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Messages - meishe91

Pages: 1 ... 161 162 [163] 164 165 ... 207
2431
TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: April 29, 2010, 09:14:17 pm »
Huh, interesting. Would be an interesting thing to do :P And you're welcome.

2432
TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: April 29, 2010, 09:09:49 pm »
How much size or speed do you think could be added to them if someone attempted such a feat?

Just tried the game, addicting :) Great job.

2433
TI Z80 / Re: Tunnel clone, with a little twist *runs*
« on: April 29, 2010, 08:19:31 pm »
Just curious, if someone were to go through your old BASIC games how much do you think could be optimized out?

On a "On-Topic" note. It looks really cool :) I haven't had a chance to try it out but I shall soon :D

2434
Gaming Discussion / Re: Greatest Mario of all time
« on: April 29, 2010, 08:17:41 pm »
I have never played that before but that is pretty freaking epic :P I just played Mega-Man :P

2435
TI 68K / Re: Legend of Landel - BGC89 Remake
« on: April 29, 2010, 08:09:08 pm »
This looks really cool :) Unfortunetly I do not have an 89 to run this with so I don't know if I will get to play it. Great work though O0

2436
General Calculator Help / Re: WabbitEmu Skin?
« on: April 29, 2010, 07:57:44 pm »
Oh, sweet. Thank you :)

2437
Axe / Re: Routines
« on: April 29, 2010, 12:24:00 am »
OH! Nevermind. I see why. It's because the line isn't already there when you store to the buffer and back-buffer. It's getting displayed after. (Had to look up a couple commands :P)

P.S. The smiley face that is used for examples in the Axe Parser Documentation looks funny when used with the grey scale command :P

2438
Axe / Re: Routines
« on: April 28, 2010, 11:58:58 pm »
Why does it make the Asm(prgmNOM and the run indicator go into grey scale but no the line?

Cool piece of code by the way :)

2439
Computer Projects and Ideas / Re: my java calculator
« on: April 28, 2010, 11:51:31 pm »
Hmm its nice. I don't get the thing DJ is getting though. However, it doesn't auto-clear if it is supposed to (like if you do an equation then try entering stuff without hitting clear it just adds the number to the end or something). Also, I would reverse how the x√y works, as I would put what root you are doing and then the number that is being "rooted." Just my opinion. It's very nice though.

2440
The Axe Parser Project / Re: The Axe Pages
« on: April 28, 2010, 10:48:52 pm »
So I just read it all through (just once right now) and I only saw one thing that would be a mistake. In the program where you display twenty smilies there is no DispGraph to update the screen. I don't know if you meant that but only thing I saw right now.

2441
General Calculator Help / Re: WabbitEmu Skin?
« on: April 28, 2010, 09:06:09 pm »
Oh ya. Thanks.

2442
General Calculator Help / Re: WabbitEmu Skin?
« on: April 28, 2010, 08:37:36 pm »
Nah, I have 2.43. Hmmmm, well this sucks lol. What is the software to get an 84+'s ROM? I can't remember.

2443
General Calculator Help / Re: WabbitEmu Skin?
« on: April 28, 2010, 08:03:35 pm »
Well I shall tell what happens after I redo a ROM.

Another thing, could it be because it is a 84+ ROM?

2444
General Calculator Help / Re: WabbitEmu Skin?
« on: April 28, 2010, 07:23:22 pm »
Genuine Intel(R) CPU
2160 @ 1.8GHz (Two.)
1.79 GHz, 3.25 GB of RAM
NVIDIA GeForce  9500 GT 1Gb

2445
TI Z80 / Re: ASM Qbasic Gorillas
« on: April 28, 2010, 06:56:27 pm »
Huh, that's an interesting game. Would be good for a tutorial :)

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