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TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: April 29, 2010, 09:14:17 pm »
Huh, interesting. Would be an interesting thing to do And you're welcome.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2431
TI Z80 / Re: Tunnel clone, with a little twist *runs*« on: April 29, 2010, 09:14:17 pm »
Huh, interesting. Would be an interesting thing to do And you're welcome.
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TI Z80 / Re: Tunnel clone, with a little twist *runs*« on: April 29, 2010, 09:09:49 pm »
How much size or speed do you think could be added to them if someone attempted such a feat?
Just tried the game, addicting Great job. 2433
TI Z80 / Re: Tunnel clone, with a little twist *runs*« on: April 29, 2010, 08:19:31 pm »
Just curious, if someone were to go through your old BASIC games how much do you think could be optimized out?
On a "On-Topic" note. It looks really cool I haven't had a chance to try it out but I shall soon 2434
Gaming Discussion / Re: Greatest Mario of all time« on: April 29, 2010, 08:17:41 pm »
I have never played that before but that is pretty freaking epic I just played Mega-Man
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TI 68K / Re: Legend of Landel - BGC89 Remake« on: April 29, 2010, 08:09:08 pm »
This looks really cool Unfortunetly I do not have an 89 to run this with so I don't know if I will get to play it. Great work though
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General Calculator Help / Re: WabbitEmu Skin?« on: April 29, 2010, 07:57:44 pm »
Oh, sweet. Thank you
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Axe / Re: Routines« on: April 29, 2010, 12:24:00 am »
OH! Nevermind. I see why. It's because the line isn't already there when you store to the buffer and back-buffer. It's getting displayed after. (Had to look up a couple commands )
P.S. The smiley face that is used for examples in the Axe Parser Documentation looks funny when used with the grey scale command 2438
Axe / Re: Routines« on: April 28, 2010, 11:58:58 pm »
Why does it make the Asm(prgmNOM and the run indicator go into grey scale but no the line?
Cool piece of code by the way 2439
Computer Projects and Ideas / Re: my java calculator« on: April 28, 2010, 11:51:31 pm »
Hmm its nice. I don't get the thing DJ is getting though. However, it doesn't auto-clear if it is supposed to (like if you do an equation then try entering stuff without hitting clear it just adds the number to the end or something). Also, I would reverse how the x√y works, as I would put what root you are doing and then the number that is being "rooted." Just my opinion. It's very nice though.
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The Axe Parser Project / Re: The Axe Pages« on: April 28, 2010, 10:48:52 pm »
So I just read it all through (just once right now) and I only saw one thing that would be a mistake. In the program where you display twenty smilies there is no DispGraph to update the screen. I don't know if you meant that but only thing I saw right now.
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General Calculator Help / Re: WabbitEmu Skin?« on: April 28, 2010, 09:06:09 pm »
Oh ya. Thanks.
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General Calculator Help / Re: WabbitEmu Skin?« on: April 28, 2010, 08:37:36 pm »
Nah, I have 2.43. Hmmmm, well this sucks lol. What is the software to get an 84+'s ROM? I can't remember.
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General Calculator Help / Re: WabbitEmu Skin?« on: April 28, 2010, 08:03:35 pm »
Well I shall tell what happens after I redo a ROM.
Another thing, could it be because it is a 84+ ROM? 2444
General Calculator Help / Re: WabbitEmu Skin?« on: April 28, 2010, 07:23:22 pm »
Genuine Intel(R) CPU
2160 @ 1.8GHz (Two.) 1.79 GHz, 3.25 GB of RAM NVIDIA GeForce 9500 GT 1Gb 2445
TI Z80 / Re: ASM Qbasic Gorillas« on: April 28, 2010, 06:56:27 pm »
Huh, that's an interesting game. Would be good for a tutorial
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