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Messages - meishe91

Pages: 1 ... 166 167 [168] 169 170 ... 207
2506
Other Calculators / Re: Where can I find the ARPG Construction Set?
« on: April 22, 2010, 06:23:59 pm »
Oh ok, so it's used to help build games like Zelda and such?

2507
TI Z80 / Re: DragonQuest (TI 84+ BASIC RPG)
« on: April 22, 2010, 06:16:53 pm »
This sounds cool. Can't wait to see a screenshot :) (Would try it but don't have my calc with me.)

2508
Pokémon Purple / Re: [PP] Progress '10
« on: April 22, 2010, 01:10:25 am »
I'll have to try it out when I have time. It really does look cool :)

2509
Other Calculators / Re: Where can I find the ARPG Construction Set?
« on: April 22, 2010, 01:01:40 am »
What is ARPG? Or what does it stand for?

2510
Miscellaneous / Re: Decisions, Decisions, Decisions...
« on: April 20, 2010, 06:41:34 pm »
Ya, I know. But also nobody had voted for it :P (Felt bad for it haha.)

2511
Miscellaneous / Re: Decisions, Decisions, Decisions...
« on: April 20, 2010, 06:12:12 pm »
I voted iPad just because I know a couple people that have them and they really, really enjoy them.

2512
TI Z80 / Re: Half Life 2: On-Calc
« on: April 20, 2010, 06:05:32 pm »
Well good luck with solving these issues. I'd help if I could but I doubt I'd be much help :P

2513
News / Re: Builderboy and Ztrumpet promoted to admin positions
« on: April 20, 2010, 05:58:18 pm »
Congrats to you two! Good luck with the newly granted Adminship! :)

2514
Other Calculators / Re: Look What I Found On Wikipedia
« on: April 19, 2010, 12:48:36 am »
Calculators for the win :P

2515
TI Z80 / Re: Rally-X!
« on: April 19, 2010, 12:38:34 am »
That looks really cool. Good luck! O0

2516
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 08:50:25 pm »
Sounds good. Good luck with the revamping :)

2517
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 06:39:35 pm »
Hmmm ok, I shall try that.

2518
Computer Projects and Ideas / Re: Castle Storm II
« on: April 18, 2010, 06:35:01 pm »
How do you even activate that glitch? I couldn't figure it out.

By the way, did you mean "Z?" "X" didn't do it but "Z" did but that could just be me.

2519
Axe / Re: [Tutorial] Tilemaps in Axe Basic
« on: April 18, 2010, 06:27:55 pm »
Ah ok, I think I get it then. That's cool. Thanks, both of you, for explaining :)

2520
Axe / Re: [Tutorial] Tilemaps in Axe Basic
« on: April 18, 2010, 06:11:26 pm »
What does a tilemapper do exactly?

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