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Introduce Yourself! / Re: Hey Guys!
« on: June 09, 2010, 05:59:35 am »
There was a GameBoy color hack?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2146
Introduce Yourself! / Re: Hey Guys!« on: June 09, 2010, 05:59:35 am »
There was a GameBoy color hack?
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TI Z80 / Re: Calcalca« on: June 09, 2010, 05:44:53 am »looks nice If you did do something that would make it faster but you'd have repeditive code you could always make either a sub-program that is recalled or put a Lbl at the top of the program with the code. I was looking through the program, and I thought, hmm... wouldn't it be easier if you knew all the variables calculator can accept? Like, you can implement scrollable menu that shows what unit you want to put in, and what output unit you want, something like itouch menu. His whole goal is to try to make it like the Google thing, I believe. Which has you type everything in. 2148
Art / Re: Sprite help for Axe game« on: June 09, 2010, 05:36:36 am »2149
Humour and Jokes / Re: [Idea] Necropost Day« on: June 08, 2010, 04:58:25 am »I nominate the 5th of November so that all will remember. I second this 2150
Axe / Re: Help on collision for tilemaps« on: June 08, 2010, 04:53:49 am »
To make a screen shot you need to have something like WabbitEmu, which is in the Downloads section.
What I'm saying about the 7*8 is that your side view displays 7*8 sprites instead of 8*8 like the front and back view. Code: (Side Sprites) [Select] 1►███████ Code: (Front/Back Sprite) [Select] 1►████████ I know you are using 8*8 hex, I'm just saying what is being displayed isn't 8*8. 2151
TI Z80 / Re: Calcalca« on: June 08, 2010, 02:21:59 am »
Well I don't think there is a real abbreviation for slugs but ya I'm sure "slg" would work. Glad to hear you got the pound issue fixed. What did you end up doing?
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Axe / Re: Routines« on: June 08, 2010, 01:46:47 am »
Quick Side Question: Is ROM the same thing as the Archive?
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Art / Re: Sprite help for Axe game« on: June 08, 2010, 01:28:14 am »Do we know who made Final Fantasy? I based it off of his characters (otherwise, I wouldn't have thought of such a chubby (in a good way) wizard). Which Final Fantasy were they taken from is the question. I'm pretty sure we could figure it out after that. 2155
The Axe Parser Project / Re: Axe Parser« on: June 07, 2010, 11:40:54 pm »
Oh! It's those tokens. I thought the first to were multiplication and addition Now I know which ones. Thanks
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The Axe Parser Project / Re: Axe Parser« on: June 07, 2010, 11:29:55 pm »
There is a square symbol I mean I knew there was a solid black character but I didn't think it was accessible. Unless this is something completely different
It just looked like one of the squares that displays when a character can't be shown, that's why I asked 2157
Axe / Re: Help on collision for tilemaps« on: June 07, 2010, 11:16:25 pm »
Hmmm, interesting. I don't know if this would be an issue with part of it but could possibly some of the detection be off since front and back are 8*8 while the side views are 7*8? I haven't gone over your code to see what kind of collision detection you're using but that might be part of it but I don't know. Other than that though I don't know, still need to look at the code.
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The Axe Parser Project / Re: Axe Parser« on: June 07, 2010, 11:03:46 pm »
What is the third equation? The symbol is a square.
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Introduce Yourself! / Re: Hey Guys!« on: June 07, 2010, 10:56:03 pm »
Welcome to Omnimaga. I hope you enjoy your stay. You should be receiving some complimentary peanuts shortly.
We'd love to see what programs you have up your sleeve if you wanna share them 2160
The Axe Parser Project / Re: Axe Programming Contest--For those who wish to announce their projects« on: June 07, 2010, 10:52:14 pm »
It looks like he is controlling it but I'm not sure.
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