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Axe / Re: Physics Lessons
« on: May 16, 2010, 05:07:00 pm »
Well I'm glad to hear work is going great then
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2341
Axe / Re: Physics Lessons« on: May 16, 2010, 05:07:00 pm »
Well I'm glad to hear work is going great then
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Axe / Re: Physics Lessons« on: May 16, 2010, 04:48:59 pm »
Oh ya! I completely forgot about that How is that going?
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Axe / Re: Physics Lessons« on: May 16, 2010, 04:12:54 pm »
Other projects? Now I'm really interested How'd the testing go? And glad to hear the lesson is being worked on
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TI Z80 / Re: Phoenix: Axe Version« on: May 16, 2010, 03:12:23 pm »
Ah ok, I thought so. Oh, well on WabbitEmu it looked like the enemy was switching between two sprites as it went up and down. It could just be me though. Looked cool though haha.
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TI Z80 / Re: Phoenix: Axe Version« on: May 16, 2010, 03:01:23 pm »
Very nice. I like that. The alternating enemy sprite is cool. The bullet sprites look a bit un-bullet like though, to me anyways. I also think that the upgrades disappear a little do fast. Oh, and is it supposed to get to the point where no upgrades are dropped? Great work though, I like the progress being done
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Axe / Re: Physics Lessons« on: May 16, 2010, 02:40:45 pm »
It's ok, I understand what ya mean. It just seemed to come off as a little rude is all. But like I said just keep experimenting. One thing you can do is ask for help from people here. Like make code that works and then ask for optimization help. We like helping people when we can
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Axe / Re: Physics Lessons« on: May 16, 2010, 03:06:15 am »
Please be patient. I'm sure Builderboy will get to this when he has time. I'm fairly sure he has had school stuff lately (such as AP tests I believe) and other things. Just keep experimenting in the mean time.
An idea though is to have it test the pixel 2 pixels below the character. I can elaborate on that, maybe, if you want. 2349
TI-BASIC / Re: Matrix Help« on: May 15, 2010, 11:08:44 pm »
Haha ya, neither did I until I looked up the BBCode commands that SMF supported (there is a list on their site).
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The Axe Parser Project / Re: Axe Parser Comments and Questions« on: May 15, 2010, 10:49:24 pm »Hi and welcome here! TI-Coder v1.0 is another computer BASIC editor. It does have some little glitches (such as if you type DelVar after another it will start turning the ones after the first into text; some other things like not displaying some characters (all extended calculator characters though, I believe)). Still nice though. 2351
TI-BASIC / Re: Matrix Help« on: May 15, 2010, 10:35:39 pm »
What does putting the T there do exactly?
Also ya, [code][/code] doesn't support BBCode but you can also do something like ^T and then say that is the little superscript T instead of the variable T. Another quick, useful, BBCode command that is useful when talking about such things is the use of [nobbc][/nobbc] because anything in between them will not be made into the graphic equivalent when it is submitted. Just thought it'd be handy so people don't have to do [ quote ] and such (Sorry, I just enjoy using BBCode for some reason ) 2352
The Axe Parser Project / Re: Axe Parser Comments and Questions« on: May 15, 2010, 10:21:56 pm »
Well I'm just changing this because it seemed Quigibo did a better explanation. If you want to delete this post, DJ or someone, you can.
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Introduce Yourself! / Re: Hello All« on: May 15, 2010, 09:29:20 pm »
Welcome to Omnimaga and enjoy your stay
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Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner / Re: Mistakes made in the ASM tutorials« on: May 15, 2010, 09:15:35 pm »
That would be the answer to the universe, life, AND everything
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