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Messages - meishe91

Pages: 1 ... 158 159 [160] 161 162 ... 207
2386
Axe / Re: MirageOs/Ion issue
« on: May 10, 2010, 10:33:08 pm »
Is the problem just a display issue or will it actually do something bad or anything if not fixed?

2387
The Axe Parser Project / Re: Axe Parser
« on: May 10, 2010, 10:29:55 pm »
Hey, just on the grey scale issue thing. Would it be possible to have something like DispGraph(15)r or DispGraph(6)r? That way you could just choose which speed you want and when. I don't know if you already decided or not, but just a thought. Hope it all is going well :)

2388
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 03:00:42 am »
Well for me it will show the boxes dropping at the beginning but then it isn't recognizing any key presses so you can't move the boxes. also it doesn't seem to be loading the right and bottom of the box (like the edge).

2389
TI Z80 / Re: Phoenix: Axe Version
« on: May 10, 2010, 01:15:40 am »
Ya, I would agree with Quigibo on this one. You don't necessarily need to try or do everything we suggest. All we know is the basic idea of what you have in the code while you know what you do have so you know what would work better than others. Just do what feels right and will get the job done :)

2390
TI Z80 / Re: Phoenix: Axe Version
« on: May 10, 2010, 12:27:09 am »
Ah, ok. Then ya, my method could possibly work too. I would test it but I'm not very good with Axe, yet.

2391
TI Z80 / Re: Phoenix: Axe Version
« on: May 10, 2010, 12:17:06 am »
Well now that I think about my method, it would all depend on what takes longer: updating the screen or doing the calculations.

2392
TI Z80 / Re: Phoenix: Axe Version
« on: May 09, 2010, 11:33:04 pm »
Lets see if I can. I think DJ is saying instead of updating the screen every time something happens you update it after two movement calculations. So instead of doing:

Calculate
Update Screen


you would do:

Calculate
Calculate
Update Screen


I have no idea if this is right. If it isn't please tell me.
In pseudo code, it would more be:

Move your ship two pixels in the direction you pressed the arrow key for
Move all enemy ships two pixels in the direction they're supposed to be
Move all bullets down by two pixels
Update screen

Instead of

Move your ship one pixel in the direction you pressed the arrow key for
Move all enemy ships one pixel in the direction they're supposed to be
Move all bullets down by one pixel
Update screen


In other words, everything moves twice faster. Updating the LCD every two loop iteration could also work, though. This is what I do for Axe Tunnel when in high speed.

Oh ok, ya that makes sense. Sorry about that.

2393
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 11:29:53 pm »
Ah ok. Ya, it seems to still run fast in those to and still doesn't work in IE for what ever reason ???

But ya, the going right issue seems to be directly fixed though it is still possible to get them out while jumping (I think, its harder to recreate). Also, it went through the floor once too though I don't know how that happened. Um, last thing I noticed is that when you hold right you will come to a stop but holding left will still make it do "jumps."


2394
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 08:24:56 pm »
Ya, but the direct link works. That is pretty cool only glitch I found was that if you hold down right when on the ground the boxes will continue outside the box and will just keep going.

Chrome: Runs to fast.
Firefox/IE: Runs at a speed that seems like the intentional speed.
Safari: Runs in the middle of the two speeds.

Great job though :)

2395
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 08:17:28 pm »
Ya, same here. Tried it on Firefox, IE, Safari, and Chrome and got nothing. :(

Oh ok, that one worked.

2396
Pokémon Purple / Re: [PP] Progress '10
« on: May 09, 2010, 07:51:02 pm »
What about 84+'s? Or only 83+SE/84+SE?

2397
TI Z80 / Re: Phoenix: Axe Version
« on: May 09, 2010, 07:41:17 pm »
Lets see if I can. I think DJ is saying instead of updating the screen every time something happens you update it after two movement calculations. So instead of doing:

Calculate
Update Screen


you would do:

Calculate
Calculate
Update Screen


I have no idea if this is right. If it isn't please tell me.

2398
I could probably do it. No guarantees but I'd like to at least give it a try if you would like me to :)

2399
TI Z80 / Re: Pheonix: Axe Version
« on: May 08, 2010, 05:42:52 pm »
Very nice. I like it. The only thing I found that might need work is that when I was just like scrolling across the bottom of the screen shooting (back and forth) sometimes it wouldn't count the hit and the enemy would remain. I like it though :)

2400
Humour and Jokes / Re: "Only in Japan" - Omnimaga edition (NSFW)
« on: May 08, 2010, 02:51:41 am »
Basically a sleeping bag you can walk in, apparently.

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