examples of this type of effect (phone programs, a Wii hack/program/trick/etc., and a full real room example.). 2139
Axe / Re: platform collision question.« on: June 10, 2010, 04:34:39 pm »
Also, just a side note, since Axe is pretty fast and everything is either monochrome or grayscale you could possibly just let him fall through. Since there aren't multiple colors it might go unnoticed. Just a thought. What ever you do that I'm sure it'll look and feel good game wise
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Axe / Re: platform collision question.« on: June 10, 2010, 04:06:53 pm »
Well if you're implementing physics into this (similar to the one Sir made for HL2) where you kinda skid when you stop moving that could kinda fix it so it is less likely you'll stop like that and just go over. I don't know if that is what you want. I think it'd be fine either way.
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TI Z80 / Re: Numb3rs« on: June 10, 2010, 03:59:05 pm »
That is pretty neat. I might just have to try that out later. Looks fun
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TI-BASIC / Re: Extra/Hidden Characters« on: June 10, 2010, 03:52:07 pm »
Ya, I think that is what they were saying. That it only works on certain versions of the OS, but I may be wrong.
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TI Z80 / Re: Geometry Wars« on: June 10, 2010, 02:42:36 am »
Sorry to hear that this is getting canceled (unless a 83+ version gets started) (Even though it wasn't technically official yet )
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Art / Re: Sprite request for Nostalgia« on: June 10, 2010, 02:39:56 am »
Those are looking really cool!
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TI Z80 / Re: Calcalca« on: June 09, 2010, 10:55:37 pm »If you did do something that would make it faster but you'd have repeditive code you could always make either a sub-program that is recalled or put a Lbl at the top of the program with the code. What trick are you talking about? I just meant if you have repetitive code put it at the top of the program in a Lbl since TI-BASIC scans from top to bottom when searching for Lbls. |
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