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Messages - meishe91

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241
TI-BASIC / Re: [CHALLENGE]Logic and Optimization
« on: January 21, 2011, 09:04:47 pm »
Nice, Calc84maniac!

If I have time I'll try to come up with a Tic-Tac-Toe game to your challenge specifications but no promise.

242
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 21, 2011, 04:48:13 pm »
Just don't make the strings to big :P

Anywho, I still have no idea what I'm going to attempt :P

Good luck everyone.

243
TI-BASIC / Re: [CHALLENGE]Logic and Optimization
« on: January 21, 2011, 12:12:59 am »
Merging lines and using ":" does not save any bytes of memory and slows the code down a little, so I avoid using the colon as a line break.

Didja like my math with the string?

Fixed ;)

Also, nah, I don't see any optimizations or anything. Wait for Nemo though and he might :P

I don't remember what nCr does, could you enlighten us?

244
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 19, 2011, 01:38:17 am »
Well I remember me making mine and then I think Runer made an Axe one and Nemo made one a bit later...I don't know though, I could be wrong.

245
Pokémon Purple / Re: [PP] Progress '11
« on: January 18, 2011, 08:15:09 pm »
@Shmibs
Because he's a beast that way :P

Also, good luck on fixing that bug. Hope ya get it figured out and good luck on future progress.

246
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 18, 2011, 03:22:32 am »
There are Assembly ones? I knew there were a couple of Axe ones but didn't think there were that many. Didn't mine kinda start everyone making others?

247
TI-BASIC / Re: Text sprite finder
« on: January 18, 2011, 03:21:25 am »
Ya, I like his and his is far superior. All mine does is allow you to cycle through different combinations. It was a remake of some else's that was made a long time ago...I don't remember who though.

248
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 17, 2011, 07:43:55 pm »
@Wvstudios
I made a couple last year that let you get the hex from a sprite you make and one that makes Text Sprites.

249
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 17, 2011, 03:25:17 am »
I haven't decided what I'm going to do either. Got a few ideas though.

250
TI-BASIC / Re: Text sprite finder
« on: January 17, 2011, 12:51:53 am »
I also made a Dual-Layer creator that might help if you wanna just cycle through things :P

251
TI-BASIC / Re: Text sprite finder
« on: January 16, 2011, 09:12:18 pm »
You could just use my Text Sprite spriter.

252
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 16, 2011, 04:57:26 am »
I've been verified as a contestant correct?

This should be interesting. Good luck everyone.

253
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 13, 2011, 01:13:03 pm »
@Raylin
Thanks, I thought so.

@ScoutDavid
It's just because it must have gotten bumped off the most recent posts thing.

254
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 12, 2011, 06:46:20 pm »
Oh, also, just to clarify. There is no restriction on whether it is homescreen or graphscreen, nor the game type, correct?

255
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 12, 2011, 05:49:00 pm »
So we don't know a deadline until more people accept, right? And I accept but no guarantees that I will have a entry but I shall try.

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