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Messages - meishe91

Pages: 1 ... 165 166 [167] 168 169 ... 207
2491
Miscellaneous / Awesome Rick Roll Idea
« on: April 25, 2010, 01:55:22 am »
So as I posted last week I mentioned that I am doing sound for my school's Spring play production. It happens to be Steel Magnolias for those who know it. Anywho, at the end of the play one of the girls hits the radio on her way out and the theme song from Hawaii 5-0 is supposed to start playing (because a girl in earlier in the show dies and its her theme song). My idea was that on closing night instead of playing Hawaii 5-0's theme I played Never Gonna Give You Up. What do you guys think of that? :P

2492
The Axe Parser Project / Re: Axe Parser
« on: April 25, 2010, 01:43:13 am »
Yeah I'm used to forums where double-posting is just fine, so sometimes I don't think to check here. But once I look down at my post(s) and see two in a row I instantly realize :-[


But anyways...

For the GDB# thing. I don't think there is a GDB10, only GDB0 to GDB9. Could be wrong though, please correct me if I'm wrong.

From the documentation:

Quote
Another thing is that Axe allows you to name everything with up to 2 numbers/letters instead of just a single number. The following are all valid names:
Str1
Pic0
GDB4
Str1A
Pic9Z
GDB45
Str66
Pic8C
GDB3X

Ah ok, I wasn't aware you could add a second character in Axe to those.

And at that point if it was in an AppVars then that is where GetCalc( comes in handy, I believe.

2493
The Axe Parser Project / Re: Axe Parser
« on: April 25, 2010, 12:50:40 am »
Just letting you know, I would watch the double posting. Use the modify button unless Rule #3 doesn't apply in a certain circumstance.

As for you're code and issues with it. I'm afraid I can't help very much. All I can tell is that there are issues with it, just not how to fix it and such.

For the GDB# thing. I don't think there is a GDB10, only GDB0 to GDB9. Could be wrong though, please correct me if I'm wrong.

2494
Introduce Yourself! / Re: Hello! I am Stephan!
« on: April 24, 2010, 11:52:26 pm »
Welcome to Omnimaga! O0

2495
TI Z80 / Re: Zedd Physics Library
« on: April 24, 2010, 11:48:57 pm »
I think that is part of the buoyancy engine but I could be wrong.

2496
The Axe Parser Project / Re: Axe Parser
« on: April 24, 2010, 06:42:09 pm »
Ah ok. I think I get that a little now. Thanks guys :)

2497
The Axe Parser Project / Re: Axe Parser
« on: April 24, 2010, 06:00:44 pm »
What is the difference between bytes and bits? I've never really understood that.

2498
TI Z80 / Re: Zedd Physics Library
« on: April 24, 2010, 05:20:55 pm »
This is really cool! Great job on this, Builder! Can't wait to see what more you come up with :)

@Galandros
I actually have some pages that my AP Physics teacher gave us. It's full of formulas and such and I'll upload that in the Miscellaneous Discussion Board. It's similar to my Trig. Resources.

2499
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: April 23, 2010, 05:28:28 pm »
Ya, I'm curious how it's accomplished. Will have to check out the program later :) And good luck, Quigibo ;D

2500
The Axe Parser Project / Re: The Axe Pages
« on: April 23, 2010, 01:30:27 am »
Ah, ok.

2501
Other Calculators / Re: Where can I find the ARPG Construction Set?
« on: April 23, 2010, 12:41:26 am »
Oh ok, I get it now. Thanks :)

2502
The Axe Parser Project / Re: The Axe Pages
« on: April 23, 2010, 12:40:34 am »
What exactly is the flash and such?

2503
Other Calculators / Re: Where can I find the ARPG Construction Set?
« on: April 23, 2010, 12:36:38 am »
Ah ok, nice. What is the "CS" at the end?

2504
Other Calculators / Re: Where can I find the ARPG Construction Set?
« on: April 22, 2010, 06:48:14 pm »
Well I don't know what Ys is, but I just looked it up real fast. Kind of looked like Final Fantasy. Is that kinda what it is? Just trying to figure out what a ARPG game play is like :)

2505
TI Z80 / Re: DragonQuest (TI 84+ BASIC RPG)
« on: April 22, 2010, 06:45:01 pm »
So it's completely homescreen?

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