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Other Calculators / Re: TI game console?
« on: May 26, 2010, 02:54:17 pm »
I thought he just bought one off TI? Either way I hope it works though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2266
Other Calculators / Re: TI game console?« on: May 26, 2010, 02:54:17 pm »
I thought he just bought one off TI? Either way I hope it works though.
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Art / Re: worm 8x8« on: May 26, 2010, 02:47:02 pm »
Well if your planning on doing this in Axe I think the 8x8 is the best way to go because I think other sprite sizes are harder to use, correct? I haven't heard or read anything about other sprite sizes being supported or easily done (then again I have no clue really).
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TI Z80 / Re: TI-OS BASIC For( Bug Fixed« on: May 26, 2010, 02:43:24 pm »
What exactly is meant by an independent program to do it instead of a patch? Also, great work Glad to know this can be fixed now (especially for people who need to spare every byte possible when creating a program). Good luck with figuring out how to explain this to TI.
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News / Re: Video tribute to Axe Parser project« on: May 26, 2010, 05:04:49 am »
@Quigibo
Ya, that would really suck and I know where your coming from. But considering what it takes to even learn Axe I would bet all the games will be at least tolerable. @DJ Very epic, my friend 2271
Miscellaneous / Re: [YouTube Series Idea] Ask Mario« on: May 26, 2010, 02:53:29 am »
I'm just gonna guess that Charles Martinet is the original Mario voice?
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Miscellaneous / Re: [YouTube Series Idea] Ask Mario« on: May 26, 2010, 02:41:05 am »
Ah ok, gotcha. And ya, I thought so haha. I think as you got further in the accent started to relax but ya, at the beginning it was good.
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Miscellaneous / Re: [YouTube Series Idea] Ask Mario« on: May 26, 2010, 02:23:54 am »
Sorry but what is SFW and NSFW?
And very cool idea and great start, as said before haha. I legitimately thought you like ripped the beginning part from a game but then when you started talking I was like "Holy crap!" lol. 2274
Humour and Jokes / Re: My... my... my post count! Look at it!!!« on: May 26, 2010, 12:52:04 am »
Congratulations
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: May 25, 2010, 09:02:01 pm »
That's really cool Looks great.
Did I miss something for why everyone is trying to recreate Builder's water program? Or is he just that awesome? 2276
Web Programming and Design / Re: jBasic« on: May 25, 2010, 08:58:38 pm »
So I just tried out the physics demo again today. Looking good still. Odd things were going on though. First thing is that when I added more blocks it just created the new ones and stopped using the original (like it created the right amount of blocks and such). Then with more blocks I was just able to pass though the bounds really easily.
The website looks really cool by the way 2278
Humour and Jokes / Re: Twilight: The Game! - 83+ Grayscale Axe RPG!« on: May 24, 2010, 08:57:20 pm »
Oh thank god, I thought this was for real for a second
P.S. I lost the game. 2279
TI-BASIC / Re: String to List Glitch« on: May 24, 2010, 04:26:59 pm »
What about when you do something like "L2+2→Y? How does that work since you don't have the multi-number output a list does?
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TI Z80 / Re: Map Converter« on: May 24, 2010, 04:20:03 pm »
Updated the program for when your choosing a wall character that it uses the reordered tokens I did. No other update was done, should probably do some though.
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