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Messages - meishe91

Pages: 1 ... 168 169 [170] 171 172 ... 207
2536
Pokémon Purple / Re: [PP] Progress '10
« on: April 14, 2010, 11:49:18 pm »
Well ya, but I mean it could be a significant difference. It's still a tolerable speed :P

That sucks though about the putting it in its own program though. So that basically means this is an automatic 36KB bigger, right?

2537
Axe / Re: PIC2HEX
« on: April 14, 2010, 11:46:55 pm »
Oh ok, so it only works in a certain amount of area? (The one with Axe.)

And ah ok, that gotcha.

2538
General Calculator Help / Re: I bricked my calc...
« on: April 14, 2010, 11:11:10 pm »
Well glad ya got it fixed.

2539
General Calculator Help / Re: I bricked my calc...
« on: April 14, 2010, 10:50:15 pm »
Why can't you get the back-up out? Just in there good or can't get the screw out?

I'm really sorry to hear about this :(

2540
Axe / Re: PIC2HEX
« on: April 14, 2010, 09:51:23 pm »
I thought Axe Parser came with a picture to hex program.

2541
General Calculator Help / Re: Debugging on the Calculator
« on: April 14, 2010, 09:42:28 pm »
Hmmm, ok. That makes sense. Would

Code: [Select]
"ATTACK1→Str7
":ATTACK1:randInt(5,10):ATTACK2:(randInt(0,9001)>9000)*9000:→Str2
inString(Str2,Str7)+1+length(Str7
expr(sub(Str2,Ans,inString(Str2,":",Ans)-Ans→B

work for what you need?

2542
General Calculator Help / Re: Debugging on the Calculator
« on: April 14, 2010, 09:12:49 pm »
Oh ok, so Str7 changes depending on the the attack chosen by the user?

2543
Other Calc-Related Projects and Ideas / Re: Source to Games
« on: April 14, 2010, 09:02:46 pm »
Ok, sounds good. I may start working on some part of it (something sorta like TIBD when they show optimizations).

2544
General Calculator Help / Re: Debugging on the Calculator
« on: April 14, 2010, 08:58:29 pm »
Well I'm not sure if I'm still understanding this correctly but from what you've said I have two thoughts of what you mean (I don't know if either are correct).

1. You have code set up like this:

Code: [Select]
":ATTACK1:randInt(5,10):→Str7
":ATTACK2:randInt(5,10):→Str6
...

or 2.

Code: [Select]
":ATTACK1:randInt(5,10):ATTACK2:randInt(5,10):...→Str7
My guess is the second one. But one thing you could do is something along the line of:

Code: [Select]
"randInt(5,10randInt(3,15randInt(6,12→Str7 //Example string to get the attack value (I'm guessing that is the use of this?)
Prompt A //The attack number.
expr(sub(Str7,5A-4,5→B //Gets the randomly generated number.

(You can apply this method with the names involved. The only restriction is that the names need to be the same length along with the random generated numbers. If that makes sense.)

I mean again I don't know if this is the kind of thing you're looking for but that's what I figured out from what you've said. Sorry if it doesn't help much :(

2545
TI Z80 / Re: Gameplay Mechanics
« on: April 14, 2010, 08:40:54 pm »
This seems very cool :)

2546
TI Z80 / Re: Tetris in TI basic
« on: April 14, 2010, 08:12:46 pm »
* meishe91 bows down to the "gods" :P

Nice, Builderboy.

And ya, school can really put a halt on things especially depending what classes and such. I'm sorry to hear you've only had about fifteen minutes.

2547
General Calculator Help / Re: Debugging on the Calculator
« on: April 14, 2010, 08:08:46 pm »
Can you explain what you need again, I don't think I quite understand what you're looking for (like what it needs to do). I would like to try to help.

2548
Other Calc-Related Projects and Ideas / Re: Source to Games
« on: April 14, 2010, 08:02:25 pm »
Hey, I might be able to help with that optimization part. I'm fairly good at finding them, I just don't know all the different ones (which is why I ask more experienced people to go over code I make to make sure there isn't stuff I didn't know). I can also help in other ways if you need.

By the way, someone good to ask for a game might be Ztrumpet because he has that homescreen game pack that he is making. I don't know if that is what you're looking for though.

2549
Pokémon Purple / Re: [PP] Progress '10
« on: April 14, 2010, 07:52:23 pm »
Well I think those speeds are both very acceptable and still pretty close to the same speed. It looks very nice, can't wait for more ;D

2550
TI Z80 / Re: Tetris in TI basic
« on: April 13, 2010, 11:47:50 pm »
I'm curious to see who wins. :) Good luck you guys.

Edit:
i'd be up for it in axe [not part of the challengr, but oh well :p]

Tetris in Axe would be pretty cool. It'd be interesting to see how it would turn out.

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