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Messages - meishe91

Pages: 1 ... 142 143 [144] 145 146 ... 207
2146
Introduce Yourself! / Re: Hey Guys!
« on: June 09, 2010, 05:59:35 am »
There was a GameBoy color hack?

2147
TI Z80 / Re: Calcalca
« on: June 09, 2010, 05:44:53 am »
looks nice
you're right, though, the speed is painful
also, i would suggest not clearing the homescreen after a unit conversion, and not having parentheses for prefixes (though i don't know how possible that is)

I have to clear the homescreen because I use Output( to display the answer, and there's no way to tell what line I'm on except with *sigh* ASM.

Guess I could use Disp, but then textwrapping would be a nightmare. :(

I like how you also included Google's little "answer to life/universe/everything) ;)

Had to add that. I found that answer, anyway. ;)

edit: do you think you need parentheses at all? i can't really see why they need to be there for clarity ( i mean, (7 (in))=17.78((c)m))) is kind of silly
and i can't think of why they'd be needed for coding purposes...although i may be wrong about that

edit2 didnt read your whole first post. so, parentheses ARE needed...damn

Parentheses actually makes life easier for the program. It's kind of hard to explain now, but basically, if there were no parentheses, I would have to add a lot more duplicate coding, making the size approximately double. Though it would make the program a little faster, I guess...

edit3 lol i'm a little "submit button" happy today...

I do that all the time. :D

what if you ran another routine that's kind of like a "find and delete" to kill parentheses? although it might make the program even slower...and also tightening the user's syntax to allow for spaces to be cushions over parentheses might be viable...

What do you mean by "cushions"?

The way spaces are implemented now, they're pretty much ignored. I'm actually taking advantage of the fact that the program adds so many unnecessary parentheses here; because of this, the user can add as many spaces as he wants and they would all be counted as implicit multiplication.

Also, it's a pain that variables can't be stored in-program... although the only way for that to be allowed would be with ASM..sigh..guess you can't have everything

Yeah...but what kind of "variables" would you want to store? If you think it's a good idea to store the answer or the original expression, it'd be pretty easy to add that in at the end.

EDIT: Whoa... I just realized I had a habit of making REALLY LONG POSTS.

If you did do something that would make it faster but you'd have repeditive code you could always make either a sub-program that is recalled or put a Lbl at the top of the program with the code.

I was looking through the program, and I thought, hmm... wouldn't it be easier if you knew all the variables calculator can accept? Like, you can implement scrollable menu that shows what unit you want to put in, and what output unit you want, something like itouch menu.
I think that will lessen the user making syntax error that the calculator doesn't recognize and lessen the frustration, them going like, 15 In into m instead of 15 in into m.

His whole goal is to try to make it like the Google thing, I believe. Which has you type everything in.

2148
Art / Re: Sprite help for Axe game
« on: June 09, 2010, 05:36:36 am »
I took it from Final Fantasy I, the very first original one.

This one?

2149
Humour and Jokes / Re: [Idea] Necropost Day
« on: June 08, 2010, 04:58:25 am »
I nominate the 5th of November so that all will remember.

I second this :P

2150
Axe / Re: Help on collision for tilemaps
« on: June 08, 2010, 04:53:49 am »
To make a screen shot you need to have something like WabbitEmu, which is in the Downloads section.

What I'm saying about the 7*8 is that your side view displays 7*8 sprites instead of 8*8 like the front and back view.

Code: (Side Sprites) [Select]
1►███████
2►███████
3►███████
4►███████
5►███████
6►███████
7►███████
8►███████
  ▲▲▲▲▲▲▲▲
  12345678

Code: (Front/Back Sprite) [Select]
1►████████
2►████████
3►████████
4►████████
5►████████
6►████████
7►████████
8►████████
  ▲▲▲▲▲▲▲▲
  12345678

I know you are using 8*8 hex, I'm just saying what is being displayed isn't 8*8.

2151
TI Z80 / Re: Calcalca
« on: June 08, 2010, 02:21:59 am »
Well I don't think there is a real abbreviation for slugs but ya I'm sure "slg" would work. Glad to hear you got the pound issue fixed. What did you end up doing?

2152
Axe / Re: Routines
« on: June 08, 2010, 02:19:45 am »
Ah ok. I kind of understand, I think.

2153
Axe / Re: Routines
« on: June 08, 2010, 01:46:47 am »
Quick Side Question: Is ROM the same thing as the Archive?

2154
Art / Re: Sprite help for Axe game
« on: June 08, 2010, 01:28:14 am »
Do we know who made Final Fantasy? I based it off of his characters (otherwise, I wouldn't have thought of such a chubby (in a good way) wizard).

And if you end up using this, I suggest lowering the hairline of the hood (for the front view) by one pixel. That way, it matches the side views. I don't have time to change it, sorry. Someone else could edit the picture for me, though. A word of caution to anyone who wants to do this: the colors are already screwed up, so be careful. :)

Which Final Fantasy were they taken from is the question. I'm pretty sure we could figure it out after that.

2155
The Axe Parser Project / Re: Axe Parser
« on: June 07, 2010, 11:40:54 pm »
Oh! It's those tokens. I thought the first to were multiplication and addition :P Now I know which ones. Thanks :)

2156
The Axe Parser Project / Re: Axe Parser
« on: June 07, 2010, 11:29:55 pm »
There is a square symbol O.O I mean I knew there was a solid black character but I didn't think it was accessible. Unless this is something completely different :P

It just looked like one of the squares that displays when a character can't be shown, that's why I asked :P

2157
Axe / Re: Help on collision for tilemaps
« on: June 07, 2010, 11:16:25 pm »
Hmmm, interesting. I don't know if this would be an issue with part of it but could possibly some of the detection be off since front and back are 8*8 while the side views are 7*8? I haven't gone over your code to see what kind of collision detection you're using but that might be part of it but I don't know. Other than that though I don't know, still need to look at the code.

2158
The Axe Parser Project / Re: Axe Parser
« on: June 07, 2010, 11:03:46 pm »
What is the third equation? The symbol is a square.

2159
Introduce Yourself! / Re: Hey Guys!
« on: June 07, 2010, 10:56:03 pm »
Welcome to Omnimaga. I hope you enjoy your stay. You should be receiving some complimentary peanuts shortly.

We'd love to see what programs you have up your sleeve if you wanna share them :)

2160
It looks like he is controlling it but I'm not sure.

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