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Other Calculators / Re: Where can I find the ARPG Construction Set?
« on: April 22, 2010, 06:23:59 pm »
Oh ok, so it's used to help build games like Zelda and such?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2506
Other Calculators / Re: Where can I find the ARPG Construction Set?« on: April 22, 2010, 06:23:59 pm »
Oh ok, so it's used to help build games like Zelda and such?
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TI Z80 / Re: DragonQuest (TI 84+ BASIC RPG)« on: April 22, 2010, 06:16:53 pm »
This sounds cool. Can't wait to see a screenshot (Would try it but don't have my calc with me.)
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Pokémon Purple / Re: [PP] Progress '10« on: April 22, 2010, 01:10:25 am »
I'll have to try it out when I have time. It really does look cool
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Other Calculators / Re: Where can I find the ARPG Construction Set?« on: April 22, 2010, 01:01:40 am »
What is ARPG? Or what does it stand for?
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Miscellaneous / Re: Decisions, Decisions, Decisions...« on: April 20, 2010, 06:41:34 pm »
Ya, I know. But also nobody had voted for it (Felt bad for it haha.)
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Miscellaneous / Re: Decisions, Decisions, Decisions...« on: April 20, 2010, 06:12:12 pm »
I voted iPad just because I know a couple people that have them and they really, really enjoy them.
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TI Z80 / Re: Half Life 2: On-Calc« on: April 20, 2010, 06:05:32 pm »
Well good luck with solving these issues. I'd help if I could but I doubt I'd be much help
2513
News / Re: Builderboy and Ztrumpet promoted to admin positions« on: April 20, 2010, 05:58:18 pm »
Congrats to you two! Good luck with the newly granted Adminship!
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Other Calculators / Re: Look What I Found On Wikipedia« on: April 19, 2010, 12:48:36 am »
Calculators for the win
2516
Computer Projects and Ideas / Re: Castle Storm II« on: April 18, 2010, 08:50:25 pm »
Sounds good. Good luck with the revamping
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Computer Projects and Ideas / Re: Castle Storm II« on: April 18, 2010, 06:39:35 pm »
Hmmm ok, I shall try that.
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Computer Projects and Ideas / Re: Castle Storm II« on: April 18, 2010, 06:35:01 pm »
How do you even activate that glitch? I couldn't figure it out.
By the way, did you mean "Z?" "X" didn't do it but "Z" did but that could just be me. 2519
Axe / Re: [Tutorial] Tilemaps in Axe Basic« on: April 18, 2010, 06:27:55 pm »
Ah ok, I think I get it then. That's cool. Thanks, both of you, for explaining
2520
Axe / Re: [Tutorial] Tilemaps in Axe Basic« on: April 18, 2010, 06:11:26 pm »
What does a tilemapper do exactly?
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