Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - meishe91

Pages: 1 ... 157 158 [159] 160 161 ... 207
2371
Portal X / Re: Portal X
« on: May 14, 2010, 12:58:13 am »
That looks really awesome, Builder. I hope things go well with the optimizations and page switching!

2372
Other Calculators / Re: Fishy by Iambian
« on: May 14, 2010, 12:51:35 am »
This looks really interesting. I'll try it as soon as I can. What is it written in?

2373
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: May 14, 2010, 12:46:55 am »
That looks really cool! I have no idea what it is (besides looking like a water simulator type thing) because I haven't read the previous posts or anything but sweet! Great job DJ!

2374
TI Z80 / Re: Phoenix: Axe Version
« on: May 12, 2010, 11:38:35 pm »
Hmm, well you could have power bonus, upgrade bonus, attack speed bonus (if speed in the final slows down haha), another gun, multiple shots (like twice as many). Just a few ideas.

2375
TI Z80 / Re: Phoenix: Axe Version
« on: May 12, 2010, 11:27:40 pm »
Oh, ya. That'd be good too. I just didn't find the speed an issue since the enemy fire rate was brought down since I last played. That upgrade is a good idea.

2376
TI Z80 / Re: Phoenix: Axe Version
« on: May 12, 2010, 11:25:11 pm »
Oh, ok. Now I gotcha, didn't realize it was part of the look of the game. Very cool.

2377
TI Z80 / Re: Phoenix: Axe Version
« on: May 12, 2010, 11:18:55 pm »
Very cool. No idea what game you're trying to look like though :P

The only things that seemed off in this one is that the repeated fire is way to fast. You can almost take out a whole wave of enemies in one pass. Also I think the item is dropping to fast because you can't move fast enough to get them usually.

Great progress! :D

2378
Computer Projects and Ideas / Re: XP Maintenance 3.2 Announced
« on: May 12, 2010, 07:49:13 pm »
So, not to compare the two, but it is kinda like a free program version of PC Pitstop?

2379
Computer Projects and Ideas / Re: XP Maintenance 3.2 Announced
« on: May 12, 2010, 07:37:29 pm »
What is it exactly? I couldn't find anything about what it does or actually is. Sorry if I missed something on the two pages.

2380
Introduce Yourself! / Re: Hello world
« on: May 12, 2010, 04:01:24 am »
Welcome to Omnimaga. I'm sure someone will be giving you your complimentary peanuts shortly. Hope you enjoy your stay here and hope you learn a lot O0

If you don't understand some of what AOC and I have said, don't worry, should only take you over 9000 posts :P

2381
TI Z80 / Re: Phoenix: Axe Version
« on: May 11, 2010, 04:15:43 am »
Indeed _player, you suck :P I thought it was going to be a different message, not that one lol. But very nice improvements. It seems to be coming together quite nicely. Quick comment...lobsters shooting lobsters?! What has this world come to?! Ok, I'm done :) But again, very nicely done, keep up the good work ;D

Screenshit

Did you mean that or did you mean "...shot?"

2382
Web Programming and Design / Re: jBasic
« on: May 11, 2010, 02:25:37 am »
Oh ok. And wouldn't it be more like taking away gravity from everywhere? It just looked like jumping to me haha. And ok, gotcha.

2383
The Axe Parser Project / Re: Axe Parser
« on: May 11, 2010, 12:29:30 am »
Just as a quick side question: Does 15MHz have any advantage over 6MHz besides for speed?

2384
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 11:56:23 pm »
Well the going out of bounds thing seems to be fixed now :) Well that is until you mess with the friction and make it above the gravity, in which case you sink into the floor lol. Um, other bugs, lets see...if you delete either the gravity or friction value while in the air it will disable the ability to jump, once values are entered, and you will be hovering in the air. Oh, and the only other thing I see is that sometimes when you land you are constantly jittering. Sometimes you're at rest but not always. Great progress though :)

2385
The Axe Parser Project / Re: Axe Parser
« on: May 10, 2010, 10:51:32 pm »
Well I figure as long as there is a short explanation saying something like the six is for 83+ calculators while 15 is for 83+SE/84+(SE). Then you could say that if you want to use the six on the higher calculators that it is more advanced stuff. I don't know. Just seems like a good idea to me though.

Pages: 1 ... 157 158 [159] 160 161 ... 207