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TI-BASIC / Re: Choice Endurance Help
« on: January 26, 2011, 07:41:33 pm »
Ok, thanks. I'll try to get to it when I get some time.
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TI-BASIC / Re: Choice Endurance Help« on: January 26, 2011, 07:41:33 pm »
Ok, thanks. I'll try to get to it when I get some time.
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TI-BASIC / Re: Choice Endurance Help« on: January 25, 2011, 11:48:29 pm »
Ok, I'll take a look ASAP. Could you tell maybe what each one does or which needs to be run first or something?
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TI-BASIC / Re: Choice Endurance Help« on: January 25, 2011, 05:51:48 pm »
Well try just typing in random characters like CElskdjfslkj or something like that. When you get down to stuff like two or three letters then there is a good chance it's been taken already. Or common things like A, B, C, etc. those have been taken too already.
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TI-BASIC / Re: Choice Endurance Help« on: January 24, 2011, 08:54:01 pm »
What names have you tried? Have you tried just punching in a bunch of random crap and testing?
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Miscellaneous / Re: Guess who's back.« on: January 24, 2011, 04:37:26 pm »
Well back! We've missed ya around here. Hope things go well with everything though.
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TI-BASIC / Re: Choice Endurance Help« on: January 24, 2011, 04:36:00 pm »
Could you upload any files or anything? It would be helpful to see exactly what's going on. I kind of went over the code but not entirely but didn't see anything unless prgmA resets the value of A or something.
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Miscellaneous / Re: Meishe's Catch Up Day and Status« on: January 23, 2011, 11:31:45 pm »
Thanks guys. Ya, its just been a bit hectic lately with school starting last week and getting ready for it before that and vacation and just all that, along with personal stuff. But ya, hopefully I'll have more time soon.
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Miscellaneous / Meishe's Catch Up Day and Status« on: January 23, 2011, 10:11:29 pm »Intro Well today I’m going to attempt to play “catch up” and go through, and reply to, as many topics as realistically and mentally possible. I, however, am not replying into each thread individually as you can see and will instead just do it all in one thread. Don’t ask why, it will just be easier for me News: Congratulations on the release, and feature, Z! Glad you finally were able to get this finished and released. However, I must admit I have not been able to try it yet (with the computer and time issues and such ) But, I will definitely try this soon! It looks great though and it seems that everyone has really enjoyed it. Great job, again. Awesome! I will have to check them out. I have skimmed them very briefly before but never read them yet so I will do that soon. But since I haven’t gotten to anything about Correlation yet I’ll just say I can’t wait for it and beta testing and all Hope it’s all going well. Not much to really say but congrats to Quigibo on winning with Axe Parser and congrats to Kerm for coming in second with DCS7. Both are great applications. Also, great job to the other people who were entered and did great in the results and everything. Well I didn’t read too much of the full topic but just wanted to say congrats on getting the beta out. I know it’s been in development for a while. Hope future progress goes well on this and is smooth. I don’t know how much I will be using this really but it looks great so far. Have said it in the main thread but just wanted to say good luck to everyone in the competition. Should be interesting to see all of the entries. Wow, that looks really cool. I’m sure I’ll stumble upon the actual thread later but looks really cool. I saw it in the download section a while ago but didn’t look too much into it but thought it looked neat. Nice job, good luck on other games if you go for trying to make them. Our Projects: So I haven’t read the whole topic from the last time I read it but wow, it has come a long way since I last saw it. Great job on this, Squidgetx. Can’t wait for a release of this and all. Looking so great. Much like with Ash:Phoenix I haven’t read all the topics but it looks great from last I saw of it. Has come quite a ways and great job with it. Good luck with future progress on this, Yunhua98. Wow, this is looking so great. I can’t wait to try this out and mess around with it! Hope progress on it is going well and continues to go well. Glad to hear that progress is still being made on this. Hope things go smoothly. Well this one is a new one to me. It looks great though! The story is also very nice, I think. Good luck on any future progress with this. It looks like it will be turning out great Other Calc-Related Projects And Ideas This looks really cool. Wasn’t this originally an iTouch app or something similar like that? I know I’ve seen a couple other versions of this floating around Omni before but yours looks really sweet. Great job on it. That is looking really cool. I haven’t tried it out but I will if I have the time. It looks really fun and interesting. Good luck on it (if there is any more progress that needs done on it) and great job so far. Wow, that looks like a really cool game. I don’t really know the status of it right now but it looks great. I’ve been kind of hoping that someone would come up with some sort of isometric type game with it (I think the idea was thrown around a few times but nobody really did it). Anywho, again it looks great and hope future progress goes well with it. Looks really great, Deep Thought! I especially like the scrolling background faces. That’s really nice. I personally like the gray-on-white background look better because you can see the score better and I just like how it looks. But either one is fine. Great job, again, on it. This looks like a really cool and very fun game! I’ve always liked those types of game. Great job on it. I’ll have to try it out sometimes. Good luck on any future updates! This seems like a really awesome project! I can’t wait to see how you work out the third and fourth dimension! Good luck on it. It looks great so far. I’m am very sorry to hear that this has now died But that’s cool about you releasing the physics engine. It looked really impressive from what I remember of it and all. This looks like a very cool game. I remember seeing Raylin’s version of this as a TI-BASIC game a while ago and always loved the idea of it. Great job with it and can’t wait for more progress on it. Looks really sweet! I saw this in the download section a while ago and wanted to give it a try but didn’t have time. I’ll definitely have to when I get some more time. Great job on it! Like I said with cUbEs, I really have always liked the sliding game type. This looks really impressive. I don’t think I’ve seen a RPG without magic in a long time. Very cool though, hope this goes well. Can’t wait to see how this all turns out. Good luck on it. Wow, it is looking so great. I haven’t checked on it in a long time but it looks really nice. Great job on it! This looks really cool. Great job on it. I hope the development is going well. I really like the sprite you use for the explosions. As I said before this looks really cool. I have absolutely no idea how to play the game but it looks really interesting. Conclusion So ya, I think that’s really all I have to say for now. I know I missed a lot of topics and didn’t reply to a lot but hey, I’m only human As for my activity around here…unfortunately I have absolutely no idea what it will be like. I’ll always be keeping an eye on things though, whether I’m posting or not (I mean I’m not in the top people online most for nothing ). I do hope to get a contest entry in for The Storm contest that’s going on right now, but there still aren’t any guarantees since I do have school going on right now along with some personal stuff going on in life too. I also hope to get another game or two out as well soon, though I need to kind of start them over again or something because either I forgot what I was doing or just need to restart. Anywho, just wanted to make a post like this for the fun of it and because it was easier for me. I, at some point, may go and put these replies in their respective topics but for right now I’ll just keep them here. 235
TI Z80 / Re: Homescreen Game Pack« on: January 23, 2011, 09:20:12 pm »
Hey, I just wanted to apologize for not getting my games to you yet. I've been busy with getting school started, computer issues, and time issues. I hope to get those to you soon though.
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Miscellaneous / Re: Programming Tutorials, Help, Etc.« on: January 23, 2011, 05:32:28 pm »
@Deep Thought
Ya, I'll add that soon. I'm going through topics and such over the next couple days so I should be updating this more and more if there are any other tutorials around that I haven't seen. @DJ Ya, I'll add those, I think there is already a French up there somewhere. So in short...yes, I'll add them when I get to it. 237
Official Contest / Re: [BULLETIN] Cage Match Help« on: January 23, 2011, 01:45:07 pm »
Ya, like Builder said. The trick is to do entire rows at a time instead of each tile.
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Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 09:02:50 pm »
Wow...those are looking great. Can't wait to see how they turn out.
@Raylin Sorry to hear 239
TI-BASIC / Re: [CHALLENGE]Logic and Optimization« on: January 22, 2011, 02:29:54 pm »
There is a topic somewhere about screen flipping with an app (CalcSys I think) so ya. But glad you got it figured out.
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TI-BASIC / Re: [CHALLENGE]Logic and Optimization« on: January 21, 2011, 10:15:30 pm »
How big is it currently so we know what to try to beat?
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