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Messages - meishe91

Pages: 1 ... 148 149 [150] 151 152 ... 207
2236
TI-BASIC / Re: Extra/Hidden Characters
« on: May 29, 2010, 12:53:50 am »
That only shows 134 characters I think, not 208.

2237
TI Z80 / Re: Calcalca
« on: May 29, 2010, 12:19:56 am »
If you're still working on this over at UTI and such I'm sure Goose or Thornahawk could help over there. They seem to be very math savvy (10 point word of the day :P).

2238
TI-BASIC / Re: Copy/Paste Programs
« on: May 29, 2010, 12:15:24 am »
ROL2 is DJ's Reign of Legends 2 game. Can't answer the other two questions, sorry.

2239
Miscellaneous / Re: [YouTube Series Idea] Ask Mario
« on: May 29, 2010, 12:10:38 am »
I would say number two is a good way to go too. However if it was possible I would have just a normal voice read the questions and then the answers are in the Mario voice. Later in the series when you get better software as you are answering you could have relevant pictures cycle through maybe. Just a thought.

2240
TI-BASIC / Re: Sidescrolling
« on: May 28, 2010, 08:09:51 pm »
Oh, and if you do the home screen approach then there are ways of actually altering the font to look like good sprites (this is using assembly utilities though). Depends on your definition of "pure BASIC."

2241
TI-BASIC / Re: Sidescrolling
« on: May 28, 2010, 07:46:52 pm »
Technically I believe it is possible but you have to refresh the screen after every movement that reveals more level. So I think it will just run really slow. In Axe however it may be possible if you're interested in going that route.

2242
TI Z80 / Re: Calcalca
« on: May 28, 2010, 07:44:07 pm »
And I'll try to help however I can too.

2243
TI Z80 / Re: Calcalca
« on: May 28, 2010, 07:07:19 pm »
I can probably help some, or can try. I'm not exactly for sure what you are trying to do for sure though.

One thing I noticed though is you can just have Input Str1 instead of Input "",Str1.

Actually scratch that. I forgot that it puts a ? there, which I don't see as in issue but ya, I'm not you.

2244
News / Re: The end of Revsoft?
« on: May 28, 2010, 06:49:43 pm »
Glad to hear that RevSoft is back up. Anyone else notice that the spambot misspelled Canada? :P

2245
TI Z80 / Re: TI-OS BASIC For( Bug Fixed
« on: May 28, 2010, 07:57:23 am »
BrandonW doesn't want to work for TI, I believe. He said during his podcast that he doesn't want to because then he wouldn't be able to really contribute to the community much due to contracts and signing of them and all that nasty stuff.

@BrandonW
I believe that is roughly what you said, right?

2246
KnightOS / Re: our dear friend third-party OS project: KnightOS
« on: May 28, 2010, 07:51:45 am »
Ah ok, gotcha. Thanks.

2247
TI Z80 / Re: TI-OS BASIC For( Bug Fixed
« on: May 28, 2010, 03:21:52 am »
Well if TI didn't leave it to BrandonW to fix their mistakes none of that would be an issue :P

What is the ALCDFIX program? Never heard of it.

2248
Miscellaneous / Re: [YouTube Series Idea] Ask Mario
« on: May 28, 2010, 03:18:03 am »
Ah, sorry. I can't really think of any question though, right now anyways. Good luck on the first episode :)

Disclaimer: This is gonna sounds really band-geeky :P

@Z
Very nice.
Did you have a cup or straight mute in for that? It just muted to me for some reason (very sorry if it wasn't, not meaning to insult or anything).
Was that high note toward the middle a high G or C? I thought it was a C but can't tell now that I think about it.
Also, nice vibrato at the end :)

2249
KnightOS / Re: our dear friend third-party OS project: KnightOS
« on: May 28, 2010, 03:05:42 am »
Hello,
Thanks to geekboy, I can access the forums.  Thank you, geekboy.
Also, I would like to point a few things out.
The problem with the rom is the boot page.  There actually isn't one.  It just skips and hops its way over to page 00 for now, which is pretty stupid, but whatever.
Also, if you guys want a chance to play around with a multithreaded OS, there already is one.  It is semi-done, and I've played around with it.  It's called BAOS, and you can get it here: http://www.ticalc.org/archives/files/fileinfo/398/39863.html.

Developers should know that KnightOS will require coders to use location-independent code.  This means that using call, jp, and occasionally ld will not work.  However, I have included macros kcall, kjp, and kld for the programmers use, which will run slower the at first, but will run just as fast as the application's life progresses.

Calc84, nice to hear!  I look forward to seeing more about it.

Does anyone know how to set up the system interrupt?  I tried, but it didn't work too well, and looking through the source code from OS2 didn't help too much.

I tried KnightOS on hardware the other day, and it worked fine, with the exception of a buggy keyboard driver (O_o).

Progress on my other projects is just chuggin along.  I made a hex editor with Axe that I'm slowly working on, and I'm working on a floating point math library for Axe off and on.  Mosaic is going good, the assembler is fast.  The GUI is still non-functional, with a couple exceptions.

Well very cool, hopefully nothing will take destroy Geekboy's work now.

I wish you luck on this OS project (along with calcdude84se on his).

What exactly is a hex editor? That's cool though. What is the math library for exactly? Any news on HL2? Also, good luck with Mosaic, glad to hear it's coming along.

2250
TI Z80 / Re: Elmgon Progress
« on: May 28, 2010, 02:44:09 am »
I would think pxl-Test( since I think it is the fastest method of collision detection. I could be wrong though.

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